/dports/print/pdflib-perl/PDFlib-Lite-7.0.5p3/bind/pdflib/python/ |
H A D | py_wrapped.c | 12 PyThreadState *_save = NULL; in _wrap_PDF_activate_item() local 26 _save = PyEval_SaveThread(); in _wrap_PDF_activate_item() 33 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item() 38 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item() 52 PyThreadState *_save = NULL; in _wrap_PDF_create_3dview() local 94 _save = PyEval_SaveThread(); in _wrap_PDF_create_3dview() 110 PyEval_RestoreThread(_save); in _wrap_PDF_create_3dview() 195 PyEval_RestoreThread(_save); in _wrap_PDF_load_3ddata() 258 PyEval_RestoreThread(_save); in _wrap_PDF_add_bookmark() 308 PyEval_RestoreThread(_save); in _wrap_PDF_add_launchlink() [all …]
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/dports/print/pdflib/PDFlib-Lite-7.0.5p3/bind/pdflib/python/ |
H A D | py_wrapped.c | 12 PyThreadState *_save = NULL; in _wrap_PDF_activate_item() local 26 _save = PyEval_SaveThread(); in _wrap_PDF_activate_item() 33 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item() 38 PyEval_RestoreThread(_save); in _wrap_PDF_activate_item() 52 PyThreadState *_save = NULL; in _wrap_PDF_create_3dview() local 94 _save = PyEval_SaveThread(); in _wrap_PDF_create_3dview() 110 PyEval_RestoreThread(_save); in _wrap_PDF_create_3dview() 195 PyEval_RestoreThread(_save); in _wrap_PDF_load_3ddata() 258 PyEval_RestoreThread(_save); in _wrap_PDF_add_bookmark() 308 PyEval_RestoreThread(_save); in _wrap_PDF_add_launchlink() [all …]
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/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | AlienBAIState.cpp | 445 …for (std::vector<Node*>::iterator i = _save->getNodes()->begin(); i != _save->getNodes()->end(); +… in setupPatrol() 470 (_save->getTile(_unit->getPosition()) && _save->getTile(_unit->getPosition())->getFire())) in setupPatrol() 511 …for (std::vector<Node*>::iterator i = _save->getNodes()->begin(); i != _save->getNodes()->end(); +… in setupPatrol() 543 _save->getPathfinding()->abortPath(); in setupPatrol() 583 …for (std::vector<Node*>::const_iterator i = _save->getNodes()->begin(); i != _save->getNodes()->en… in setupAmbush() 586 Tile *tile = _save->getTile(pos); in setupAmbush() 990 …if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i, _un… in getSpottingUnits() 997 if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i)) in getSpottingUnits() 1355 if (_save->getTile(_attackAction->target) && _save->getTile(_attackAction->target)->getUnit()) in evaluateAIMode() 1411 Tile *tile = _save->getTile(pos); in findFirePoint() [all …]
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H A D | BattlescapeGame.cpp | 146 if (_save->getUnitsFalling()) in think() 159 if (_save->getSide() == FACTION_PLAYER && _save->getTurn() > 1) in init() 183 if (!_save->getDebugMode()) in handleAI() 398 _save->removeItem((*it)); in endTurn() 433 _save->endTurn(); in endTurn() 701 …return _save->getSelectedUnit() != 0 && (_save->getSide() == FACTION_PLAYER || _save->getDebugMode… in playableUnitSelected() 906 if (_save->getSelectedUnit() == 0 || _save->getSelectedUnit()->isOut()) in popState() 1225 …if (_save->selectUnit(pos) && _save->selectUnit(pos)->getFaction() != _save->getSelectedUnit()->ge… in primaryAction() 1249 …if (_save->selectUnit(pos) && _save->selectUnit(pos)->getFaction() != _save->getSelectedUnit()->ge… in primaryAction() 1592 return _save; in getSave() [all …]
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H A D | BattlescapeGenerator.cpp | 196 _save->resetTurnCounter(); in nextStage() 219 _save->setSelectedUnit(*j); in nextStage() 272 _save->setGlobalShade(_worldShade); in nextStage() 309 _save->initUtilities(_res); in run() 337 _save->calculateModuleMap(); in run() 354 _save->setGlobalShade(_worldShade); in run() 384 _save->setSelectedUnit(unit); in deployXCOM() 394 _save->setSelectedUnit(unit); in deployXCOM() 407 _save->setSelectedUnit(unit); in deployXCOM() 656 if (_save->setUnitPosition(unit, _save->getTiles()[i]->getPosition())) in addXCOMUnit() [all …]
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H A D | CivilianBAIState.cpp | 71 _fromNode = _save->getNodes()->at(fromNodeID); in load() 75 _toNode = _save->getNodes()->at(toNodeID); in load() 221 …for (std::vector<BattleUnit*>::const_iterator i = _save->getUnits()->begin(); i != _save->getUnits… in selectNearestTarget() 251 …for (std::vector<BattleUnit*>::const_iterator i = _save->getUnits()->begin(); i != _save->getUnits… in getSpottingUnits() 262 …if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i, _un… in getSpottingUnits() 269 if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i)) in getSpottingUnits() 312 if (!_save->getTile(_escapeAction->target)) in setupEscape() 367 tile = _save->getTile(_escapeAction->target); in setupEscape() 431 _save->getPathfinding()->abortPath(); in setupEscape() 480 …for (std::vector<Node*>::iterator i = _save->getNodes()->begin(); i != _save->getNodes()->end(); +… in setupPatrol() [all …]
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H A D | TileEngine.cpp | 101 if (_save->getGlobalShade() <= 4) in calculateSunShading() 142 if (_save->getTiles()[i]->getFire()) in calculateTerrainLighting() 280 if (_save->getTile(test)) in calculateFOV() 982 _save->getBattleGame()->statePushBack(new UnitTurnBState(_save->getBattleGame(), action)); in tryReactionSnap() 983 _save->getBattleGame()->statePushBack(new ProjectileFlyBState(_save->getBattleGame(), action)); in tryReactionSnap() 1432 return _save->getTiles()[i]; in checkForTerrainExplosions() 2254 t = _save->getTile(tmpCoord); in castedShade() 2464 _save->setSelectedUnit(0); in psiAttack() 2546 rt = _save->getTile(p); in applyGravity() 2662 tile = _save->getTile(position); in faceWindow() [all …]
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H A D | Pathfinding.cpp | 44 _size = _save->getMapSizeXYZ(); in Pathfinding() 50 _save->getTileCoords(i, &p.x, &p.y, &p.z); in Pathfinding() 71 return &_nodes[_save->getTileIndex(pos)]; in getNode() 99 Tile *destinationTile = _save->getTile(endPosition); in calculate() 109 destinationTile = _save->getTile(endPosition); in calculate() 114 destinationTile = _save->getTile(endPosition); in calculate() 120 destinationTile = _save->getTile(endPosition); in calculate() 611 Tile *t = _save->getTile(pos); in isBlocked() 752 Tile *checkTile = _save->getTile(checkPos); in canFallDown() 810 Tile *startTile = _save->getTile(startPosition); in validateUpDown() [all …]
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H A D | BattlescapeState.cpp | 768 if (_save->getDebugMode()) in mapClick() 830 if(_save->getSide() == FACTION_PLAYER || _save->getDebugMode()) in btnMapUpClick() 840 if(_save->getSide() == FACTION_PLAYER || _save->getDebugMode()) in btnMapDownClick() 886 if (_save->getDebugMode()) in btnInventoryClick() 894 && (_save->getSelectedUnit()->getArmor()->getSize() == 1 || _save->getDebugMode()) in btnInventoryClick() 1331 _save->getTileEngine()->calculateFOV(_save->getSelectedUnit()); in updateSoldierInfo() 1439 if (_save->getDebugMode()) in debug() 1488 _save->setDebugMode(); in handle() 1495 _save->resetTiles(); in handle() 1613 t = _save->getTile(pos); in saveAIMap() [all …]
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H A D | Projectile.cpp | 93 Position originVoxel = _save->getTileEngine()->getOriginVoxel(_action, _save->getTile(_origin)); in calculateTrajectory() 99 Tile *targetTile = _save->getTile(_action.target); in calculateTrajectory() 108 _save->getBattleGame()->getPanicHandled() && in calculateTrajectory() 112 …if (test == V_UNIT && _save->getTile(hitPos) && _save->getTile(hitPos)->getUnit() == 0) //no unit?… in calculateTrajectory() 137 BattleUnit *hitUnit = _save->getTile(hitPos)->getUnit(); in calculateTrajectory() 176 return _save->getTileEngine()->calculateLine(originVoxel, _targetVoxel, true, &_trajectory, bu); in calculateTrajectory() 186 Tile *targetTile = _save->getTile(_action.target); in calculateThrow() 188 Position originVoxel = _save->getTileEngine()->getOriginVoxel(_action, 0); in calculateThrow() 195 tu = _save->getTile(_action.target - Position(0, 0, 1))->getUnit(); in calculateThrow() 204 if (_save->getTileEngine()->validateThrow(_action, originVoxel, targetVoxel, &curvature, &retVal)) in calculateThrow() [all …]
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H A D | Map.cpp | 92 _save = _game->getSavedGame()->getSavedBattle(); in Map() 96 …_camera = new Camera(_spriteWidth, _spriteHeight, _save->getMapSizeX(), _save->getMapSizeY(), _sav… in Map() 173 _projectileInFOV = _save->getDebugMode(); in draw() 182 _explosionInFOV = _save->getDebugMode(); in draw() 196 …if ((_save->getSelectedUnit() && _save->getSelectedUnit()->getVisible()) || _unitDying || _save->g… in draw() 215 …for (std::vector<MapDataSet*>::const_iterator i = _save->getMapDataSets()->begin(); i != _save->ge… in setPalette() 388 tile = _save->getTile(mapPosition); in drawTerrain() 1025 tile = _save->getTile(mapPosition); in drawTerrain() 1202 _save->getTiles()[i]->animate(); in animate() 1206 …for (std::vector<BattleUnit*>::iterator i = _save->getUnits()->begin(); i != _save->getUnits()->en… in animate() [all …]
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/dports/games/simutrans/simutrans-121.0/simutrans/ai/sqai/ |
H A D | save.nut | 54 line_x._save <- function () 58 halt_x._save <- function () 66 tile_x._save <- function () 70 depot_x._save <- function () 102 good_desc_x._save <- obj_desc_x._save 103 obj_desc_time_x._save <- obj_desc_x._save 104 building_desc_x._save <- obj_desc_x._save 105 obj_desc_transport_x._save <- obj_desc_x._save 106 vehicle_desc_x._save <- obj_desc_x._save 107 way_desc_x._save <- obj_desc_x._save [all …]
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/dports/devel/tinygo/tinygo-0.14.1/lib/picolibc/newlib/libc/machine/rl78/ |
H A D | setjmp.S | 102 _save 2, bc 103 _save 4, de 106 _save 8, r8 107 _save 10, r10 108 _save 12, r12 109 _save 14, r14 110 _save 16, r16 111 _save 18, r18 112 _save 20, r20 113 _save 22, r22 [all …]
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/dports/devel/arm-none-eabi-newlib/newlib-2.4.0/newlib/libc/machine/rl78/ |
H A D | setjmp.S | 102 _save 2, bc 103 _save 4, de 106 _save 8, r8 107 _save 10, r10 108 _save 12, r12 109 _save 14, r14 110 _save 16, r16 111 _save 18, r18 112 _save 20, r20 113 _save 22, r22 [all …]
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/dports/net/py-ldap/python-ldap-3.4.0/Modules/ |
H A D | LDAPObject.h | 10 PyThreadState *_save; /* for thread saving on referrals */ member 25 if (lo->_save != NULL) \ 27 lo->_save = PyEval_SaveThread(); \ 33 PyThreadState *_save = lo->_save; \ 34 lo->_save = NULL; \ 35 PyEval_RestoreThread( _save ); \
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/dports/net/py-ldap0/python-ldap0-68c70989a8992cf656764e0b8acad9797895055f/_libldap0/ |
H A D | ldapobject.h | 17 _threadstate _save; /* for thread saving on referrals */ member 30 if (lo->_save != NULL) \ 32 lo->_save = PyEval_SaveThread(); \ 37 _threadstate _save = lo->_save; \ 38 lo->_save = NULL; \ 39 PyEval_RestoreThread( _save ); \
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/dports/devel/taskflow/taskflow-3.2.0/taskflow/utility/ |
H A D | serializer.hpp | 326 SizeType _save(T&&); 331 SizeType _save(T&&); 336 SizeType _save(T&&); 341 SizeType _save(T&&); 350 SizeType _save(T&&); 358 SizeType _save(T&&); 488 sz += _save(item); in _save() 501 sz += _save(item); in _save() 531 sz += _save(item); in _save() 571 return _save(flag) + _save(*t); in _save() [all …]
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/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/gcc.dg/plugin/ |
H A D | gil.h | 7 PyThreadState *_save; \ 8 _save = PyEval_SaveThread(); 9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save); 10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread(); 11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/gcc.dg/plugin/ |
H A D | gil.h | 7 PyThreadState *_save; \ 8 _save = PyEval_SaveThread(); 9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save); 10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread(); 11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/gcc.dg/plugin/ |
H A D | gil.h | 7 PyThreadState *_save; \ 8 _save = PyEval_SaveThread(); 9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save); 10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread(); 11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/gcc.dg/plugin/ |
H A D | gil.h | 7 PyThreadState *_save; \ 8 _save = PyEval_SaveThread(); 9 #define Py_BLOCK_THREADS PyEval_RestoreThread(_save); 10 #define Py_UNBLOCK_THREADS _save = PyEval_SaveThread(); 11 #define Py_END_ALLOW_THREADS PyEval_RestoreThread(_save); \
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/dports/devel/py-virtualenvwrapper/virtualenvwrapper-4.8.4/tests/ |
H A D | test_mkvirtualenv.sh | 203 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV 207 VIRTUALENVWRAPPER_VIRTUALENV=$_save 211 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV 215 VIRTUALENVWRAPPER_VIRTUALENV=$_save 219 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV 223 VIRTUALENVWRAPPER_VIRTUALENV=$_save 227 typeset _save=$VIRTUALENVWRAPPER_VIRTUALENV 231 VIRTUALENVWRAPPER_VIRTUALENV=$_save
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/dports/devel/py-libvirt/libvirt-python-7.10.0/ |
H A D | typewrappers.h | 261 PyThreadState *_save = NULL; \ 263 _save = PyEval_SaveThread(); 267 PyEval_RestoreThread(_save); \ 272 PyGILState_STATE _save = PyGILState_UNLOCKED; \ 274 _save = PyGILState_Ensure(); 278 PyGILState_Release(_save); \ 285 PyThreadState *_save = PyEval_SaveThread(); 288 PyEval_RestoreThread(_save); \ 293 PyGILState_STATE _save = PyGILState_Ensure(); 296 PyGILState_Release(_save); \
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/dports/cad/py-pyfda/pyfda-0.1rc6/pyfda/filter_design/ |
H A D | bessel.py | 182 def _save(self, fil_dict, arg): member in Bessel 206 self._save(fil_dict, sig.bessel(self.N, self.F_C, 213 self._save(fil_dict, sig.bessel(self.N, self.F_PBC, 221 self._save(fil_dict, sig.bessel(self.N, self.F_C, 228 self._save(fil_dict, sig.bessel(self.N, self.F_PBC, 236 self._save(fil_dict, sig.bessel(self.N, [self.F_C,self.F_C2], 244 self._save(fil_dict, sig.bessel(self.N, self.F_PBC, 253 self._save(fil_dict, sig.bessel(self.N, [self.F_C,self.F_C2], 261 self._save(fil_dict, sig.bessel(self.N, self.F_PBC,
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H A D | butter.py | 177 def _save(self, fil_dict, arg): member in Butter 212 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='low', 217 self._save(fil_dict, sig.butter(self.N, self.F_C, 225 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='highpass', 230 self._save(fil_dict, sig.butter(self.N, self.F_PB, btype='highpass', 241 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='bandpass', 246 self._save(fil_dict, sig.butter(self.N, [self.F_C,self.F_C2], 254 self._save(fil_dict, sig.butter(self.N, self.F_PBC, btype='bandstop', 259 self._save(fil_dict, sig.butter(self.N, [self.F_C,self.F_C2],
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