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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/pathfinder/
H A Dseek_path.cpp45 if (xdir && ydir) { // original direction is diagonal in get_obstacle_tracer()
46 MapCoord checkA(start.x + xdir, start.y, start.z); in get_obstacle_tracer()
49 Axdir = xdir; in get_obstacle_tracer()
59 Bxdir = -xdir; in get_obstacle_tracer()
65 Aydir = xdir; in get_obstacle_tracer()
83 line.x += xdir; in trace_check_obstacle()
86 deltax = xdir; in trace_check_obstacle()
88 xdir = -old_deltax; in trace_check_obstacle()
100 sint8 old_xdir = xdir, old_ydir = ydir; in trace_around_corner()
101 xdir = deltax; in trace_around_corner()
[all …]
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DBeamLaserProjectile.cpp102 const float3 xdir = (cameraDir.cross(zdir)).SafeANormalize(); in Draw() local
103 const float3 ydir = (cameraDir.cross(xdir)); in Draw()
120 …va->AddVertexQTC(pos1 - xdir * beamEdgeSize, midtexx, WT2->ystart, edgeCol… in Draw()
121 …va->AddVertexQTC(pos1 + xdir * beamEdgeSize, midtexx, WT2->yend, edgeCol… in Draw()
122 …va->AddVertexQTC(pos1 + xdir * beamEdgeSize - ydir * beamEdgeSize, WT2->xend, WT2->yend, edgeCol… in Draw()
123 …va->AddVertexQTC(pos1 - xdir * beamEdgeSize - ydir * beamEdgeSize, WT2->xend, WT2->ystart, edgeCol… in Draw()
124 …va->AddVertexQTC(pos1 - xdir * beamCoreSize, midtexx, WT2->ystart, coreCol… in Draw()
125 …va->AddVertexQTC(pos1 + xdir * beamCoreSize, midtexx, WT2->yend, coreCol… in Draw()
126 …va->AddVertexQTC(pos1 + xdir * beamCoreSize - ydir * beamCoreSize, WT2->xend, WT2->yend, coreCol… in Draw()
127 …va->AddVertexQTC(pos1 - xdir * beamCoreSize - ydir * beamCoreSize, WT2->xend, WT2->ystart, coreCol… in Draw()
[all …]
H A DLargeBeamLaserProjectile.cpp96 const float3 xdir = (cameraDir.cross(zdir)).SafeANormalize(); in Draw() local
97 const float3 ydir = (cameraDir.cross(xdir)); in Draw()
128 va->AddVertexQTC(pos1 - (xdir * beamEdgeSize), tex.xstart, tex.ystart, edgeColStart); in Draw()
129 va->AddVertexQTC(pos1 + (xdir * beamEdgeSize), tex.xstart, tex.yend, edgeColStart); in Draw()
130 va->AddVertexQTC(pos2 + (xdir * beamEdgeSize), tex.xend, tex.yend, edgeColStart); in Draw()
131 va->AddVertexQTC(pos2 - (xdir * beamEdgeSize), tex.xend, tex.ystart, edgeColStart); in Draw()
132 va->AddVertexQTC(pos1 - (xdir * beamCoreSize), tex.xstart, tex.ystart, coreColStart); in Draw()
133 va->AddVertexQTC(pos1 + (xdir * beamCoreSize), tex.xstart, tex.yend, coreColStart); in Draw()
134 va->AddVertexQTC(pos2 + (xdir * beamCoreSize), tex.xend, tex.yend, coreColStart); in Draw()
135 va->AddVertexQTC(pos2 - (xdir * beamCoreSize), tex.xend, tex.ystart, coreColStart); in Draw()
[all …]
/dports/math/py-matplotlib2/matplotlib-2.2.4/lib/mpl_toolkits/axisartist/
H A Dclip_path.py22 def clip(xlines, ylines, x0, clip="right", xdir=True, ydir=True): argument
29 if xdir:
101 xdir = x1 > x0
105 lx1, ly1, c_right_ = clip([xline], [yline], x1, clip="right", xdir=xdir, ydir=ydir)
106 lx2, ly2, c_left_ = clip(lx1, ly1, x0, clip="left", xdir=xdir, ydir=ydir)
108 lx1, ly1, c_right_ = clip([xline], [yline], x0, clip="right", xdir=xdir, ydir=ydir)
109 lx2, ly2, c_left_ = clip(lx1, ly1, x1, clip="left", xdir=xdir, ydir=ydir)
112 ly3, lx3, c_top_ = clip(ly2, lx2, y1, clip="right", xdir=ydir, ydir=xdir)
113 ly4, lx4, c_bottom_ = clip(ly3, lx3, y0, clip="left", xdir=ydir, ydir=xdir)
115 ly3, lx3, c_top_ = clip(ly2, lx2, y0, clip="right", xdir=ydir, ydir=xdir)
[all …]
/dports/math/py-matplotlib/matplotlib-3.4.3/lib/mpl_toolkits/axisartist/
H A Dclip_path.py17 def clip(xlines, ylines, x0, clip="right", xdir=True, ydir=True): argument
24 xsign = 1 if xdir else -1
84 xdir = x1 > x0
89 clip="right", xdir=xdir, ydir=ydir)
91 clip="left", xdir=xdir, ydir=ydir)
94 clip="right", xdir=xdir, ydir=ydir)
96 clip="left", xdir=xdir, ydir=ydir)
100 clip="right", xdir=ydir, ydir=xdir)
102 clip="left", xdir=ydir, ydir=xdir)
105 clip="right", xdir=ydir, ydir=xdir)
[all …]
/dports/cad/opencascade/opencascade-7.6.0/src/GccAna/
H A DGccAna_Circ2d2TanRad_1.cxx86 Standard_Real xdir = (L2.Direction()).X(); in GccAna_Circ2d2TanRad() local
88 gp_Dir2d normL2(-ydir,xdir); in GccAna_Circ2d2TanRad()
109 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)>0.0) && in GccAna_Circ2d2TanRad()
113 if (((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)<0.0) && in GccAna_Circ2d2TanRad()
115 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)>0.0) && in GccAna_Circ2d2TanRad()
135 (((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)) < 0.0) && in GccAna_Circ2d2TanRad()
161 if ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc) > 0.0)) { in GccAna_Circ2d2TanRad()
256 if ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)<0.0) && in GccAna_Circ2d2TanRad()
320 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)>0.0) && in GccAna_Circ2d2TanRad()
345 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)<0.0) && in GccAna_Circ2d2TanRad()
[all …]
H A DGccAna_CircLin2dBisec.cxx76 Standard_Real xdir = line.Direction().X(); in Handle() local
86 gp_Lin2d biscirlin1(circle.Location(),gp_Dir2d(-ydir,xdir)); in Handle()
92 if ((-ydir*(xcencir-xloc)+xdir*(ycencir-yloc)) > 0.0) { in Handle()
104 ycencir-signe*xdir*(dist+R1)/2.)), in Handle()
105 gp_Dir2d(-signe*ydir,signe*xdir)); in Handle()
111 ycencir-signe*xdir*(dist-R1)/2.)), in Handle()
112 gp_Dir2d(signe*ydir,-signe*xdir)); in Handle()
116 ycencir-signe*xdir*(dist-R1)/2.)), in Handle()
117 gp_Dir2d(-signe*ydir,signe*xdir)); in Handle()
126 ycencir-signe*xdir*(dist+R1)/2.)), in Handle()
[all …]
H A DGccAna_LinPnt2dBisec.cxx41 Standard_Real xdir = Line1.Direction().X(); in GccAna_LinPnt2dBisec() local
51 if ((-ydir*(xpoint2-xloc)+xdir*(ypoint2-yloc)) > 0.0) in GccAna_LinPnt2dBisec()
53 gp_Ax2d axeparab(gp_Pnt2d(Point2.XY()-dist/2.*gp_XY(-ydir,xdir)), in GccAna_LinPnt2dBisec()
54 gp_Dir2d(-ydir,xdir)); in GccAna_LinPnt2dBisec()
61 gp_Ax2d axeparab(gp_Pnt2d(Point2.XY()+dist/2.*gp_XY(-ydir,xdir)), in GccAna_LinPnt2dBisec()
62 gp_Dir2d(ydir,-xdir)); in GccAna_LinPnt2dBisec()
71 gp_Lin2d bislinpnt(Point2,gp_Dir2d(-ydir,xdir)); in GccAna_LinPnt2dBisec()
/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/base/
H A DossimLsrSpace.cpp42 ossimColumnVector3d xdir (x_dir_ecf_vec.data().unit()); in ossimLsrSpace() local
44 ossimColumnVector3d zdir (xdir.cross(ydir)); in ossimLsrSpace()
49 theLsrToEcefRotMatrix = ossimMatrix3x3::create(xdir[0], ydir[0], zdir[0], in ossimLsrSpace()
50 xdir[1], ydir[1], zdir[1], in ossimLsrSpace()
51 xdir[2], ydir[2], zdir[2]); in ossimLsrSpace()
70 ossimColumnVector3d xdir (x_dir_ecf_vec.data().unit()); in ossimLsrSpace() local
72 ossimColumnVector3d ydir (zdir.cross(xdir)); in ossimLsrSpace()
77 theLsrToEcefRotMatrix = ossimMatrix3x3::create(xdir[0], ydir[0], zdir[0], in ossimLsrSpace()
78 xdir[1], ydir[1], zdir[1], in ossimLsrSpace()
100 ossimColumnVector3d xdir (ydir.cross(zdir)); in ossimLsrSpace() local
[all …]
/dports/games/hedgewars-server/hedgewars-src-1.0.0/tests/lua/
H A Ddrillrockets_drill.lua17 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1}
18 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}
20 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0}
21 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0}
23 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1}
24 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1}
25 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1}
78 xdir = testarea["xdir"]
88 if (xdir ~= 0) and (ydir ~= 0) then
94 centerx = centerx - (xdir * (radius + 20))
[all …]
H A Ddrillrockets_boom.lua23 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1}
24 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}
26 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0}
27 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0}
29 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1}
30 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1}
31 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1}
84 xdir = testarea["xdir"]
93 if (xdir ~= 0) and (ydir ~= 0) then
98 centerx = centerx - (xdir * (radius + 20))
[all …]
/dports/games/hedgewars/hedgewars-src-1.0.0/tests/lua/
H A Ddrillrockets_drill.lua17 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1}
18 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}
20 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0}
21 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0}
23 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1}
24 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1}
25 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1}
78 xdir = testarea["xdir"]
88 if (xdir ~= 0) and (ydir ~= 0) then
94 centerx = centerx - (xdir * (radius + 20))
[all …]
H A Ddrillrockets_boom.lua23 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1}
24 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1}
26 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0}
27 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0}
29 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1}
30 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1}
31 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1}
84 xdir = testarea["xdir"]
93 if (xdir ~= 0) and (ydir ~= 0) then
98 centerx = centerx - (xdir * (radius + 20))
[all …]
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/FrozenFortress.ocs/Scrolls.ocd/WindScroll.ocd/
H A DScript.c21 effect.xdir=Sin(angle,32); in FxWindScrollStormStart()
35 var xdir=effect.xdir; in FxWindScrollStormTimer() local
44 …CreateParticle("Air", Sin(r,d)+x,-Cos(r,d)+y, xdir/3, ydir/3, PV_Random(10, 30), effect.particles,… in FxWindScrollStormTimer()
49 …CreateParticle("Air", PV_Random(x - 20, x + 20), PV_Random(y - 20, y + 20), xdir/2, ydir/2, PV_Ran… in FxWindScrollStormTimer()
54 if(xdir<0) in FxWindScrollStormTimer()
55 {if(obj->GetXDir() > xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
57 {if(obj->GetXDir() < xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/ThunderousSkies.ocs/Scrolls.ocd/WindScroll.ocd/
H A DScript.c21 effect.xdir=Sin(angle,32); in FxWindScrollStormStart()
36 var xdir=effect.xdir; in FxWindScrollStormTimer() local
45 …CreateParticle("Air", Sin(r,d)+x,-Cos(r,d)+y, xdir/3, ydir/3, PV_Random(10, 30), effect.particles,… in FxWindScrollStormTimer()
50 …CreateParticle("Air", PV_Random(x - 20, x + 20), PV_Random(y - 20, y + 20), xdir/2, ydir/2, PV_Ran… in FxWindScrollStormTimer()
58 if(xdir<0) in FxWindScrollStormTimer()
59 {if(obj->GetXDir() > xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
61 {if(obj->GetXDir() < xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/Overcast.ocs/Scrolls.ocd/WindScroll.ocd/
H A DScript.c21 effect.xdir=Sin(angle,32); in FxWindScrollStormStart()
36 var xdir=effect.xdir; in FxWindScrollStormTimer() local
45 …CreateParticle("Air", Sin(r,d)+x,-Cos(r,d)+y, xdir/3, ydir/3, PV_Random(10, 30), effect.particles,… in FxWindScrollStormTimer()
50 …CreateParticle("Air", PV_Random(x - 20, x + 20), PV_Random(y - 20, y + 20), xdir/2, ydir/2, PV_Ran… in FxWindScrollStormTimer()
58 if(xdir<0) in FxWindScrollStormTimer()
59 {if(obj->GetXDir() > xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
61 {if(obj->GetXDir() < xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
/dports/graphics/Coin/coin-Coin-4.0.0/src/base/
H A DSbPlane.cpp308 SbVec3f xdir; in intersect() local
309 xdir = this->normal.cross(pl.normal); in intersect()
311 dir2[0] = xdir[0] * xdir[0]; in intersect()
312 dir2[1] = xdir[1] * xdir[1]; in intersect()
313 dir2[2] = xdir[2] * xdir[2]; in intersect()
322 invdet = 1.0f / xdir[2]; in intersect()
328 invdet = - 1.0f / xdir[1]; in intersect()
334 invdet = 1.0f / xdir[0]; in intersect()
344 xdir *= invdet; in intersect()
345 line.setPosDir(xpt, xdir); in intersect()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A DCreateScenarioRandomize.cpp125 if (xdir >= 1 && ydir >= 1) in get_direction()
127 else if (xdir >= 1 && ydir == 0) in get_direction()
129 else if (xdir >= 1 && ydir <= -1) in get_direction()
131 else if (xdir == 0 && ydir >= 1) in get_direction()
133 else if (xdir == 0 && ydir <= -1) in get_direction()
135 else if (xdir <= -1 && ydir >= 1) in get_direction()
137 else if (xdir <= -1 && ydir == 0) in get_direction()
139 else if (xdir <= -1 && ydir <= -1) in get_direction()
146 int xdir, ydir; in getDynamicSignpost() local
153 xdir = cityPos.x - signpostPos.x; in getDynamicSignpost()
[all …]
/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4ObjectCom.cpp56 C4AulParSet pars(fixtoi(xdir, 100), fixtoi(ydir, 100), fByCom); in ObjectActionJump()
60 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionJump()
68 bool ObjectActionDive(C4Object *cObj, C4Real xdir, C4Real ydir) in ObjectActionDive() argument
71 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionDive()
83 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionTumble()
87 bool ObjectActionGetPunched(C4Object *cObj, C4Real xdir, C4Real ydir) in ObjectActionGetPunched() argument
90 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionGetPunched()
135 pthrow*iDir+cObj->xdir,-pthrow+cObj->ydir,pthrow*iDir); in ObjectActionThrow()
174 cObj->xdir=cObj->ydir=0; in ObjectActionCornerScale()
416 C4Real o_xdir = cObj->xdir, o_ydir = cObj->ydir; in ObjectComStopDig()
[all …]
H A DC4Object.cpp1623 if (xdir<0) cobjspd-=xdir; else cobjspd+=xdir; in GetSpeed()
3386 if (xdir<0) xdir+=decel; in ExecAction()
3387 if (xdir>0) xdir-=decel; in ExecAction()
3388 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction()
3478 if ((xdir > -decel) && (xdir < +decel)) xdir = 0; in ExecAction()
3545 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction()
3565 if (xdir>+limit) xdir=+limit; if (xdir<-limit) xdir=-limit; in ExecAction()
3756 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction()
3772 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction()
3787 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction()
[all …]
H A DC4Movement.cpp174 StopAndContact(ctcox, lbound, xdir, CNAT_Left); in SideBounds()
208 if (Def->NoHorizontalMove) xdir=0; in DoMovement()
232 C4Real oldxdir(xdir), oldydir(ydir); in DoMovement()
236 C4Real new_x = fix_x + xdir; in DoMovement()
259 RedirectForce(xdir,ydir,-1); in DoMovement()
286 RedirectForce(ydir,xdir,-1); in DoMovement()
288 RedirectForce(ydir,xdir,+1); in DoMovement()
329 xdir = Fix0; new_x = itofix(ctx); in DoMovement()
512 xdir=from->xdir; ydir=from->ydir; in CopyMotion()
572 xdir=ydir=rdir=0; in ExecMovement()
[all …]
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DBitmapMuzzleFlame.cpp65 const float3 xdir = (dir.cross(udir)).SafeANormalize(); in Draw() local
66 const float3 ydir = (dir.cross(xdir)).SafeANormalize(); in Draw()
73 va->AddVertexTC(pos + xdir * isize, sideTexture->xstart, sideTexture->ystart, col); in Draw()
74 va->AddVertexTC(pos + xdir * isize + dir * ilength, sideTexture->xend, sideTexture->ystart, col); in Draw()
75 va->AddVertexTC(pos - xdir * isize + dir * ilength, sideTexture->xend, sideTexture->yend, col); in Draw()
76 va->AddVertexTC(pos - xdir * isize, sideTexture->xstart, sideTexture->yend, col); in Draw()
80 …va->AddVertexTC(frontpos - xdir * isize + ydir * isize, frontTexture->xstart, frontTexture->ystart… in Draw()
81 …va->AddVertexTC(frontpos + xdir * isize + ydir * isize, frontTexture->xend, frontTexture->ystart… in Draw()
82 …va->AddVertexTC(frontpos + xdir * isize - ydir * isize, frontTexture->xend, frontTexture->yend, … in Draw()
83 …va->AddVertexTC(frontpos - xdir * isize - ydir * isize, frontTexture->xstart, frontTexture->yend, … in Draw()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/
H A Ditech8_vidhrdw.c314 addr -= xdir; \
317 xdir = -xdir; \
324 addr += xdir * skip[y & 1]; \
331 addr += xdir; \
339 addr -= xdir; \
342 xdir = -xdir; \
417 addr -= xdir; \
420 xdir = -xdir; \
475 addr += xdir * innercount; \
500 addr -= xdir; \
[all …]
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/
H A Ditech8_vidhrdw.c314 addr -= xdir; \
317 xdir = -xdir; \
324 addr += xdir * skip[y & 1]; \
331 addr += xdir; \
339 addr -= xdir; \
342 xdir = -xdir; \
417 addr -= xdir; \
420 xdir = -xdir; \
475 addr += xdir * innercount; \
500 addr -= xdir; \
[all …]
/dports/devel/efl/efl-1.25.1/src/lib/evas/gesture/
H A Defl_canvas_gesture_recognizer_momentum.c107 int xdir, ydir; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() local
109 xdir = _direction_get(data->prev.pos.x, data->cur.pos.x); in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()
111 if ((xdir != pd->xdir) || (ydir != pd->ydir)) in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()
153 pd->xdir = pd->ydir = 0; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()
157 int xdir, ydir; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() local
160 xdir = _direction_get(pd->end_line.x, cur_p.x); in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()
163 if (xdir && (xdir != pd->xdir)) in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()
167 pd->xdir = xdir; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()
208 pd->xdir = pd->ydir = 0; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()

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