/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/pathfinder/ |
H A D | seek_path.cpp | 45 if (xdir && ydir) { // original direction is diagonal in get_obstacle_tracer() 46 MapCoord checkA(start.x + xdir, start.y, start.z); in get_obstacle_tracer() 49 Axdir = xdir; in get_obstacle_tracer() 59 Bxdir = -xdir; in get_obstacle_tracer() 65 Aydir = xdir; in get_obstacle_tracer() 83 line.x += xdir; in trace_check_obstacle() 86 deltax = xdir; in trace_check_obstacle() 88 xdir = -old_deltax; in trace_check_obstacle() 100 sint8 old_xdir = xdir, old_ydir = ydir; in trace_around_corner() 101 xdir = deltax; in trace_around_corner() [all …]
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | BeamLaserProjectile.cpp | 102 const float3 xdir = (cameraDir.cross(zdir)).SafeANormalize(); in Draw() local 103 const float3 ydir = (cameraDir.cross(xdir)); in Draw() 120 …va->AddVertexQTC(pos1 - xdir * beamEdgeSize, midtexx, WT2->ystart, edgeCol… in Draw() 121 …va->AddVertexQTC(pos1 + xdir * beamEdgeSize, midtexx, WT2->yend, edgeCol… in Draw() 122 …va->AddVertexQTC(pos1 + xdir * beamEdgeSize - ydir * beamEdgeSize, WT2->xend, WT2->yend, edgeCol… in Draw() 123 …va->AddVertexQTC(pos1 - xdir * beamEdgeSize - ydir * beamEdgeSize, WT2->xend, WT2->ystart, edgeCol… in Draw() 124 …va->AddVertexQTC(pos1 - xdir * beamCoreSize, midtexx, WT2->ystart, coreCol… in Draw() 125 …va->AddVertexQTC(pos1 + xdir * beamCoreSize, midtexx, WT2->yend, coreCol… in Draw() 126 …va->AddVertexQTC(pos1 + xdir * beamCoreSize - ydir * beamCoreSize, WT2->xend, WT2->yend, coreCol… in Draw() 127 …va->AddVertexQTC(pos1 - xdir * beamCoreSize - ydir * beamCoreSize, WT2->xend, WT2->ystart, coreCol… in Draw() [all …]
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H A D | LargeBeamLaserProjectile.cpp | 96 const float3 xdir = (cameraDir.cross(zdir)).SafeANormalize(); in Draw() local 97 const float3 ydir = (cameraDir.cross(xdir)); in Draw() 128 va->AddVertexQTC(pos1 - (xdir * beamEdgeSize), tex.xstart, tex.ystart, edgeColStart); in Draw() 129 va->AddVertexQTC(pos1 + (xdir * beamEdgeSize), tex.xstart, tex.yend, edgeColStart); in Draw() 130 va->AddVertexQTC(pos2 + (xdir * beamEdgeSize), tex.xend, tex.yend, edgeColStart); in Draw() 131 va->AddVertexQTC(pos2 - (xdir * beamEdgeSize), tex.xend, tex.ystart, edgeColStart); in Draw() 132 va->AddVertexQTC(pos1 - (xdir * beamCoreSize), tex.xstart, tex.ystart, coreColStart); in Draw() 133 va->AddVertexQTC(pos1 + (xdir * beamCoreSize), tex.xstart, tex.yend, coreColStart); in Draw() 134 va->AddVertexQTC(pos2 + (xdir * beamCoreSize), tex.xend, tex.yend, coreColStart); in Draw() 135 va->AddVertexQTC(pos2 - (xdir * beamCoreSize), tex.xend, tex.ystart, coreColStart); in Draw() [all …]
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/dports/math/py-matplotlib2/matplotlib-2.2.4/lib/mpl_toolkits/axisartist/ |
H A D | clip_path.py | 22 def clip(xlines, ylines, x0, clip="right", xdir=True, ydir=True): argument 29 if xdir: 101 xdir = x1 > x0 105 lx1, ly1, c_right_ = clip([xline], [yline], x1, clip="right", xdir=xdir, ydir=ydir) 106 lx2, ly2, c_left_ = clip(lx1, ly1, x0, clip="left", xdir=xdir, ydir=ydir) 108 lx1, ly1, c_right_ = clip([xline], [yline], x0, clip="right", xdir=xdir, ydir=ydir) 109 lx2, ly2, c_left_ = clip(lx1, ly1, x1, clip="left", xdir=xdir, ydir=ydir) 112 ly3, lx3, c_top_ = clip(ly2, lx2, y1, clip="right", xdir=ydir, ydir=xdir) 113 ly4, lx4, c_bottom_ = clip(ly3, lx3, y0, clip="left", xdir=ydir, ydir=xdir) 115 ly3, lx3, c_top_ = clip(ly2, lx2, y0, clip="right", xdir=ydir, ydir=xdir) [all …]
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/dports/math/py-matplotlib/matplotlib-3.4.3/lib/mpl_toolkits/axisartist/ |
H A D | clip_path.py | 17 def clip(xlines, ylines, x0, clip="right", xdir=True, ydir=True): argument 24 xsign = 1 if xdir else -1 84 xdir = x1 > x0 89 clip="right", xdir=xdir, ydir=ydir) 91 clip="left", xdir=xdir, ydir=ydir) 94 clip="right", xdir=xdir, ydir=ydir) 96 clip="left", xdir=xdir, ydir=ydir) 100 clip="right", xdir=ydir, ydir=xdir) 102 clip="left", xdir=ydir, ydir=xdir) 105 clip="right", xdir=ydir, ydir=xdir) [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/GccAna/ |
H A D | GccAna_Circ2d2TanRad_1.cxx | 86 Standard_Real xdir = (L2.Direction()).X(); in GccAna_Circ2d2TanRad() local 88 gp_Dir2d normL2(-ydir,xdir); in GccAna_Circ2d2TanRad() 109 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)>0.0) && in GccAna_Circ2d2TanRad() 113 if (((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)<0.0) && in GccAna_Circ2d2TanRad() 115 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)>0.0) && in GccAna_Circ2d2TanRad() 135 (((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)) < 0.0) && in GccAna_Circ2d2TanRad() 161 if ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc) > 0.0)) { in GccAna_Circ2d2TanRad() 256 if ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)<0.0) && in GccAna_Circ2d2TanRad() 320 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)>0.0) && in GccAna_Circ2d2TanRad() 345 ((-ydir*(cxloc-lxloc)+xdir*(cyloc-lyloc)<0.0) && in GccAna_Circ2d2TanRad() [all …]
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H A D | GccAna_CircLin2dBisec.cxx | 76 Standard_Real xdir = line.Direction().X(); in Handle() local 86 gp_Lin2d biscirlin1(circle.Location(),gp_Dir2d(-ydir,xdir)); in Handle() 92 if ((-ydir*(xcencir-xloc)+xdir*(ycencir-yloc)) > 0.0) { in Handle() 104 ycencir-signe*xdir*(dist+R1)/2.)), in Handle() 105 gp_Dir2d(-signe*ydir,signe*xdir)); in Handle() 111 ycencir-signe*xdir*(dist-R1)/2.)), in Handle() 112 gp_Dir2d(signe*ydir,-signe*xdir)); in Handle() 116 ycencir-signe*xdir*(dist-R1)/2.)), in Handle() 117 gp_Dir2d(-signe*ydir,signe*xdir)); in Handle() 126 ycencir-signe*xdir*(dist+R1)/2.)), in Handle() [all …]
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H A D | GccAna_LinPnt2dBisec.cxx | 41 Standard_Real xdir = Line1.Direction().X(); in GccAna_LinPnt2dBisec() local 51 if ((-ydir*(xpoint2-xloc)+xdir*(ypoint2-yloc)) > 0.0) in GccAna_LinPnt2dBisec() 53 gp_Ax2d axeparab(gp_Pnt2d(Point2.XY()-dist/2.*gp_XY(-ydir,xdir)), in GccAna_LinPnt2dBisec() 54 gp_Dir2d(-ydir,xdir)); in GccAna_LinPnt2dBisec() 61 gp_Ax2d axeparab(gp_Pnt2d(Point2.XY()+dist/2.*gp_XY(-ydir,xdir)), in GccAna_LinPnt2dBisec() 62 gp_Dir2d(ydir,-xdir)); in GccAna_LinPnt2dBisec() 71 gp_Lin2d bislinpnt(Point2,gp_Dir2d(-ydir,xdir)); in GccAna_LinPnt2dBisec()
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/dports/graphics/ossim/ossim-OrchidIsland-2.11.1/src/base/ |
H A D | ossimLsrSpace.cpp | 42 ossimColumnVector3d xdir (x_dir_ecf_vec.data().unit()); in ossimLsrSpace() local 44 ossimColumnVector3d zdir (xdir.cross(ydir)); in ossimLsrSpace() 49 theLsrToEcefRotMatrix = ossimMatrix3x3::create(xdir[0], ydir[0], zdir[0], in ossimLsrSpace() 50 xdir[1], ydir[1], zdir[1], in ossimLsrSpace() 51 xdir[2], ydir[2], zdir[2]); in ossimLsrSpace() 70 ossimColumnVector3d xdir (x_dir_ecf_vec.data().unit()); in ossimLsrSpace() local 72 ossimColumnVector3d ydir (zdir.cross(xdir)); in ossimLsrSpace() 77 theLsrToEcefRotMatrix = ossimMatrix3x3::create(xdir[0], ydir[0], zdir[0], in ossimLsrSpace() 78 xdir[1], ydir[1], zdir[1], in ossimLsrSpace() 100 ossimColumnVector3d xdir (ydir.cross(zdir)); in ossimLsrSpace() local [all …]
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/tests/lua/ |
H A D | drillrockets_drill.lua | 17 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1} 18 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1} 20 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0} 21 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0} 23 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1} 24 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1} 25 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1} 78 xdir = testarea["xdir"] 88 if (xdir ~= 0) and (ydir ~= 0) then 94 centerx = centerx - (xdir * (radius + 20)) [all …]
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H A D | drillrockets_boom.lua | 23 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1} 24 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1} 26 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0} 27 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0} 29 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1} 30 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1} 31 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1} 84 xdir = testarea["xdir"] 93 if (xdir ~= 0) and (ydir ~= 0) then 98 centerx = centerx - (xdir * (radius + 20)) [all …]
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/dports/games/hedgewars/hedgewars-src-1.0.0/tests/lua/ |
H A D | drillrockets_drill.lua | 17 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1} 18 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1} 20 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0} 21 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0} 23 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1} 24 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1} 25 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1} 78 xdir = testarea["xdir"] 88 if (xdir ~= 0) and (ydir ~= 0) then 94 centerx = centerx - (xdir * (radius + 20)) [all …]
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H A D | drillrockets_boom.lua | 23 local taa_v1 = {x= 350, y= 400, xdir= 0, ydir= 1} 24 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1} 26 local taa_h1 = {x=1150, y= 400, xdir= 1, ydir= 0} 27 local taa_h2 = {x=1200, y=1100, xdir=-1, ydir= 0} 29 local taa_d1 = {x=2200, y= 400, xdir= 1, ydir= 1} 30 local taa_d2 = {x=2000, y=1500, xdir= 1, ydir=-1} 31 local taa_d3 = {x=3300, y= 400, xdir=-1, ydir= 1} 84 xdir = testarea["xdir"] 93 if (xdir ~= 0) and (ydir ~= 0) then 98 centerx = centerx - (xdir * (radius + 20)) [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/FrozenFortress.ocs/Scrolls.ocd/WindScroll.ocd/ |
H A D | Script.c | 21 effect.xdir=Sin(angle,32); in FxWindScrollStormStart() 35 var xdir=effect.xdir; in FxWindScrollStormTimer() local 44 …CreateParticle("Air", Sin(r,d)+x,-Cos(r,d)+y, xdir/3, ydir/3, PV_Random(10, 30), effect.particles,… in FxWindScrollStormTimer() 49 …CreateParticle("Air", PV_Random(x - 20, x + 20), PV_Random(y - 20, y + 20), xdir/2, ydir/2, PV_Ran… in FxWindScrollStormTimer() 54 if(xdir<0) in FxWindScrollStormTimer() 55 {if(obj->GetXDir() > xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer() 57 {if(obj->GetXDir() < xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/ThunderousSkies.ocs/Scrolls.ocd/WindScroll.ocd/ |
H A D | Script.c | 21 effect.xdir=Sin(angle,32); in FxWindScrollStormStart() 36 var xdir=effect.xdir; in FxWindScrollStormTimer() local 45 …CreateParticle("Air", Sin(r,d)+x,-Cos(r,d)+y, xdir/3, ydir/3, PV_Random(10, 30), effect.particles,… in FxWindScrollStormTimer() 50 …CreateParticle("Air", PV_Random(x - 20, x + 20), PV_Random(y - 20, y + 20), xdir/2, ydir/2, PV_Ran… in FxWindScrollStormTimer() 58 if(xdir<0) in FxWindScrollStormTimer() 59 {if(obj->GetXDir() > xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer() 61 {if(obj->GetXDir() < xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/Overcast.ocs/Scrolls.ocd/WindScroll.ocd/ |
H A D | Script.c | 21 effect.xdir=Sin(angle,32); in FxWindScrollStormStart() 36 var xdir=effect.xdir; in FxWindScrollStormTimer() local 45 …CreateParticle("Air", Sin(r,d)+x,-Cos(r,d)+y, xdir/3, ydir/3, PV_Random(10, 30), effect.particles,… in FxWindScrollStormTimer() 50 …CreateParticle("Air", PV_Random(x - 20, x + 20), PV_Random(y - 20, y + 20), xdir/2, ydir/2, PV_Ran… in FxWindScrollStormTimer() 58 if(xdir<0) in FxWindScrollStormTimer() 59 {if(obj->GetXDir() > xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer() 61 {if(obj->GetXDir() < xdir) obj->SetXDir(obj->GetXDir(100) + (xdir*3)/2,100); } in FxWindScrollStormTimer()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/base/ |
H A D | SbPlane.cpp | 308 SbVec3f xdir; in intersect() local 309 xdir = this->normal.cross(pl.normal); in intersect() 311 dir2[0] = xdir[0] * xdir[0]; in intersect() 312 dir2[1] = xdir[1] * xdir[1]; in intersect() 313 dir2[2] = xdir[2] * xdir[2]; in intersect() 322 invdet = 1.0f / xdir[2]; in intersect() 328 invdet = - 1.0f / xdir[1]; in intersect() 334 invdet = 1.0f / xdir[0]; in intersect() 344 xdir *= invdet; in intersect() 345 line.setPosDir(xpt, xdir); in intersect()
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | CreateScenarioRandomize.cpp | 125 if (xdir >= 1 && ydir >= 1) in get_direction() 127 else if (xdir >= 1 && ydir == 0) in get_direction() 129 else if (xdir >= 1 && ydir <= -1) in get_direction() 131 else if (xdir == 0 && ydir >= 1) in get_direction() 133 else if (xdir == 0 && ydir <= -1) in get_direction() 135 else if (xdir <= -1 && ydir >= 1) in get_direction() 137 else if (xdir <= -1 && ydir == 0) in get_direction() 139 else if (xdir <= -1 && ydir <= -1) in get_direction() 146 int xdir, ydir; in getDynamicSignpost() local 153 xdir = cityPos.x - signpostPos.x; in getDynamicSignpost() [all …]
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/dports/games/openclonk/openclonk-release-8.1-src/src/object/ |
H A D | C4ObjectCom.cpp | 56 C4AulParSet pars(fixtoi(xdir, 100), fixtoi(ydir, 100), fByCom); in ObjectActionJump() 60 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionJump() 68 bool ObjectActionDive(C4Object *cObj, C4Real xdir, C4Real ydir) in ObjectActionDive() argument 71 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionDive() 83 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionTumble() 87 bool ObjectActionGetPunched(C4Object *cObj, C4Real xdir, C4Real ydir) in ObjectActionGetPunched() argument 90 cObj->xdir=xdir; cObj->ydir=ydir; in ObjectActionGetPunched() 135 pthrow*iDir+cObj->xdir,-pthrow+cObj->ydir,pthrow*iDir); in ObjectActionThrow() 174 cObj->xdir=cObj->ydir=0; in ObjectActionCornerScale() 416 C4Real o_xdir = cObj->xdir, o_ydir = cObj->ydir; in ObjectComStopDig() [all …]
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H A D | C4Object.cpp | 1623 if (xdir<0) cobjspd-=xdir; else cobjspd+=xdir; in GetSpeed() 3386 if (xdir<0) xdir+=decel; in ExecAction() 3387 if (xdir>0) xdir-=decel; in ExecAction() 3388 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction() 3478 if ((xdir > -decel) && (xdir < +decel)) xdir = 0; in ExecAction() 3545 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction() 3565 if (xdir>+limit) xdir=+limit; if (xdir<-limit) xdir=-limit; in ExecAction() 3756 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction() 3772 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction() 3787 if ((xdir>-decel) && (xdir<+decel)) xdir=0; in ExecAction() [all …]
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H A D | C4Movement.cpp | 174 StopAndContact(ctcox, lbound, xdir, CNAT_Left); in SideBounds() 208 if (Def->NoHorizontalMove) xdir=0; in DoMovement() 232 C4Real oldxdir(xdir), oldydir(ydir); in DoMovement() 236 C4Real new_x = fix_x + xdir; in DoMovement() 259 RedirectForce(xdir,ydir,-1); in DoMovement() 286 RedirectForce(ydir,xdir,-1); in DoMovement() 288 RedirectForce(ydir,xdir,+1); in DoMovement() 329 xdir = Fix0; new_x = itofix(ctx); in DoMovement() 512 xdir=from->xdir; ydir=from->ydir; in CopyMotion() 572 xdir=ydir=rdir=0; in ExecMovement() [all …]
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/ |
H A D | BitmapMuzzleFlame.cpp | 65 const float3 xdir = (dir.cross(udir)).SafeANormalize(); in Draw() local 66 const float3 ydir = (dir.cross(xdir)).SafeANormalize(); in Draw() 73 va->AddVertexTC(pos + xdir * isize, sideTexture->xstart, sideTexture->ystart, col); in Draw() 74 va->AddVertexTC(pos + xdir * isize + dir * ilength, sideTexture->xend, sideTexture->ystart, col); in Draw() 75 va->AddVertexTC(pos - xdir * isize + dir * ilength, sideTexture->xend, sideTexture->yend, col); in Draw() 76 va->AddVertexTC(pos - xdir * isize, sideTexture->xstart, sideTexture->yend, col); in Draw() 80 …va->AddVertexTC(frontpos - xdir * isize + ydir * isize, frontTexture->xstart, frontTexture->ystart… in Draw() 81 …va->AddVertexTC(frontpos + xdir * isize + ydir * isize, frontTexture->xend, frontTexture->ystart… in Draw() 82 …va->AddVertexTC(frontpos + xdir * isize - ydir * isize, frontTexture->xend, frontTexture->yend, … in Draw() 83 …va->AddVertexTC(frontpos - xdir * isize - ydir * isize, frontTexture->xstart, frontTexture->yend, … in Draw()
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/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/vidhrdw/ |
H A D | itech8_vidhrdw.c | 314 addr -= xdir; \ 317 xdir = -xdir; \ 324 addr += xdir * skip[y & 1]; \ 331 addr += xdir; \ 339 addr -= xdir; \ 342 xdir = -xdir; \ 417 addr -= xdir; \ 420 xdir = -xdir; \ 475 addr += xdir * innercount; \ 500 addr -= xdir; \ [all …]
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/vidhrdw/ |
H A D | itech8_vidhrdw.c | 314 addr -= xdir; \ 317 xdir = -xdir; \ 324 addr += xdir * skip[y & 1]; \ 331 addr += xdir; \ 339 addr -= xdir; \ 342 xdir = -xdir; \ 417 addr -= xdir; \ 420 xdir = -xdir; \ 475 addr += xdir * innercount; \ 500 addr -= xdir; \ [all …]
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/dports/devel/efl/efl-1.25.1/src/lib/evas/gesture/ |
H A D | efl_canvas_gesture_recognizer_momentum.c | 107 int xdir, ydir; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() local 109 xdir = _direction_get(data->prev.pos.x, data->cur.pos.x); in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() 111 if ((xdir != pd->xdir) || (ydir != pd->ydir)) in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() 153 pd->xdir = pd->ydir = 0; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() 157 int xdir, ydir; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() local 160 xdir = _direction_get(pd->end_line.x, cur_p.x); in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() 163 if (xdir && (xdir != pd->xdir)) in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() 167 pd->xdir = xdir; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize() 208 pd->xdir = pd->ydir = 0; in _efl_canvas_gesture_recognizer_momentum_efl_canvas_gesture_recognizer_recognize()
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