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Searched refs:ACCESS_FROM (Results 1 – 4 of 4) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dgame.c1040 #define ACCESS_FROM(e, d) (element_info[e].access_direction &(d)) macro
1041 #define IS_WALKABLE_FROM(e, d) (IS_WALKABLE(e) && ACCESS_FROM(e, d))
1042 #define IS_PASSABLE_FROM(e, d) (IS_PASSABLE(e) && ACCESS_FROM(e, d))
1043 #define IS_ACCESSIBLE_FROM(e, d) (IS_ACCESSIBLE(e) && ACCESS_FROM(e, d))
14952 if (IS_WALKABLE(old_element) && !ACCESS_FROM(old_element, move_direction)) in DigField()
14955 if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction)) in DigField()
15029 IS_WALKABLE(element) && ACCESS_FROM(element, opposite_direction)) in DigField()
15078 if (!ACCESS_FROM(element, opposite_direction)) in DigField()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dgame.c1000 #define ACCESS_FROM(e, d) (element_info[e].access_direction &(d)) macro
1001 #define IS_WALKABLE_FROM(e, d) (IS_WALKABLE(e) && ACCESS_FROM(e, d))
1002 #define IS_PASSABLE_FROM(e, d) (IS_PASSABLE(e) && ACCESS_FROM(e, d))
1003 #define IS_ACCESSIBLE_FROM(e, d) (IS_ACCESSIBLE(e) && ACCESS_FROM(e, d))
14837 if (IS_WALKABLE(old_element) && !ACCESS_FROM(old_element, move_direction)) in DigField()
14840 if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction)) in DigField()
14914 IS_WALKABLE(element) && ACCESS_FROM(element, opposite_direction)) in DigField()
14963 if (!ACCESS_FROM(element, opposite_direction)) in DigField()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dgame.c1040 #define ACCESS_FROM(e, d) (element_info[e].access_direction &(d)) macro
1041 #define IS_WALKABLE_FROM(e, d) (IS_WALKABLE(e) && ACCESS_FROM(e, d))
1042 #define IS_PASSABLE_FROM(e, d) (IS_PASSABLE(e) && ACCESS_FROM(e, d))
1043 #define IS_ACCESSIBLE_FROM(e, d) (IS_ACCESSIBLE(e) && ACCESS_FROM(e, d))
14952 if (IS_WALKABLE(old_element) && !ACCESS_FROM(old_element, move_direction)) in DigField()
14955 if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction)) in DigField()
15029 IS_WALKABLE(element) && ACCESS_FROM(element, opposite_direction)) in DigField()
15078 if (!ACCESS_FROM(element, opposite_direction)) in DigField()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dgame.c1000 #define ACCESS_FROM(e, d) (element_info[e].access_direction &(d)) macro
1001 #define IS_WALKABLE_FROM(e, d) (IS_WALKABLE(e) && ACCESS_FROM(e, d))
1002 #define IS_PASSABLE_FROM(e, d) (IS_PASSABLE(e) && ACCESS_FROM(e, d))
1003 #define IS_ACCESSIBLE_FROM(e, d) (IS_ACCESSIBLE(e) && ACCESS_FROM(e, d))
14837 if (IS_WALKABLE(old_element) && !ACCESS_FROM(old_element, move_direction)) in DigField()
14840 if (IS_PASSABLE(old_element) && !ACCESS_FROM(old_element,opposite_direction)) in DigField()
14914 IS_WALKABLE(element) && ACCESS_FROM(element, opposite_direction)) in DigField()
14963 if (!ACCESS_FROM(element, opposite_direction)) in DigField()