Searched refs:ACR_EATFLESH (Results 1 – 3 of 3) sorted by relevance
199 ACR_EATFLESH, // 168 enumerator
2076 PlaySoldierJA2Sample(pSoldier, ACR_EATFLESH, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame()
3497 PlayJA2Sample(ACR_EATFLESH, 50, 1, MIDDLEPAN); in IsBattleOver()