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Searched refs:ACTION_ACK (Results 1 – 16 of 16) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/plrmodes/
H A Dyoumu_b.c86 return ACTION_ACK; in youmu_homing()
101 return ACTION_ACK; in youmu_homing()
157 return ACTION_ACK; in youmu_trap()
168 return ACTION_ACK; in youmu_trap()
270 return ACTION_ACK; in youmu_particle_slice_logic()
353 return ACTION_ACK; in youmu_asymptotic()
H A Dreimu_b.c71 return ACTION_ACK; in reimu_dream_gap_bomb_projectile()
93 return ACTION_ACK; in reimu_dream_gap_bomb_projectile()
148 return ACTION_ACK; in reimu_dream_gap()
152 return ACTION_ACK; in reimu_dream_gap()
280 return ACTION_ACK; in reimu_dream_gap_renderer()
424 return ACTION_ACK; in reimu_dream_needle()
490 return ACTION_ACK; in reimu_dream_slave()
H A Dreimu.c69 return ACTION_ACK; in reimu_common_ofuda()
75 return ACTION_ACK; in reimu_common_ofuda()
H A Dreimu_a.c110 return ACTION_ACK; in reimu_spirit_homing_impact()
151 return ACTION_ACK; in reimu_spirit_homing()
196 return ACTION_ACK; in reimu_spirit_bomb_orb_trail()
232 return ACTION_ACK; in reimu_spirit_bomb_orb()
237 return ACTION_ACK; in reimu_spirit_bomb_orb()
295 return ACTION_ACK; in reimu_spirit_bomb_orb()
H A Dyoumu_a.c27 return ACTION_ACK; in myon_particle_rule()
47 return ACTION_ACK; in myon_flare_particle_rule()
140 return ACTION_ACK; in myon_proj()
321 return ACTION_ACK; in youmu_mirror_self_proj()
413 return ACTION_ACK; in youmu_mirror_bomb_controller()
H A Dmarisa_b.c18 return ACTION_ACK; in marisa_star_projectile()
23 return ACTION_ACK; in marisa_star_projectile()
/dports/games/taisei/taisei-1.3.2/src/
H A Dprojectile.c139 if(t < 0 && result != ACTION_ACK) { in proj_call_rule()
145 ACTION_ACK in proj_call_rule()
596 return ACTION_ACK; in linear()
602 return ACTION_ACK; in linear()
612 return ACTION_ACK; in accelerated()
618 return ACTION_ACK; in accelerated()
629 return ACTION_ACK; in asymptotic()
635 return ACTION_ACK; in asymptotic()
799 return ACTION_ACK; in projectile_clear_effect_logic()
803 return ACTION_ACK; in projectile_clear_effect_logic()
H A Dglobal.h72 ACTION_ACK, enumerator
H A Dplayer.c442 return ACTION_ACK; in powersurge_trail()
447 return ACTION_ACK; in powersurge_trail()
468 return ACTION_ACK; in powersurge_charge_particle()
472 return ACTION_ACK; in powersurge_charge_particle()
693 return ACTION_ACK; in powersurge_discharge()
697 return ACTION_ACK; in powersurge_discharge()
905 return ACTION_ACK; in player_death_effect()
H A Denemy.c190 return ACTION_ACK; in enemy_flare()
205 result = ACTION_ACK; in enemy_flare()
/dports/games/taisei/taisei-1.3.2/src/stages/
H A Dstage6_events.c101 return ACTION_ACK; in wait_proj()
537 return ACTION_ACK; in kepler_bullet()
1006 return ACTION_ACK; in eigenstate_proj()
1085 return ACTION_ACK; in broglie_particle()
1097 return ACTION_ACK; in broglie_particle()
1159 return ACTION_ACK; in broglie_charge()
1459 return ACTION_ACK; in ricci_proj2()
1463 return ACTION_ACK; in ricci_proj2()
1482 return ACTION_ACK; in baryon_ricci()
1535 return ACTION_ACK; in ricci_proj()
[all …]
H A Dstage1_events.c43 return ACTION_ACK; in cirno_snowflake_proj()
143 return ACTION_ACK; in cirno_pfreeze_frogs()
498 return ACTION_ACK; in halation_orb()
662 return ACTION_ACK; in cirno_icicles()
750 return ACTION_ACK; in cirno_crystal_blizzard_proj()
903 return ACTION_ACK; in stage1_burst()
1230 return ACTION_ACK; in proj_rotate()
H A Dstage4_events.c577 return ACTION_ACK; in splitcard()
647 return ACTION_ACK; in splitcard_elly()
713 return ACTION_ACK; in aniwall_bullet()
982 return ACTION_ACK; in kdanmaku_proj()
1117 return ACTION_ACK; in kurumi_extra_dead_shield_proj()
1246 return ACTION_ACK; in kurumi_extra_drainer()
1250 return ACTION_ACK; in kurumi_extra_drainer()
H A Dstage3_events.c283 return ACTION_ACK; in stage3_chargefairy_proj()
531 return ACTION_ACK; in scuttle_lethbite_proj()
786 return ACTION_ACK; in wriggle_rocket_laserbullet()
788 return ACTION_ACK; in wriggle_rocket_laserbullet()
999 return ACTION_ACK; in wriggle_ignite_laserbullet()
1001 return ACTION_ACK; in wriggle_ignite_laserbullet()
1228 return ACTION_ACK; in wriggle_fstorm_proj()
H A Dstage2_events.c289 return ACTION_ACK; in wriggle_bug()
460 return ACTION_ACK; in bad_pick_bullet()
605 return ACTION_ACK; in timeout_deadproj_linear()
H A Dstage5_events.c726 return ACTION_ACK; in zigzag_bullet()
882 return ACTION_ACK; in induction_bullet()
1049 return ACTION_ACK; in iku_extra_trigger_bullet()
1053 return ACTION_ACK; in iku_extra_trigger_bullet()