Searched refs:ACTION_ACK (Results 1 – 16 of 16) sorted by relevance
86 return ACTION_ACK; in youmu_homing()101 return ACTION_ACK; in youmu_homing()157 return ACTION_ACK; in youmu_trap()168 return ACTION_ACK; in youmu_trap()270 return ACTION_ACK; in youmu_particle_slice_logic()353 return ACTION_ACK; in youmu_asymptotic()
71 return ACTION_ACK; in reimu_dream_gap_bomb_projectile()93 return ACTION_ACK; in reimu_dream_gap_bomb_projectile()148 return ACTION_ACK; in reimu_dream_gap()152 return ACTION_ACK; in reimu_dream_gap()280 return ACTION_ACK; in reimu_dream_gap_renderer()424 return ACTION_ACK; in reimu_dream_needle()490 return ACTION_ACK; in reimu_dream_slave()
69 return ACTION_ACK; in reimu_common_ofuda()75 return ACTION_ACK; in reimu_common_ofuda()
110 return ACTION_ACK; in reimu_spirit_homing_impact()151 return ACTION_ACK; in reimu_spirit_homing()196 return ACTION_ACK; in reimu_spirit_bomb_orb_trail()232 return ACTION_ACK; in reimu_spirit_bomb_orb()237 return ACTION_ACK; in reimu_spirit_bomb_orb()295 return ACTION_ACK; in reimu_spirit_bomb_orb()
27 return ACTION_ACK; in myon_particle_rule()47 return ACTION_ACK; in myon_flare_particle_rule()140 return ACTION_ACK; in myon_proj()321 return ACTION_ACK; in youmu_mirror_self_proj()413 return ACTION_ACK; in youmu_mirror_bomb_controller()
18 return ACTION_ACK; in marisa_star_projectile()23 return ACTION_ACK; in marisa_star_projectile()
139 if(t < 0 && result != ACTION_ACK) { in proj_call_rule()145 ACTION_ACK in proj_call_rule()596 return ACTION_ACK; in linear()602 return ACTION_ACK; in linear()612 return ACTION_ACK; in accelerated()618 return ACTION_ACK; in accelerated()629 return ACTION_ACK; in asymptotic()635 return ACTION_ACK; in asymptotic()799 return ACTION_ACK; in projectile_clear_effect_logic()803 return ACTION_ACK; in projectile_clear_effect_logic()
72 ACTION_ACK, enumerator
442 return ACTION_ACK; in powersurge_trail()447 return ACTION_ACK; in powersurge_trail()468 return ACTION_ACK; in powersurge_charge_particle()472 return ACTION_ACK; in powersurge_charge_particle()693 return ACTION_ACK; in powersurge_discharge()697 return ACTION_ACK; in powersurge_discharge()905 return ACTION_ACK; in player_death_effect()
190 return ACTION_ACK; in enemy_flare()205 result = ACTION_ACK; in enemy_flare()
101 return ACTION_ACK; in wait_proj()537 return ACTION_ACK; in kepler_bullet()1006 return ACTION_ACK; in eigenstate_proj()1085 return ACTION_ACK; in broglie_particle()1097 return ACTION_ACK; in broglie_particle()1159 return ACTION_ACK; in broglie_charge()1459 return ACTION_ACK; in ricci_proj2()1463 return ACTION_ACK; in ricci_proj2()1482 return ACTION_ACK; in baryon_ricci()1535 return ACTION_ACK; in ricci_proj()[all …]
43 return ACTION_ACK; in cirno_snowflake_proj()143 return ACTION_ACK; in cirno_pfreeze_frogs()498 return ACTION_ACK; in halation_orb()662 return ACTION_ACK; in cirno_icicles()750 return ACTION_ACK; in cirno_crystal_blizzard_proj()903 return ACTION_ACK; in stage1_burst()1230 return ACTION_ACK; in proj_rotate()
577 return ACTION_ACK; in splitcard()647 return ACTION_ACK; in splitcard_elly()713 return ACTION_ACK; in aniwall_bullet()982 return ACTION_ACK; in kdanmaku_proj()1117 return ACTION_ACK; in kurumi_extra_dead_shield_proj()1246 return ACTION_ACK; in kurumi_extra_drainer()1250 return ACTION_ACK; in kurumi_extra_drainer()
283 return ACTION_ACK; in stage3_chargefairy_proj()531 return ACTION_ACK; in scuttle_lethbite_proj()786 return ACTION_ACK; in wriggle_rocket_laserbullet()788 return ACTION_ACK; in wriggle_rocket_laserbullet()999 return ACTION_ACK; in wriggle_ignite_laserbullet()1001 return ACTION_ACK; in wriggle_ignite_laserbullet()1228 return ACTION_ACK; in wriggle_fstorm_proj()
289 return ACTION_ACK; in wriggle_bug()460 return ACTION_ACK; in bad_pick_bullet()605 return ACTION_ACK; in timeout_deadproj_linear()
726 return ACTION_ACK; in zigzag_bullet()882 return ACTION_ACK; in induction_bullet()1049 return ACTION_ACK; in iku_extra_trigger_bullet()1053 return ACTION_ACK; in iku_extra_trigger_bullet()