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Searched refs:ACTION_JUMPEDLASTFRAME (Results 1 – 12 of 12) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_ea.c42 #define ACTION_JUMPEDLASTFRAME 128 macro
222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
476 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
483 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_ea.c42 #define ACTION_JUMPEDLASTFRAME 128 macro
222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
476 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
483 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_ea.c43 #define ACTION_JUMPEDLASTFRAME 128 macro
223 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
244 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
477 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
484 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/evq3/evq3/code/botlib/
H A Dbe_ea.c42 #define ACTION_JUMPEDLASTFRAME 128 macro
222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
476 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
483 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/botlib/
H A Dbe_ea.c42 #define ACTION_JUMPEDLASTFRAME 128 macro
222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
476 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
483 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/openjk/OpenJK-07675e2/codemp/botlib/
H A Dbe_ea.cpp48 #define ACTION_JUMPEDLASTFRAME 0x0800000//128 macro
256 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
277 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
479 bi->actionflags &= ~ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
486 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbe_ea.c48 #define ACTION_JUMPEDLASTFRAME 128 macro
217 if ( bi->actionflags & ACTION_JUMPEDLASTFRAME ) { in EA_Jump()
236 if ( bi->actionflags & ACTION_JUMPEDLASTFRAME ) { in EA_DelayedJump()
422 bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbe_ea.c48 #define ACTION_JUMPEDLASTFRAME 128 macro
217 if ( bi->actionflags & ACTION_JUMPEDLASTFRAME ) { in EA_Jump()
236 if ( bi->actionflags & ACTION_JUMPEDLASTFRAME ) { in EA_DelayedJump()
422 bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ea.c222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
451 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
H A Dbotlib.h103 #define ACTION_JUMPEDLASTFRAME 0x10000000 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/botlib/
H A Dbe_ea.c222 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_Jump()
243 if (bi->actionflags & ACTION_JUMPEDLASTFRAME) in EA_DelayedJump()
451 if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME; in EA_ResetInput()
H A Dbotlib.h103 #define ACTION_JUMPEDLASTFRAME 0x10000000 macro