Searched refs:ACTION_SWIMDOWN (Results 1 – 6 of 6) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | WorldMapRender.cpp | 783 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in WorldMapRender() 884 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in bindInput() 1076 if (isActing(ACTION_SWIMDOWN)) in onUpdate()
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H A D | AnimationEditor.cpp | 308 addAction(ACTION_SWIMDOWN, KEY_DOWN); in applyState() 779 if (isActing(ACTION_SWIMDOWN)) in update()
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H A D | DSQ.h | 104 ACTION_SWIMDOWN, enumerator
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H A D | Avatar.cpp | 163 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in bindInput() 4376 if (isActing(ACTION_SWIMDOWN)) in getKeyDir()
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H A D | DSQ.cpp | 4376 dsq->game->avatar->isActing(ACTION_SWIMDOWN) || in onUpdate()
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H A D | Game.cpp | 6993 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in bindInput() 10051 if (isActing(ACTION_SWIMDOWN)) in update()
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