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Searched refs:ACTION_SWIMDOWN (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DWorldMapRender.cpp783 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in WorldMapRender()
884 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in bindInput()
1076 if (isActing(ACTION_SWIMDOWN)) in onUpdate()
H A DAnimationEditor.cpp308 addAction(ACTION_SWIMDOWN, KEY_DOWN); in applyState()
779 if (isActing(ACTION_SWIMDOWN)) in update()
H A DDSQ.h104 ACTION_SWIMDOWN, enumerator
H A DAvatar.cpp163 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in bindInput()
4376 if (isActing(ACTION_SWIMDOWN)) in getKeyDir()
H A DDSQ.cpp4376 dsq->game->avatar->isActing(ACTION_SWIMDOWN) || in onUpdate()
H A DGame.cpp6993 dsq->user.control.actionSet.importAction(this, "SwimDown", ACTION_SWIMDOWN); in bindInput()
10051 if (isActing(ACTION_SWIMDOWN)) in update()