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Searched refs:ACTION_TOUCH_TAP (Results 1 – 6 of 6) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/actions/
H A DActionIDs.h442 #define ACTION_TOUCH_TAP 401 //!< touch actions macro
H A DActionTranslator.cpp237 {"tap", ACTION_TOUCH_TAP},
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/
H A DTouchTranslator.cpp26 {"tap", ACTION_TOUCH_TAP},
H A DInputManager.cpp396 if (newEvent.touch.action == ACTION_TOUCH_TAP) in OnEvent()
417 if ((actionId >= ACTION_TOUCH_TAP && actionId <= ACTION_GESTURE_END) || in OnEvent()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/touch/generic/
H A DGenericTouchActionHandler.cpp109 sendEvent(ACTION_TOUCH_TAP, x, y, 0.0f, 0.0f, 0.0f, 0.0f, pointers); in OnTap()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/addons/interfaces/gui/
H A DGUITranslator.cpp439 case ACTION_TOUCH_TAP: in TranslateActionIdToAddon()
918 return ACTION_TOUCH_TAP; in TranslateActionIdToKodi()