Searched refs:ACTIVATORLOCKED (Results 1 – 18 of 18) sorted by relevance
26 #define ACTIVATORLOCKED 4 macro
51 { "ACTIVATORLOCKED", DVPTR(ACTIVATORLOCKED), ACTIVATORLOCKED__STATIC },679 int32_t ACTIVATORLOCKED = ACTIVATORLOCKED__STATIC; variable
672 extern int32_t ACTIVATORLOCKED;
1085 if (sprite[spriteNum].picnum == ACTIVATORLOCKED) in G_OperateActivators()
2825 if (pSprite->picnum == ACTIVATORLOCKED) in A_Spawn()2888 if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED) in A_Spawn()
475 case ACTIVATOR: case TOUCHPLATE: case ACTIVATORLOCKED: case MASTERSWITCH: in taglab_linktags()
48 … { "ACTIVATORLOCKED", DVPTR(ACTIVATORLOCKED), ACTIVATORLOCKED__STATIC, ACTIVATORLOCKED__STATICRR },1500 int32_t ACTIVATORLOCKED = ACTIVATORLOCKED__STATIC; variable
2166 extern int32_t ACTIVATORLOCKED;
3654 if (pSprite->picnum == ACTIVATORLOCKED) in A_Spawn()3660 if (pSprite->picnum == ACTIVATORLOCKED) in A_Spawn()4101 if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED) in A_Spawn()
1212 if (sprite[spriteNum].picnum == ACTIVATORLOCKED) in G_OperateActivators()
477 case ACTIVATOR: case TOUCHPLATE: case ACTIVATORLOCKED: case MASTERSWITCH: in taglab_linktags()
9112 && sprite[spriteNum].picnum != ACTIVATORLOCKED && pPlayer->moto_speed > 45) in P_ProcessInput()
32 #define ACTIVATORLOCKED 4 macro
1363 case ACTIVATORLOCKED: in spawn()1367 if (sp->picnum == ACTIVATORLOCKED) in spawn()
56 if( sprite[i].picnum == ACTIVATORLOCKED ) in operateactivators()
2012 && sprite[var60].picnum != ACTIVATORLOCKED && p->MotoSpeed > 45) in processinput()