Searched refs:ACTOR_ARM (Results 1 – 6 of 6) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | u6_actor_types.h | 170 {OBJ_U6_SLING, ACTOR_ARM, 0, 6 }, 171 {OBJ_U6_CLUB, ACTOR_ARM, 0, 8 }, 173 {OBJ_U6_SPEAR, ACTOR_ARM, 0, 10 }, 176 {OBJ_U6_MACE, ACTOR_ARM, 0, 15 }, 196 {OBJ_U6_STAFF, ACTOR_ARM, 0, 4 }, 203 {OBJ_U6_TORCH, ACTOR_ARM, 0, 0 }, 207 {OBJ_U6_RAKE, ACTOR_ARM, 0, 0 }, 208 {OBJ_U6_PICK, ACTOR_ARM, 0, 0 }, 210 {OBJ_U6_HOE, ACTOR_ARM, 0, 0 }, 215 {OBJ_U6_KNIFE, ACTOR_ARM, 0, 4 }, [all …]
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H A D | actor.cpp | 771 if (readied_objects[ACTOR_ARM] != NULL && readied_objects[ACTOR_ARM]->double_handed == true) in is_double_handed_obj_readied() 1011 case ACTOR_ARM : in can_ready_obj() 1012 if (readied_objects[ACTOR_ARM] != NULL) { //if full try other arm in can_ready_obj() 1013 if (readied_objects[ACTOR_ARM]->double_handed) in can_ready_obj() 1021 if (readied_objects[ACTOR_ARM] != NULL || readied_objects[ACTOR_ARM_2] != NULL) in can_ready_obj() 1023 location = ACTOR_ARM; in can_ready_obj() 1049 case ACTOR_ARM : in add_readied_object() 1050 if (readied_objects[ACTOR_ARM] != NULL) { //if full try other arm in add_readied_object() 1051 if (readied_objects[ACTOR_ARM]->double_handed) in add_readied_object() 1061 location = ACTOR_ARM; in add_readied_object() [all …]
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H A D | actor.h | 44 #define ACTOR_ARM 3 macro
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H A D | u6_actor.cpp | 1632 Obj *torch = inventory_get_readied_object(ACTOR_ARM); in handle_lightsource()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/ |
H A D | magic.cpp | 101 obj = caster->inventory_get_readied_object(ACTOR_ARM); in book_equipped() 206 Obj *right = caster->inventory_get_readied_object(ACTOR_ARM); in cast()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/ |
H A D | doll_widget.cpp | 318 display_readied_object(ACTOR_ARM, area.left, (area.top + 8) + 1 * 16, actor, empty_tile); in display_doll()
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