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Searched refs:ACTOR_ARM (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Du6_actor_types.h170 {OBJ_U6_SLING, ACTOR_ARM, 0, 6 },
171 {OBJ_U6_CLUB, ACTOR_ARM, 0, 8 },
173 {OBJ_U6_SPEAR, ACTOR_ARM, 0, 10 },
176 {OBJ_U6_MACE, ACTOR_ARM, 0, 15 },
196 {OBJ_U6_STAFF, ACTOR_ARM, 0, 4 },
203 {OBJ_U6_TORCH, ACTOR_ARM, 0, 0 },
207 {OBJ_U6_RAKE, ACTOR_ARM, 0, 0 },
208 {OBJ_U6_PICK, ACTOR_ARM, 0, 0 },
210 {OBJ_U6_HOE, ACTOR_ARM, 0, 0 },
215 {OBJ_U6_KNIFE, ACTOR_ARM, 0, 4 },
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H A Dactor.cpp771 if (readied_objects[ACTOR_ARM] != NULL && readied_objects[ACTOR_ARM]->double_handed == true) in is_double_handed_obj_readied()
1011 case ACTOR_ARM : in can_ready_obj()
1012 if (readied_objects[ACTOR_ARM] != NULL) { //if full try other arm in can_ready_obj()
1013 if (readied_objects[ACTOR_ARM]->double_handed) in can_ready_obj()
1021 if (readied_objects[ACTOR_ARM] != NULL || readied_objects[ACTOR_ARM_2] != NULL) in can_ready_obj()
1023 location = ACTOR_ARM; in can_ready_obj()
1049 case ACTOR_ARM : in add_readied_object()
1050 if (readied_objects[ACTOR_ARM] != NULL) { //if full try other arm in add_readied_object()
1051 if (readied_objects[ACTOR_ARM]->double_handed) in add_readied_object()
1061 location = ACTOR_ARM; in add_readied_object()
[all …]
H A Dactor.h44 #define ACTOR_ARM 3 macro
H A Du6_actor.cpp1632 Obj *torch = inventory_get_readied_object(ACTOR_ARM); in handle_lightsource()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/core/
H A Dmagic.cpp101 obj = caster->inventory_get_readied_object(ACTOR_ARM); in book_equipped()
206 Obj *right = caster->inventory_get_readied_object(ACTOR_ARM); in cast()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Ddoll_widget.cpp318 display_readied_object(ACTOR_ARM, area.left, (area.top + 8) + 1 * 16, actor, empty_tile); in display_doll()