Searched refs:ACTOR_DT (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/ |
H A D | u6_actor_types.h | 110 …{OBJ_U6_GIANT_SCORPION, 2, 2, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_DT, MOVETYPE_U6_LAND, … 111 …{OBJ_U6_GIANT_ANT, 2, 2, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_DT, MOVETYPE_U6_LAND, … 112 …{OBJ_U6_COW, 2, 2, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_DT, MOVETYPE_U6_LAND, … 113 …{OBJ_U6_ALLIGATOR, 2, 2, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_DT, MOVETYPE_U6_LAND, … 114 …{OBJ_U6_HORSE, 2, 2, 1, 0, OBJ_U6_HORSE_CARCASS, 1, false, false, ACTOR_DT, MOVETYPE_U6… 115 …{OBJ_U6_HORSE_WITH_RIDER, 2, 2, 1, 0, OBJ_U6_BLOOD, 0, false, false, ACTOR_DT, MOVETYPE_U6_LAND, …
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H A D | actor.h | 173 ACTOR_DT, // double tile enumerator
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H A D | actor_manager.cpp | 814 if (actor->get_tile_type() == ACTOR_DT) in create_temp_actor()
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H A D | u6_actor.cpp | 1011 if (actor_type->tile_type == ACTOR_DT || actor_type->tile_type == ACTOR_MT) in has_surrounding_objs()
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