Searched refs:ACTOR_MD_OBJ_FLAG_HYPOXIA (Results 1 – 3 of 3) sorted by relevance
86 if (get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)) in get_hp_text_color()97 if (get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)) in get_str_text_color()111 if (get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)) in get_dex_text_color()
111 #define ACTOR_MD_OBJ_FLAG_HYPOXIA 6 macro
732 …actor->set_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA, lua_toboolean(L, 3)); //MD uses object bit 6 which … in nscript_actor_set_hypoxia()929 lua_pushboolean(L, (int)actor->get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)); in nscript_actor_get_hypoxia()