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Searched refs:ACTOR_MD_OBJ_FLAG_HYPOXIA (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/actors/
H A Dmd_actor.cpp86 if (get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)) in get_hp_text_color()
97 if (get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)) in get_str_text_color()
111 if (get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)) in get_dex_text_color()
H A Dactor.h111 #define ACTOR_MD_OBJ_FLAG_HYPOXIA 6 macro
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/script/
H A Dscript_actor.cpp732 …actor->set_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA, lua_toboolean(L, 3)); //MD uses object bit 6 which … in nscript_actor_set_hypoxia()
929 lua_pushboolean(L, (int)actor->get_obj_flag(ACTOR_MD_OBJ_FLAG_HYPOXIA)); in nscript_actor_get_hypoxia()