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Searched refs:ACTOR_MIN_X (Results 1 – 1 of 1) sorted by relevance

/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/datastorm/
H A Ddatastorm.c16 #define ACTOR_MIN_X 8 macro
290 if (shot_p->x <= ACTOR_MIN_X || shot_p->x >= ACTOR_MAX_X) { in move_shot()
485 enm_p->x = ACTOR_MIN_X + 1; in spawn_enemy()
557 if (enm_p->x > (ACTOR_MIN_X + 8)) { in collide_enemy()
605 if (enm_p->x <= ACTOR_MIN_X || enm_p->x >= ACTOR_MAX_X) { in move_enemies()
608 enm_p->x = enm_p->spd < 0 ? ACTOR_MIN_X + 1 : ACTOR_MAX_X - 1; in move_enemies()
701 if ((joy & PORT_A_KEY_LEFT) && (player_x > ACTOR_MIN_X)) { in handle_player_movement()