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Searched refs:ACTOR_STATE_DYING (Results 1 – 5 of 5) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/objects/
H A Dbattle_enemy.cpp91 case ACTOR_STATE_DYING: in ChangeState()
186 } else if(_state == ACTOR_STATE_DYING) { in Update()
219 if(_state == ACTOR_STATE_DYING) { in DrawSprite()
258 if(_state == ACTOR_STATE_DYING) { in DrawStaminaIcon()
H A Dbattle_actor.cpp212 case ACTOR_STATE_DYING: in ChangeState()
251 if(_state == ACTOR_STATE_DYING || _state == ACTOR_STATE_DEAD) { in RegisterDamage()
265 ChangeState(ACTOR_STATE_DYING); in RegisterDamage()
355 if(_state == ACTOR_STATE_DYING || _state == ACTOR_STATE_DEAD) { in RegisterSPDamage()
376 if(_state == ACTOR_STATE_DYING || _state == ACTOR_STATE_DEAD) { in RegisterHealing()
401 if(_state != ACTOR_STATE_DYING && _state != ACTOR_STATE_DEAD) { in RegisterRevive()
487 if (_state == ACTOR_STATE_DYING) { in _UpdateState()
590 case ACTOR_STATE_DYING: in Update()
636 case ACTOR_STATE_DYING: in _UpdateStaminaIconPosition()
659 if(_state == ACTOR_STATE_DYING) in DrawStaminaIcon()
H A Dbattle_actor.h41 ACTOR_STATE_DYING = 8, //!< Actor is in the transitive dying state. enumerator
81 return (_state != ACTOR_STATE_DYING && IsAlive()); in CanFight()
H A Dbattle_character.cpp174 case ACTOR_STATE_DYING: in ChangeState()
333 if(_state == ACTOR_STATE_DYING) { in DrawSprite()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/
H A Dmode_bindings.cpp793 luabind::value("ACTOR_STATE_DYING", ACTOR_STATE_DYING), in BindModeCode()