Searched refs:ACTOR_TILE_SHIFT (Results 1 – 1 of 1) sorted by relevance
20 #define ACTOR_TILE_SHIFT 4 macro324 draw_ship(enm_p->x, g_y, ENEMY_BASE_TILE + (enm_p->type << ACTOR_TILE_SHIFT), enm_p->spd > 0); in draw_enemy()