Searched refs:ACTRBT (Results 1 – 7 of 7) sorted by relevance
79 & ACTRBT + VILLBT) == 0) {
65 if ((objcts_1.oflag2[i - 1] & ACTRBT) != 0) {
80 if ((objcts_1.oflag2[i - 1] & ACTRBT) != 0) {
138 if ((objcts_1.oflag2[prsvec_1.prso - 1] & ACTRBT) != 0) { in game_()
371 objcts_1.oflag2[prsvec_1.prso - 1] & ACTRBT) != 0 ||
146 #define ACTRBT (1024) macro
1162 ACTRBT) == 0) {