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Searched refs:ACT_STOP (Results 1 – 16 of 16) sorted by relevance

/dports/games/openomf/openomf-c36c421/src/controller/
H A Drec_controller.c25 controller_cmd(ctrl, ACT_STOP, ev); in rec_controller_tick()
26 data->last_action = ACT_STOP; in rec_controller_tick()
54 data->last_action = ACT_STOP; in rec_controller_tick()
67 data->last_action = ACT_STOP; in rec_controller_create()
H A Dnet_controller.c228 if (action == ACT_STOP && data->last_action == ACT_STOP) { in controller_hook()
254 if (action == ACT_STOP && data->last_action == ACT_STOP) { in net_controller_har_hook()
283 data->last_action = ACT_STOP; in net_controller_create()
H A Dai_controller.c89 case '5': return ACT_STOP; in char_to_act()
91 return ACT_STOP; in char_to_act()
391 a->cur_act = ACT_STOP; in ai_controller_poll()
H A Dkeyboard.c64 keyboard_cmd(ctrl, ACT_STOP, ev); in keyboard_poll()
H A Djoystick.c149 joystick_cmd(ctrl, ACT_STOP, ev); in joystick_poll()
/dports/dns/gdnsd2/gdnsd-2.4.3/src/
H A Dmain.c268 ACT_STOP, enumerator
284 { "stop", ACT_STOP },
373 case ACT_STOP: in main()
413 else if(action == ACT_STOP) { in main()
/dports/games/gnubik/gnubik-2.4.3/src/
H A Dmenus.c421 ACT_STOP, enumerator
444 gtk_action_set_sensitive (acts[ACT_STOP], play_state); in set_playbar_sensitivities()
466 acts[ACT_STOP] = in create_play_toolbar()
513 g_signal_connect_swapped (acts[ACT_STOP], "activate", in create_play_toolbar()
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A Die_action.py43 ACT_STOP=21 variable
/dports/multimedia/subtitlecomposer/subtitlecomposer-0.7.1/src/gui/
H A Dplayerwidget.cpp107 videoControlsLayout->addWidget(createToolButton(this, ACT_STOP, 16), 0, 1); in PlayerWidget()
187 …fullScreenControlsLayout->addWidget(createToolButton(m_fullScreenControls, ACT_STOP, FS_BUTTON_SIZ… in PlayerWidget()
242 toolButton(this, ACT_STOP)->setDefaultAction(app()->action(ACT_STOP)); in PlayerWidget()
256 toolButton(m_fullScreenControls, ACT_STOP)->setDefaultAction(app()->action(ACT_STOP)); in PlayerWidget()
802 menu->addAction(app()->action(ACT_STOP)); in onPlayerRightClicked()
/dports/multimedia/subtitlecomposer/subtitlecomposer-0.7.1/src/actions/
H A Duseractionnames.h76 #define ACT_STOP "stop" macro
/dports/games/openomf/openomf-c36c421/include/controller/
H A Dcontroller.h10 ACT_STOP = 0x01, enumerator
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DPCStatStruct.h64 #define ACT_STOP 21 macro
/dports/games/openomf/openomf-c36c421/src/game/objects/
H A Dhar.c445 har_action_hook(obj, ACT_STOP); in har_move()
1499 case ACT_STOP: in add_input()
1633 case ACT_STOP: in maybe_har_change_state()
1730 har_action_hook(obj, ACT_STOP); in har_act()
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/pst/
H A DFloatMenuWindow.py334 butts = [ ACT_DEFEND, ACT_TALK, ACT_ATTACK, ACT_STOP, ACT_SEARCH ]
/dports/games/openomf/openomf-c36c421/src/game/scenes/
H A Darena.c726 write_rec_move(scene, game_state_get_player(scene->gs, 0), ACT_STOP); in arena_free()
/dports/multimedia/subtitlecomposer/subtitlecomposer-0.7.1/src/
H A Dapplication_actions.cpp565 actionCollection->addAction(ACT_STOP, stopAction); in setupActions()