/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | immediate_geometry.cpp | 126 #define ADD_POINT(m_idx) … in add_sphere() macro 134 ADD_POINT(0); in add_sphere() 135 ADD_POINT(1); in add_sphere() 136 ADD_POINT(2); in add_sphere() 138 ADD_POINT(2); in add_sphere() 139 ADD_POINT(3); in add_sphere() 140 ADD_POINT(0); in add_sphere()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | immediate_geometry.cpp | 125 #define ADD_POINT(m_idx) … in add_sphere() macro 133 ADD_POINT(0); in add_sphere() 134 ADD_POINT(1); in add_sphere() 135 ADD_POINT(2); in add_sphere() 137 ADD_POINT(2); in add_sphere() 138 ADD_POINT(3); in add_sphere() 139 ADD_POINT(0); in add_sphere()
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H A D | light.cpp | 135 #define ADD_POINT(m_idx) \ in _make_sphere() macro 139 ADD_POINT(0); in _make_sphere() 140 ADD_POINT(1); in _make_sphere() 141 ADD_POINT(2); in _make_sphere() 143 ADD_POINT(2); in _make_sphere() 144 ADD_POINT(3); in _make_sphere() 145 ADD_POINT(0); in _make_sphere()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | immediate_geometry.cpp | 125 #define ADD_POINT(m_idx) … in add_sphere() macro 133 ADD_POINT(0); in add_sphere() 134 ADD_POINT(1); in add_sphere() 135 ADD_POINT(2); in add_sphere() 137 ADD_POINT(2); in add_sphere() 138 ADD_POINT(3); in add_sphere() 139 ADD_POINT(0); in add_sphere()
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H A D | light.cpp | 135 #define ADD_POINT(m_idx) \ in _make_sphere() macro 139 ADD_POINT(0); in _make_sphere() 140 ADD_POINT(1); in _make_sphere() 141 ADD_POINT(2); in _make_sphere() 143 ADD_POINT(2); in _make_sphere() 144 ADD_POINT(3); in _make_sphere() 145 ADD_POINT(0); in _make_sphere()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | immediate_geometry.cpp | 126 #define ADD_POINT(m_idx) … in add_sphere() macro 134 ADD_POINT(0); in add_sphere() 135 ADD_POINT(1); in add_sphere() 136 ADD_POINT(2); in add_sphere() 138 ADD_POINT(2); in add_sphere() 139 ADD_POINT(3); in add_sphere() 140 ADD_POINT(0); in add_sphere()
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | material_editor_plugin.cpp | 162 #define ADD_POINT(m_idx) \ in MaterialEditor() macro 180 ADD_POINT(0); in MaterialEditor() 181 ADD_POINT(1); in MaterialEditor() 182 ADD_POINT(2); in MaterialEditor() 184 ADD_POINT(2); in MaterialEditor() 185 ADD_POINT(3); in MaterialEditor() 186 ADD_POINT(0); in MaterialEditor()
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H A D | editor_preview_plugins.cpp | 332 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro 350 ADD_POINT(0); in EditorMaterialPreviewPlugin() 351 ADD_POINT(1); in EditorMaterialPreviewPlugin() 352 ADD_POINT(2); in EditorMaterialPreviewPlugin() 354 ADD_POINT(2); in EditorMaterialPreviewPlugin() 355 ADD_POINT(3); in EditorMaterialPreviewPlugin() 356 ADD_POINT(0); in EditorMaterialPreviewPlugin()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | material_editor_plugin.cpp | 162 #define ADD_POINT(m_idx) \ in MaterialEditor() macro 180 ADD_POINT(0); in MaterialEditor() 181 ADD_POINT(1); in MaterialEditor() 182 ADD_POINT(2); in MaterialEditor() 184 ADD_POINT(2); in MaterialEditor() 185 ADD_POINT(3); in MaterialEditor() 186 ADD_POINT(0); in MaterialEditor()
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H A D | editor_preview_plugins.cpp | 332 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro 350 ADD_POINT(0); in EditorMaterialPreviewPlugin() 351 ADD_POINT(1); in EditorMaterialPreviewPlugin() 352 ADD_POINT(2); in EditorMaterialPreviewPlugin() 354 ADD_POINT(2); in EditorMaterialPreviewPlugin() 355 ADD_POINT(3); in EditorMaterialPreviewPlugin() 356 ADD_POINT(0); in EditorMaterialPreviewPlugin()
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/dports/deskutils/mate-notification-daemon/mate-notification-daemon-1.26.0/src/themes/standard/ |
H A D | theme.c | 292 #define ADD_POINT(_x, _y, shapeoffset_x, shapeoffset_y) \ macro 396 ADD_POINT(0, 0, 0, 0); in create_border_with_arrow() 400 ADD_POINT(0, DEFAULT_ARROW_HEIGHT, 0, 0); in create_border_with_arrow() 413 ADD_POINT(width - 1, DEFAULT_ARROW_HEIGHT, 1, 0); in create_border_with_arrow() 416 ADD_POINT(width - 1, height - 1, 1, 1); in create_border_with_arrow() 417 ADD_POINT(0, height - 1, 0, 1); in create_border_with_arrow() 427 ADD_POINT(0, 0, 0, 0); in create_border_with_arrow() 428 ADD_POINT(width - 1, 0, 1, 0); in create_border_with_arrow() 436 ADD_POINT(width - 1, height - DEFAULT_ARROW_HEIGHT, 1, 1); in create_border_with_arrow() 443 ADD_POINT(arrow_offset + arrow_side1_width, height, 0, 1); in create_border_with_arrow() [all …]
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/dports/games/torcs/torcs-1.3.7/src/tools/trackgen/ |
H A D | easymesh.cpp | 1912 #define ADD_POINT(_x,_y,_z,_F,_mark) \ macro 1980 ADD_POINT(-Margin, -Margin, ExtHeight, GridStep, 100000); in GenerateMesh() 2008 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh() 2023 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh() 2039 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh() 2055 ADD_POINT(-Margin, -Margin, ExtHeight, GridStep, 100000); in GenerateMesh() 2062 ADD_POINT(-Margin, -Margin, ExtHeight, GridStep, 100000); in GenerateMesh() 2091 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh() 2106 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh() 2122 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 260 #define ADD_POINT(m_idx) \ in make_sphere_mesh() macro 264 ADD_POINT(0); in make_sphere_mesh() 265 ADD_POINT(1); in make_sphere_mesh() 266 ADD_POINT(2); in make_sphere_mesh() 268 ADD_POINT(2); in make_sphere_mesh() 269 ADD_POINT(3); in make_sphere_mesh() 270 ADD_POINT(0); in make_sphere_mesh()
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 260 #define ADD_POINT(m_idx) \ in make_sphere_mesh() macro 264 ADD_POINT(0); in make_sphere_mesh() 265 ADD_POINT(1); in make_sphere_mesh() 266 ADD_POINT(2); in make_sphere_mesh() 268 ADD_POINT(2); in make_sphere_mesh() 269 ADD_POINT(3); in make_sphere_mesh() 270 ADD_POINT(0); in make_sphere_mesh()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | editor_preview_plugins.cpp | 432 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro 450 ADD_POINT(0); in EditorMaterialPreviewPlugin() 451 ADD_POINT(1); in EditorMaterialPreviewPlugin() 452 ADD_POINT(2); in EditorMaterialPreviewPlugin() 454 ADD_POINT(2); in EditorMaterialPreviewPlugin() 455 ADD_POINT(3); in EditorMaterialPreviewPlugin() 456 ADD_POINT(0); in EditorMaterialPreviewPlugin()
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | editor_preview_plugins.cpp | 432 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro 450 ADD_POINT(0); in EditorMaterialPreviewPlugin() 451 ADD_POINT(1); in EditorMaterialPreviewPlugin() 452 ADD_POINT(2); in EditorMaterialPreviewPlugin() 454 ADD_POINT(2); in EditorMaterialPreviewPlugin() 455 ADD_POINT(3); in EditorMaterialPreviewPlugin() 456 ADD_POINT(0); in EditorMaterialPreviewPlugin()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/edit_pickpoints/ |
H A D | editpickpoints.cpp | 213 pickPointsDialog->getMode() != PickPointsDialog::ADD_POINT) { in mousePressEvent() 232 pickPointsDialog->getMode() != PickPointsDialog::ADD_POINT) { in mouseMoveEvent()
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H A D | pickpointsDialog.h | 107 enum Mode { ADD_POINT, MOVE_POINT, SELECT_POINT }; enumerator
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H A D | pickpointsDialog.cpp | 220 currentMode = ADD_POINT; in PickPointsDialog() 263 if (currentMode == ADD_POINT) in addMoveSelectPoint() 707 currentMode = ADD_POINT; in togglePickMode()
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/dports/print/scribus-devel/scribus-1.5.7/scribus/ |
H A D | nodeeditcontext.h | 81 enum SubMode { MOVE_POINT = 0, ADD_POINT = 1, DEL_POINT = 2, SPLIT_PATH = 3 }; enumerator
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/dports/graphics/gle/gle-3.1.0/examples/ |
H A D | transport.c | 90 #define ADD_POINT(self,x,y) { \ macro 257 #define PT(x,y) { ADD_POINT (arrow->contour, SCALE*x, SCALE*y); }
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H A D | candlestick.c | 91 #define ADD_POINT(self,x,y) { \ macro 220 #define PT(x,y) { ADD_POINT (candle->contour, SCALE*x, SCALE*y); }
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/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | surface_tool.cpp | 195 #define ADD_POINT(n) \ in add_triangle_fan() macro 211 ADD_POINT(0); in add_triangle_fan() 212 ADD_POINT(i + 1); in add_triangle_fan() 213 ADD_POINT(i + 2); in add_triangle_fan() 216 #undef ADD_POINT in add_triangle_fan()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | surface_tool.cpp | 195 #define ADD_POINT(n) \ in add_triangle_fan() macro 211 ADD_POINT(0); in add_triangle_fan() 212 ADD_POINT(i + 1); in add_triangle_fan() 213 ADD_POINT(i + 2); in add_triangle_fan() 216 #undef ADD_POINT in add_triangle_fan()
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/dports/math/grace/grace-5.1.25/src/ |
H A D | events.h | 56 ADD_POINT, enumerator
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