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Searched refs:ADD_POINT (Results 1 – 25 of 34) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dimmediate_geometry.cpp126 #define ADD_POINT(m_idx) … in add_sphere() macro
134 ADD_POINT(0); in add_sphere()
135 ADD_POINT(1); in add_sphere()
136 ADD_POINT(2); in add_sphere()
138 ADD_POINT(2); in add_sphere()
139 ADD_POINT(3); in add_sphere()
140 ADD_POINT(0); in add_sphere()
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dimmediate_geometry.cpp125 #define ADD_POINT(m_idx) … in add_sphere() macro
133 ADD_POINT(0); in add_sphere()
134 ADD_POINT(1); in add_sphere()
135 ADD_POINT(2); in add_sphere()
137 ADD_POINT(2); in add_sphere()
138 ADD_POINT(3); in add_sphere()
139 ADD_POINT(0); in add_sphere()
H A Dlight.cpp135 #define ADD_POINT(m_idx) \ in _make_sphere() macro
139 ADD_POINT(0); in _make_sphere()
140 ADD_POINT(1); in _make_sphere()
141 ADD_POINT(2); in _make_sphere()
143 ADD_POINT(2); in _make_sphere()
144 ADD_POINT(3); in _make_sphere()
145 ADD_POINT(0); in _make_sphere()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dimmediate_geometry.cpp125 #define ADD_POINT(m_idx) … in add_sphere() macro
133 ADD_POINT(0); in add_sphere()
134 ADD_POINT(1); in add_sphere()
135 ADD_POINT(2); in add_sphere()
137 ADD_POINT(2); in add_sphere()
138 ADD_POINT(3); in add_sphere()
139 ADD_POINT(0); in add_sphere()
H A Dlight.cpp135 #define ADD_POINT(m_idx) \ in _make_sphere() macro
139 ADD_POINT(0); in _make_sphere()
140 ADD_POINT(1); in _make_sphere()
141 ADD_POINT(2); in _make_sphere()
143 ADD_POINT(2); in _make_sphere()
144 ADD_POINT(3); in _make_sphere()
145 ADD_POINT(0); in _make_sphere()
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dimmediate_geometry.cpp126 #define ADD_POINT(m_idx) … in add_sphere() macro
134 ADD_POINT(0); in add_sphere()
135 ADD_POINT(1); in add_sphere()
136 ADD_POINT(2); in add_sphere()
138 ADD_POINT(2); in add_sphere()
139 ADD_POINT(3); in add_sphere()
140 ADD_POINT(0); in add_sphere()
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp162 #define ADD_POINT(m_idx) \ in MaterialEditor() macro
180 ADD_POINT(0); in MaterialEditor()
181 ADD_POINT(1); in MaterialEditor()
182 ADD_POINT(2); in MaterialEditor()
184 ADD_POINT(2); in MaterialEditor()
185 ADD_POINT(3); in MaterialEditor()
186 ADD_POINT(0); in MaterialEditor()
H A Deditor_preview_plugins.cpp332 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro
350 ADD_POINT(0); in EditorMaterialPreviewPlugin()
351 ADD_POINT(1); in EditorMaterialPreviewPlugin()
352 ADD_POINT(2); in EditorMaterialPreviewPlugin()
354 ADD_POINT(2); in EditorMaterialPreviewPlugin()
355 ADD_POINT(3); in EditorMaterialPreviewPlugin()
356 ADD_POINT(0); in EditorMaterialPreviewPlugin()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dmaterial_editor_plugin.cpp162 #define ADD_POINT(m_idx) \ in MaterialEditor() macro
180 ADD_POINT(0); in MaterialEditor()
181 ADD_POINT(1); in MaterialEditor()
182 ADD_POINT(2); in MaterialEditor()
184 ADD_POINT(2); in MaterialEditor()
185 ADD_POINT(3); in MaterialEditor()
186 ADD_POINT(0); in MaterialEditor()
H A Deditor_preview_plugins.cpp332 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro
350 ADD_POINT(0); in EditorMaterialPreviewPlugin()
351 ADD_POINT(1); in EditorMaterialPreviewPlugin()
352 ADD_POINT(2); in EditorMaterialPreviewPlugin()
354 ADD_POINT(2); in EditorMaterialPreviewPlugin()
355 ADD_POINT(3); in EditorMaterialPreviewPlugin()
356 ADD_POINT(0); in EditorMaterialPreviewPlugin()
/dports/deskutils/mate-notification-daemon/mate-notification-daemon-1.26.0/src/themes/standard/
H A Dtheme.c292 #define ADD_POINT(_x, _y, shapeoffset_x, shapeoffset_y) \ macro
396 ADD_POINT(0, 0, 0, 0); in create_border_with_arrow()
400 ADD_POINT(0, DEFAULT_ARROW_HEIGHT, 0, 0); in create_border_with_arrow()
413 ADD_POINT(width - 1, DEFAULT_ARROW_HEIGHT, 1, 0); in create_border_with_arrow()
416 ADD_POINT(width - 1, height - 1, 1, 1); in create_border_with_arrow()
417 ADD_POINT(0, height - 1, 0, 1); in create_border_with_arrow()
427 ADD_POINT(0, 0, 0, 0); in create_border_with_arrow()
428 ADD_POINT(width - 1, 0, 1, 0); in create_border_with_arrow()
436 ADD_POINT(width - 1, height - DEFAULT_ARROW_HEIGHT, 1, 1); in create_border_with_arrow()
443 ADD_POINT(arrow_offset + arrow_side1_width, height, 0, 1); in create_border_with_arrow()
[all …]
/dports/games/torcs/torcs-1.3.7/src/tools/trackgen/
H A Deasymesh.cpp1912 #define ADD_POINT(_x,_y,_z,_F,_mark) \ macro
1980 ADD_POINT(-Margin, -Margin, ExtHeight, GridStep, 100000); in GenerateMesh()
2008 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh()
2023 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh()
2039 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh()
2055 ADD_POINT(-Margin, -Margin, ExtHeight, GridStep, 100000); in GenerateMesh()
2062 ADD_POINT(-Margin, -Margin, ExtHeight, GridStep, 100000); in GenerateMesh()
2091 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh()
2106 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh()
2122 ADD_POINT(x, y, RtTrackHeightL(&trkpos), GridStep, i+1); in GenerateMesh()
[all …]
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dvisual_server.cpp260 #define ADD_POINT(m_idx) \ in make_sphere_mesh() macro
264 ADD_POINT(0); in make_sphere_mesh()
265 ADD_POINT(1); in make_sphere_mesh()
266 ADD_POINT(2); in make_sphere_mesh()
268 ADD_POINT(2); in make_sphere_mesh()
269 ADD_POINT(3); in make_sphere_mesh()
270 ADD_POINT(0); in make_sphere_mesh()
/dports/devel/godot2/godot-2.1.6-stable/servers/
H A Dvisual_server.cpp260 #define ADD_POINT(m_idx) \ in make_sphere_mesh() macro
264 ADD_POINT(0); in make_sphere_mesh()
265 ADD_POINT(1); in make_sphere_mesh()
266 ADD_POINT(2); in make_sphere_mesh()
268 ADD_POINT(2); in make_sphere_mesh()
269 ADD_POINT(3); in make_sphere_mesh()
270 ADD_POINT(0); in make_sphere_mesh()
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Deditor_preview_plugins.cpp432 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro
450 ADD_POINT(0); in EditorMaterialPreviewPlugin()
451 ADD_POINT(1); in EditorMaterialPreviewPlugin()
452 ADD_POINT(2); in EditorMaterialPreviewPlugin()
454 ADD_POINT(2); in EditorMaterialPreviewPlugin()
455 ADD_POINT(3); in EditorMaterialPreviewPlugin()
456 ADD_POINT(0); in EditorMaterialPreviewPlugin()
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Deditor_preview_plugins.cpp432 #define ADD_POINT(m_idx) \ in EditorMaterialPreviewPlugin() macro
450 ADD_POINT(0); in EditorMaterialPreviewPlugin()
451 ADD_POINT(1); in EditorMaterialPreviewPlugin()
452 ADD_POINT(2); in EditorMaterialPreviewPlugin()
454 ADD_POINT(2); in EditorMaterialPreviewPlugin()
455 ADD_POINT(3); in EditorMaterialPreviewPlugin()
456 ADD_POINT(0); in EditorMaterialPreviewPlugin()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/edit_pickpoints/
H A Deditpickpoints.cpp213 pickPointsDialog->getMode() != PickPointsDialog::ADD_POINT) { in mousePressEvent()
232 pickPointsDialog->getMode() != PickPointsDialog::ADD_POINT) { in mouseMoveEvent()
H A DpickpointsDialog.h107 enum Mode { ADD_POINT, MOVE_POINT, SELECT_POINT }; enumerator
H A DpickpointsDialog.cpp220 currentMode = ADD_POINT; in PickPointsDialog()
263 if (currentMode == ADD_POINT) in addMoveSelectPoint()
707 currentMode = ADD_POINT; in togglePickMode()
/dports/print/scribus-devel/scribus-1.5.7/scribus/
H A Dnodeeditcontext.h81 enum SubMode { MOVE_POINT = 0, ADD_POINT = 1, DEL_POINT = 2, SPLIT_PATH = 3 }; enumerator
/dports/graphics/gle/gle-3.1.0/examples/
H A Dtransport.c90 #define ADD_POINT(self,x,y) { \ macro
257 #define PT(x,y) { ADD_POINT (arrow->contour, SCALE*x, SCALE*y); }
H A Dcandlestick.c91 #define ADD_POINT(self,x,y) { \ macro
220 #define PT(x,y) { ADD_POINT (candle->contour, SCALE*x, SCALE*y); }
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dsurface_tool.cpp195 #define ADD_POINT(n) \ in add_triangle_fan() macro
211 ADD_POINT(0); in add_triangle_fan()
212 ADD_POINT(i + 1); in add_triangle_fan()
213 ADD_POINT(i + 2); in add_triangle_fan()
216 #undef ADD_POINT in add_triangle_fan()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dsurface_tool.cpp195 #define ADD_POINT(n) \ in add_triangle_fan() macro
211 ADD_POINT(0); in add_triangle_fan()
212 ADD_POINT(i + 1); in add_triangle_fan()
213 ADD_POINT(i + 2); in add_triangle_fan()
216 #undef ADD_POINT in add_triangle_fan()
/dports/math/grace/grace-5.1.25/src/
H A Devents.h56 ADD_POINT, enumerator

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