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Searched refs:ADD_SPRITE_IF_NOT_NULL (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dtilespec.c6737 #define ADD_SPRITE_IF_NOT_NULL(x) do {\ in fill_basic_base_sprite_array() macro
6744 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.background); in fill_basic_base_sprite_array()
6745 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.middleground); in fill_basic_base_sprite_array()
6746 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.foreground); in fill_basic_base_sprite_array()
6748 #undef ADD_SPRITE_IF_NOT_NULL in fill_basic_base_sprite_array()
/dports/games/freeciv/freeciv-2.6.6/client/
H A Dtilespec.c6737 #define ADD_SPRITE_IF_NOT_NULL(x) do {\ in fill_basic_base_sprite_array() macro
6744 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.background); in fill_basic_base_sprite_array()
6745 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.middleground); in fill_basic_base_sprite_array()
6746 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.foreground); in fill_basic_base_sprite_array()
6748 #undef ADD_SPRITE_IF_NOT_NULL in fill_basic_base_sprite_array()