Searched refs:ADD_SPRITE_IF_NOT_NULL (Results 1 – 2 of 2) sorted by relevance
6737 #define ADD_SPRITE_IF_NOT_NULL(x) do {\ in fill_basic_base_sprite_array() macro6744 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.background); in fill_basic_base_sprite_array()6745 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.middleground); in fill_basic_base_sprite_array()6746 ADD_SPRITE_IF_NOT_NULL(t->sprites.extras[idx].u.bmf.foreground); in fill_basic_base_sprite_array()6748 #undef ADD_SPRITE_IF_NOT_NULL in fill_basic_base_sprite_array()