/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/objs/ |
H A D | physics_info.cpp | 32 ADE_VIRTVAR(AfterburnerAccelerationTime, l_Physics, "number", "Afterburner acceleration time", "num… 49 ADE_VIRTVAR(AfterburnerVelocityMax, l_Physics, "vector", "Afterburner max velocity (Local vector)",… 66 ADE_VIRTVAR(BankingConstant, l_Physics, "number", "Banking constant", "number", "Banking constant, … 83 ADE_VIRTVAR(ForwardAccelerationTime, l_Physics, "number", "Forward acceleration time", "number", "F… 100 ADE_VIRTVAR(ForwardDecelerationTime, l_Physics, "number", "Forward deceleration time", "number", "F… 134 ADE_VIRTVAR(Mass, l_Physics, "number", "Object mass", "number", "Object mass, or 0 if handle is inv… 151 ADE_VIRTVAR(RotationalVelocity, l_Physics, "vector", "Rotational velocity (Local vector)", "vector"… 287 ADE_VIRTVAR(Velocity, l_Physics, "vector", "Object world velocity (World vector)", "vector", "Objec… 321 ADE_VIRTVAR(VelocityDesired, l_Physics, "vector", "Desired velocity (World vector)", "vector", "Des… 338 ADE_VIRTVAR(VelocityMax, l_Physics, "vector", "Object max local velocity (Local vector)", "vector",… [all …]
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H A D | weaponclass.cpp | 81 ADE_VIRTVAR(Title, l_Weaponclass, "string", "Weapon class title", "string", "Weapon class title, or… 128 ADE_VIRTVAR(TechTitle, l_Weaponclass, "string", "Weapon class tech title", "string", "Tech title, o… 194 ADE_VIRTVAR(Model, l_Weaponclass, "model", "Model", "model", "Weapon class model, or invalid model … 232 ADE_VIRTVAR(Damage, l_Weaponclass, "number", "Amount of damage that weapon deals", "number", "Damag… 249 ADE_VIRTVAR(FireWait, l_Weaponclass, "number", "Weapon fire wait (cooldown time) in seconds", "numb… 283 ADE_VIRTVAR(LifeMax, l_Weaponclass, "number", "Life of weapon in seconds", "number", "Life of weapo… 300 ADE_VIRTVAR(Range, l_Weaponclass, "number", "Range of weapon in meters", "number", "Weapon Range, o… 317 ADE_VIRTVAR(Mass, l_Weaponclass, "number", "Weapon mass", "number", "Weapon mass, or 0 if handle is… 385 ADE_VIRTVAR(Speed, l_Weaponclass, "number", "Weapon max speed, aka $Velocity in weapons.tbl", "numb… 402 ADE_VIRTVAR(Bomb, l_Weaponclass, "boolean", "Is weapon class flagged as bomb", "boolean", "New flag… [all …]
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H A D | player.cpp | 63 ADE_VIRTVAR(ImageFilename, l_Player, "string name", "The image filename of this pilot", "string", 81 ADE_VIRTVAR(SingleSquadFilename, l_Player, "string name", "The singleplayer squad filename of this … 99 ADE_VIRTVAR(MultiSquadFilename, l_Player, "string name", "The multiplayer squad filename of this pi… 153 ADE_VIRTVAR(AutoAdvance, 345 ADE_VIRTVAR(Score, l_ScoringStats, "number", "The current score.", "number", "The score value") 378 ADE_VIRTVAR(PrimaryShotsHit, l_ScoringStats, "number", "The number of primary shots that have hit."… 393 ADE_VIRTVAR(PrimaryFriendlyHit, l_ScoringStats, "number", "The number of primary friendly fire hits… 408 ADE_VIRTVAR(SecondaryShotsFired, l_ScoringStats, "number", "The number of secondary shots that have… 423 ADE_VIRTVAR(SecondaryShotsHit, l_ScoringStats, "number", "The number of secondary shots that have h… 453 ADE_VIRTVAR(TotalKills, l_ScoringStats, "number", "The total number of kills.", "number", "The scor… [all …]
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H A D | parse_object.cpp | 18 ADE_VIRTVAR(Name, l_ParseObject, "string", 40 ADE_VIRTVAR( 66 ADE_VIRTVAR(Position, l_ParseObject, "vector", "The position at which the object will arrive.", "ve… 127 ADE_VIRTVAR(InitialHull, l_ParseObject, "number", "The initial hull percentage of this object.", "n… 148 ADE_VIRTVAR(InitialShields, l_ParseObject, "number", "The initial shields percentage of this object… 169 ADE_VIRTVAR(MainStatus, l_ParseObject, nullptr, 198 ADE_VIRTVAR(Subsystems, l_ParseObject, nullptr, "Get the list of subsystems of this parse object", 253 ADE_VIRTVAR(Name, l_ParseSubsystem, "string", 278 ADE_VIRTVAR(Damage, l_ParseSubsystem, "number", "The percentage to what the subsystem is damage", "… 302 ADE_VIRTVAR(PrimaryBanks, l_ParseSubsystem, nullptr, "The overridden primary banks", "weaponclass[]… [all …]
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H A D | shipclass.cpp | 49 ADE_VIRTVAR(Name, l_Shipclass, "string", "Ship class name", "string", "Ship class name, or an empty… 68 ADE_VIRTVAR(ShortName, l_Shipclass, "string", "Ship class short name", "string", "Ship short name, … 87 ADE_VIRTVAR(TypeString, l_Shipclass, "string", "Ship class type string", "string", "Type string, or… 143 ADE_VIRTVAR(ArmorString, l_Shipclass, "string", "Ship class armor string", "string", "Armor string,… 200 ADE_VIRTVAR(Description, l_Shipclass, "string", "Ship class description", "string", "Description, o… 289 ADE_VIRTVAR(Model, l_Shipclass, "model", "Model", "model", "Ship class model, or invalid model hand… 310 ADE_VIRTVAR(CockpitModel, l_Shipclass, "model", "Model used for first-person cockpit", "model", "Co… 348 ADE_VIRTVAR(HitpointsMax, l_Shipclass, "number", "Ship class hitpoints", "number", "Hitpoints, or 0… 382 ADE_VIRTVAR(Type, l_Shipclass, "shiptype", "Ship class type", "shiptype", "Ship type, or invalid ha… 422 ADE_VIRTVAR(Score, l_Shipclass, "string", "The score of this ship class", "number", "The score or -… [all …]
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H A D | option.cpp | 32 ADE_VIRTVAR(Display, l_ValueDescription, nullptr, "Value display string", "string", 41 ADE_VIRTVAR(Serialized, l_ValueDescription, nullptr, "Serialized string value of the contained valu… 58 ADE_VIRTVAR(Title, l_Option, nullptr, "The title of this option (read-only)", "string", "The title … 71 ADE_VIRTVAR(Description, l_Option, nullptr, "The description of this option (read-only)", "string", 85 ADE_VIRTVAR(Key, l_Option, nullptr, "The configuration key of this option. This will be a unique st… 99 ADE_VIRTVAR(Category, l_Option, nullptr, "The category of this option. (read-only)", "string", 113 ADE_VIRTVAR(Type, l_Option, nullptr, "The type of this option. One of the OPTION_TYPE_* values. (re… 137 ADE_VIRTVAR(Value, l_Option, "ValueDescription", "The current value of this option.", "ValueDescrip… 153 ADE_VIRTVAR(Flags,
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H A D | event.cpp | 13 ADE_VIRTVAR(Name, l_Event, "string", "Mission event name", "string", NULL) 34 ADE_VIRTVAR(DirectiveText, l_Event, "string", "Directive text", "string", NULL) 59 ADE_VIRTVAR(DirectiveKeypressText, l_Event, "string", "Raw directive keypress text, as seen in FRED… 84 ADE_VIRTVAR(Interval, l_Event, "number", "Time for event to repeat (in seconds)", "number", "Repeat… 103 ADE_VIRTVAR(ObjectCount, l_Event, "number", "Number of objects left for event", "number", "Repeat c… 122 ADE_VIRTVAR(RepeatCount, l_Event, "number", "Event repeat count", "number", "Repeat count, or 0 if … 141 ADE_VIRTVAR(Score, l_Event, "number", "Event score", "number", "Event score, or 0 if invalid handle…
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H A D | particle.cpp | 27 ADE_VIRTVAR(Position, l_Particle, "vector", "The current position of the particle (world vector)", … 48 ADE_VIRTVAR(Velocity, l_Particle, "vector", "The current velocity of the particle (world vector)", … 69 ADE_VIRTVAR(Age, l_Particle, "number", "The time this particle already lives", "number", "The curre… 91 ADE_VIRTVAR(MaximumLife, l_Particle, "number", "The time this particle can live", "number", "The ma… 113 ADE_VIRTVAR(Looping, l_Particle, "boolean", 137 ADE_VIRTVAR(Radius, l_Particle, "number", "The radius of the particle", "number", "The radius or -1… 159 ADE_VIRTVAR(TracerLength, l_Particle, "number", "The tracer legth of the particle", "number", "The … 176 ADE_VIRTVAR(AttachedObject, l_Particle, "object", "The object this particle is attached to. If vali…
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H A D | control_info.cpp | 140 ADE_VIRTVAR(Pitch, l_Control_Info, "number", "Pitch of the player ship", "number", "Pitch") 155 ADE_VIRTVAR(Heading, l_Control_Info, "number", "Heading of the player ship", "number", "Heading") 170 ADE_VIRTVAR(Bank, l_Control_Info, "number", "Bank of the player ship", "number", "Bank") 185 ADE_VIRTVAR(Vertical, l_Control_Info, "number", "Vertical control of the player ship", "number", "V… 200 ADE_VIRTVAR(Sideways, l_Control_Info, "number", "Sideways control of the player ship", "number", "S… 215 ADE_VIRTVAR(Forward, l_Control_Info, "number", "Forward control of the player ship", "number", "For… 230 ADE_VIRTVAR(ForwardCruise, l_Control_Info, "number", "Forward control of the player ship", "number"… 245 ADE_VIRTVAR(PrimaryCount, l_Control_Info, "number", "Number of primary weapons that will fire", "nu… 260 ADE_VIRTVAR(SecondaryCount, l_Control_Info, "number", "Number of secondary weapons that will fire",… 275 ADE_VIRTVAR(CountermeasureCount, l_Control_Info, "number", "Number of countermeasures that will lau… [all …]
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H A D | color.cpp | 31 ADE_VIRTVAR(Red, 41 ADE_VIRTVAR(Green, 51 ADE_VIRTVAR(Blue, 61 ADE_VIRTVAR(Alpha,
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H A D | subsystem.cpp | 42 ADE_VIRTVAR(ArmorClass, l_Subsystem, "string", "Current Armor class", "string", "Armor class name, … 72 ADE_VIRTVAR(AWACSIntensity, l_Subsystem, "number", "Subsystem AWACS intensity", "number", "AWACS in… 88 ADE_VIRTVAR(AWACSRadius, l_Subsystem, "number", "Subsystem AWACS radius", "number", "AWACS radius, … 175 ADE_VIRTVAR(HitpointsMax, l_Subsystem, "number", "Subsystem hitpoints max", "number", "Max hitpoint… 213 ADE_VIRTVAR(WorldPosition, l_Subsystem, "vector", 255 ADE_VIRTVAR(Name, l_Subsystem, "string", "Subsystem name", "string", "Subsystem name, or an empty s… 391 ADE_VIRTVAR(TurretResetDelay, l_Subsystem, "number", "The time (in milliseconds) after that the tur… 413 ADE_VIRTVAR(TurnRate, l_Subsystem, "number", "The turn rate", "number", "Turnrate or -1 on error") 431 ADE_VIRTVAR(Targetable, l_Subsystem, "boolean", "Targetability of this subsystem", "boolean", "true… 449 ADE_VIRTVAR(Radius, l_Subsystem, "number", "The radius of this subsystem", "number", "The radius or… [all …]
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H A D | weapon.cpp | 20 ADE_VIRTVAR(Class, l_Weapon, "weaponclass", "Weapon's class", "weaponclass", "Weapon class, or inva… 39 ADE_VIRTVAR(DestroyedByWeapon, l_Weapon, "boolean", "Whether weapon was destroyed by another weapon… 61 ADE_VIRTVAR(LifeLeft, l_Weapon, "number", "Weapon life left (in seconds)", "number", "Life left (se… 80 ADE_VIRTVAR(FlakDetonationRange, l_Weapon, "number", "Range at which flak will detonate (meters)", … 99 ADE_VIRTVAR(Target, l_Weapon, "object", "Target of weapon. Value may also be a deriviative of the '… 133 ADE_VIRTVAR(ParentTurret, l_Weapon, "subsystem", "Turret which fired this weapon.", "subsystem", "T… 170 ADE_VIRTVAR(HomingObject, l_Weapon, "object", "Object that weapon will home in on. Value may also b… 207 ADE_VIRTVAR(HomingPosition, l_Weapon, "vector", "Position that weapon will home in on (World vector… 244 ADE_VIRTVAR(HomingSubsystem, l_Weapon, "subsystem", "Subsystem that weapon will home in on.", "subs… 287 ADE_VIRTVAR(Team, l_Weapon, "team", "Weapon's team", "team", "Weapon team, or invalid team handle i… [all …]
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H A D | font.cpp | 39 ADE_VIRTVAR(Filename, l_Font, "string", "Name of font (including extension)<br><b>Important:</b>Thi… 57 ADE_VIRTVAR(Name, l_Font, "string", "Name of font (including extension)", "string", NULL) 75 ADE_VIRTVAR(Height, l_Font, "number", "Height of font (in pixels)", "number", "Font height, or 0 if… 93 ADE_VIRTVAR(TopOffset, l_Font, "number", "The offset this font has from the baseline of textdrawing… 111 ADE_VIRTVAR(BottomOffset, l_Font, "number", "The space (in pixels) this font skips downwards after …
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H A D | message.cpp | 18 ADE_VIRTVAR(Name, l_Persona, "string", "The name of the persona", "string", "The name or empty stri… 47 ADE_VIRTVAR(Name, l_Message, "string", "The name of the message as specified in the mission file", … 59 ADE_VIRTVAR(Message, l_Message, "string", "The unaltered text of the message, see getMessage() for … 83 ADE_VIRTVAR(VoiceFile, l_Message, "soundfile", "The voice file of the message", "soundfile", "The v… 123 ADE_VIRTVAR(Persona, l_Message, "persona", "The persona of the message", "persona", "The persona ha…
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H A D | camera.cpp | 40 ADE_VIRTVAR(Name, l_Camera, "string", "New camera name", "string", "Camera name") 57 ADE_VIRTVAR(FOV, l_Camera, "number", "New camera FOV (in radians)", "number", "Camera FOV (in radia… 74 ADE_VIRTVAR(Orientation, l_Camera, "orientation", "New camera orientation", "orientation", "Camera … 93 ADE_VIRTVAR(Position, l_Camera, "vector", "New camera position", "vector", "Camera position") 112 ADE_VIRTVAR(Self, l_Camera, "object", "New mount object", "object", "Camera object") 129 ADE_VIRTVAR(SelfSubsystem, l_Camera, "subsystem", "New mount object subsystem", "subsystem", "Subsy… 167 ADE_VIRTVAR(Target, l_Camera, "object", "New target object", "object", "Camera target object") 184 ADE_VIRTVAR(TargetSubsystem, l_Camera, "subsystem", "New target subsystem", "subsystem", "Subsystem…
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H A D | fireballclass.cpp | 43 ADE_VIRTVAR(UniqueID, l_Fireballclass, "string", "Fireball class name", "string", "Fireball class u… 56 ADE_VIRTVAR(Filename, l_Fireballclass, NULL, "Fireball class animation filename (LOD 0)", "string",… 70 ADE_VIRTVAR(NumberFrames, l_Fireballclass, NULL, "Amount of frames the animation has (LOD 0)", "num… 83 ADE_VIRTVAR(FPS, l_Fireballclass, NULL, "The FPS with which this fireball's animation is played (LO…
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H A D | ship.cpp | 212 ADE_VIRTVAR(ArmorClass, l_Ship, "string", "Current Armor class", "string", "Armor class name, or em… 262 ADE_VIRTVAR(DisplayName, l_Ship, "string", "Ship display name", "string", "The display name of the … 284 ADE_VIRTVAR(AfterburnerFuelLeft, l_Ship, "number", "Afterburner fuel left", "number", "Afterburner … 302 ADE_VIRTVAR(AfterburnerFuelMax, l_Ship, "number", "Afterburner fuel capacity", "number", "Afterburn… 320 ADE_VIRTVAR(Class, l_Ship, "shipclass", "Ship class", "shipclass", "Ship class, or invalid shipclas… 403 ADE_VIRTVAR(HitpointsMax, l_Ship, "number", "Total hitpoints", "number", "Ship maximum hitpoints, o… 475 ADE_VIRTVAR(WeaponEnergyMax, l_Ship, "number", "Maximum weapon energy", "number", "Ship maximum wea… 723 ADE_VIRTVAR(Team, l_Ship, "team", "Ship's team", "team", "Ship team, or invalid team handle if ship… 792 ADE_VIRTVAR(Disabled, l_Ship, "boolean", "The disabled state of this ship", "boolean", "true if shi… 824 ADE_VIRTVAR(Stealthed, l_Ship, "boolean", "Stealth status of this ship", "boolean", "true if stealt… [all …]
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H A D | cmd_brief.cpp | 10 ADE_VIRTVAR(Text, l_CmdBriefStage, nullptr, "The text of the stage", "cmd_briefing_stage", "The tex… 24 ADE_VIRTVAR(AniFilename, 43 ADE_VIRTVAR(AudioFilename,
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H A D | intelentry.cpp | 42 ADE_VIRTVAR(Name, l_Intelentry, "string", "Intel entry name", "string", "Intel entry name, or an em… 61 ADE_VIRTVAR(Description, l_Intelentry, "string", "Intel entry description", "string", "Description,… 82 ADE_VIRTVAR(AnimFilename, l_Intelentry, "string", "Intel entry animation filename", "string", "File… 105 ADE_VIRTVAR(InTechDatabase, l_Intelentry, "boolean", "Gets or sets whether this intel entry is visi…
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H A D | object.cpp | 70 ADE_VIRTVAR(Parent, l_Object, "object", "Parent of the object. Value may also be a deriviative of t… 102 ADE_VIRTVAR(Position, l_Object, "vector", "Object world position (World vector)", "vector", "World … 123 ADE_VIRTVAR(LastPosition, l_Object, "vector", "Object world position as of last frame (World vector… 140 ADE_VIRTVAR(Orientation, l_Object, "orientation", "Object world orientation (World orientation)", "… 157 ADE_VIRTVAR(LastOrientation, l_Object, "orientation", "Object world orientation as of last frame (W… 174 ADE_VIRTVAR(Physics, l_Object, "physics", "Physics data used to move ship between frames", "physics… 191 ADE_VIRTVAR(HitpointsLeft, l_Object, "number", "Hitpoints an object has left", "number", "Hitpoints… 209 ADE_VIRTVAR(SimHitpointsLeft, l_Object, "number", "Simulated hitpoints an object has left", "number… 227 ADE_VIRTVAR(Shields, l_Object, "shields", "Shields", "shields", "Shields handle, or invalid shields… 280 ADE_VIRTVAR(CollisionGroups, l_Object, "number", "Collision group data", "number", "Current collisi…
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H A D | debris.cpp | 18 ADE_VIRTVAR(IsHull, l_Debris, "boolean", "Whether or not debris is a piece of hull", "boolean", "Wh… 38 ADE_VIRTVAR(OriginClass, l_Debris, "shipclass", "The shipclass of the ship this debris originates f… 58 ADE_VIRTVAR(DoNotExpire, l_Debris, "boolean", "Whether the debris should expire. Normally, debris … 92 ADE_VIRTVAR(LifeLeft, l_Debris, "number", "The time this debris piece will last. When this is 0 (a…
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H A D | fireball.cpp | 16 ADE_VIRTVAR(Class, l_Fireball, "fireballclass", "Fireball's class", "fireballclass", "Fireball clas… 38 ADE_VIRTVAR(RenderType, l_Fireball, "enumeration", "Fireball's render type", "enumeration", "Fireba… 86 ADE_VIRTVAR(TimeElapsed, l_Fireball, NULL, "Time this fireball exists in seconds", "number", "Time … 104 ADE_VIRTVAR(TotalTime, l_Fireball, NULL, "Total lifetime of the fireball's animation in seconds", "…
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/scripting/api/libs/ |
H A D | ui.cpp | 134 ADE_VIRTVAR(MAX_PILOTS, l_UserInterface_PilotSelect, nullptr, "Gets the maximum number of possible … 139 ADE_VIRTVAR(WarningCount, l_UserInterface_PilotSelect, nullptr, "The amount of warnings caused by t… 144 ADE_VIRTVAR(ErrorCount, l_UserInterface_PilotSelect, nullptr, "The amount of errors caused by the m… 241 ADE_VIRTVAR(CmdlinePilot, l_UserInterface_PilotSelect, nullptr, 418 ADE_VIRTVAR(ColorTags, 439 ADE_VIRTVAR(DefaultTextColorTag,
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H A D | hud.cpp | 17 ADE_VIRTVAR(HUDDrawn, l_HUD, "boolean", "Current HUD draw status", "boolean", "If the HUD is drawn … 38 ADE_VIRTVAR(HUDDisabledExceptMessages, l_HUD, "boolean", "Specifies if only the messages gauges of … 56 ADE_VIRTVAR(HUDDefaultGaugeCount, l_HUD, "number", "Specifies the amount of HUD gauges defined by F…
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 225 #define ADE_VIRTVAR(name, parent, args, desc, ret_type, ret_desc) \ macro 927 ADE_VIRTVAR(Name, l_Event, "string", "Mission event name", "string", NULL) 946 ADE_VIRTVAR(DirectiveText, l_Event, "string", "Directive text", "string", NULL) 6556 ADE_VIRTVAR(AmmoMax, l_WeaponBank, "number", "Maximum ammo for the current bank<br>" 10515 ADE_VIRTVAR(Name, l_Camera, "string", "New camera name", "string", "Camera name") 10568 ADE_VIRTVAR(Position, l_Camera, "vector", "New camera position", "vector", "Camera position") 10587 ADE_VIRTVAR(Self, l_Camera, "object", "New mount object", "object", "Camera object") 10642 ADE_VIRTVAR(Target, l_Camera, "object", "New target object", "object", "Camera target object") 11138 ADE_VIRTVAR(Pitch, l_Control_Info, "number", "Pitch of the player ship", "number", "Pitch") 11168 ADE_VIRTVAR(Bank, l_Control_Info, "number", "Bank of the player ship", "number", "Bank") [all …]
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