Searched refs:AF_NOSHIELD (Results 1 – 4 of 4) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | hyper.h | 592 #define AF_NOSHIELD Flag(10) // ignore the shielded status macro
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H A D | attack.cpp | 127 …if(!(flags & AF_NOSHIELD) && ((flags & AF_NEXTTURN) ? checkOrb2 : checkOrb)(m2, itOrbShield)) retu… in canAttack()
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H A D | monstermove.cpp | 1081 else if(canAttack(c, movtype, from, from->monst, AF_GETPLAYER | AF_NOSHIELD)) ; in groupmove2()
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H A D | complex.cpp | 1745 …Enemy(c2,k) && canAttack(c,eMonster(moBug0+k),c2,c2->monst, AF_TOUGH | AF_NOSHIELD | AF_GETPLAYER)… in bugcell()
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