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Searched refs:AGS3 (Results 1 – 25 of 797) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ags/
H A Devents.cpp179 if (key >= AGS3::eAGSKeyCodeA && key <= AGS3::eAGSKeyCodeZ) { in ags_key_to_scancode()
183 else if (key >= AGS3::eAGSKeyCodeSpace && key <= AGS3::eAGSKeyCodeBackquote) { in ags_key_to_scancode()
208 case AGS3::eAGSKeyCodeF1: in ags_key_to_scancode()
211 case AGS3::eAGSKeyCodeF2: in ags_key_to_scancode()
214 case AGS3::eAGSKeyCodeF3: in ags_key_to_scancode()
217 case AGS3::eAGSKeyCodeF4: in ags_key_to_scancode()
220 case AGS3::eAGSKeyCodeF5: in ags_key_to_scancode()
223 case AGS3::eAGSKeyCodeF6: in ags_key_to_scancode()
226 case AGS3::eAGSKeyCodeF7: in ags_key_to_scancode()
229 case AGS3::eAGSKeyCodeF8: in ags_key_to_scancode()
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H A Dconsole.cpp50 AGS3::AGS::Shared::MessageType level;
66 AGS3::uint32_t group;
75 {nullptr, (AGS3::uint32_t)-1}
146 return (AGS3::uint32_t)-1; in parseGroup()
182 AGS3::ccSetOption(SCOPT_DEBUGRUN, 1); in Cmd_SetScriptDump()
184 AGS3::ccSetOption(SCOPT_DEBUGRUN, 0); in Cmd_SetScriptDump()
257 case AGS3::AGS::Shared::kDbgMsg_None: in PrintMessage()
259 case AGS3::AGS::Shared::kDbgMsg_Alert: in PrintMessage()
260 case AGS3::AGS::Shared::kDbgMsg_Fatal: in PrintMessage()
264 case AGS3::AGS::Shared::kDbgMsg_Warn: in PrintMessage()
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H A Dags.cpp82 _globals = new ::AGS3::Globals(); in AGSEngine()
122 AGS3::GameScanner scanner; in run()
145 AGS3::Test_DoAllTests(); in run()
154 AGS3::main_init(ARGC, ARGV); in run()
159 _G(display_fps) = ConfMan.getBool("display_fps") ? AGS3::kFPS_Forced : AGS3::kFPS_Hide; in run()
161 AGS3::ConfigTree startup_opts; in run()
172 AGS3::main_print_help(); in run()
179 AGS3::AGS::Shared::Debug::Printf("%s", AGS3::get_engine_string().GetCStr()); in run()
181 AGS3::main_set_gamedir(ARGC, ARGV); in run()
193 ::AGS3::quit_free(); in run()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/core/
H A Dglobal_api.cpp74 namespace AGS3 { namespace
518 AGS3::CentreGUI(ifn); in CentreGUI()
537 AGS3::ClaimEvent(); in ClaimEvent()
695 AGS3::FadeIn(sppd); in FadeIn()
1103 AGS3::sc_invscreen(); in sc_invscreen()
1321 AGS3::NewRoom(nrnum); in NewRoom()
1341 AGS3::ObjectOn(obj); in ObjectOn()
1350 AGS3::PauseGame(); in PauseGame()
1415 AGS3::RawClear(clr); in RawClear()
2110 AGS3::StopDialog(); in StopDialog()
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H A Dcharacter.cpp28 namespace AGS3 { namespace
203 AGS3::Character_ChangeView(chap, vii); in ChangeView()
263 AGS3::Character_LockView(chap, vii); in LockView()
323 AGS3::Character_RemoveTint(chaa); in RemoveTint()
349 AGS3::Character_SetAsPlayer(chaa); in SetAsPlayer()
364 AGS3::Character_StopMoving(charp); in StopMoving()
380 AGS3::Character_UnlockView(chaa); in UnlockView()
600 AGS3::Character_SetLoop(chaa, newVal); in SetLoop()
778 AGS3::Character_SetX(chaa, newVal); in SetX()
788 AGS3::Character_SetY(chaa, newVal); in SetY()
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H A Dgame.cpp28 namespace AGS3 { namespace
101 AGS3::Game_StopAudio(audioType); in StopAudio()
155 params._result = AGS3::Game_InputBox(msg); in InputBox()
165 AGS3::StopAllSounds(evenAmbient); in StopAllSounds()
177 params._result = AGS3::Game_GetFileName(); in GetFileName()
196 AGS3::SetGlobalString(index, newVal); in SetGlobalString()
234 params._result = AGS3::Game_GetName(); in GetName()
239 AGS3::Game_SetName(newName); in SetName()
248 AGS3::SetNormalFont(fontNum); in SetNormalFont()
252 params._result = AGS3::Game_GetName(); in GetSkippingCutscene()
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H A Dobject.cpp26 namespace AGS3 { namespace
95 AGS3::Object_GetName(objj, buffer); in GetName()
125 AGS3::Object_RemoveTint(objj); in RemoveTint()
145 AGS3::Object_StopAnimating(objj); in StopAnimating()
150 AGS3::Object_StopMoving(objj); in StopMoving()
180 AGS3::Object_SetBaseline(objj, basel); in SetBaseline()
210 AGS3::Object_SetClickable(objj, clik); in SetClickable()
225 AGS3::Object_SetGraphic(objj, slott); in SetGraphic()
275 AGS3::Object_SetSolid(objj, solid); in SetSolid()
310 AGS3::Object_SetY(objj, xx); in SetX()
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H A Dsystem.cpp26 namespace AGS3 { namespace
68 params._result = AGS3::System_GetCapsLock(); in GetCapsLock()
76 params._result = AGS3::System_GetGamma(); in GetGamma()
81 AGS3::System_SetGamma(newValue); in SetGamma()
89 params._result = AGS3::System_GetNumLock(); in GetNumLock()
93 params._result = AGS3::System_GetOS(); in GetOS()
117 params._result = AGS3::System_GetVersion(); in GetVersion()
129 params._result = AGS3::System_GetVolume(); in GetVolume()
134 AGS3::System_SetVolume(newvol); in SetVolume()
138 params._result = AGS3::System_GetVsync(); in GetVsync()
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H A Dgui_control.cpp26 namespace AGS3 { namespace
64 AGS3::GUIControl_BringToFront(guio); in BringToFront()
74 AGS3::GUIControl_SendToBack(guio); in SendToBack()
79 AGS3::GUIControl_SetPosition(guio, xx, yy); in SetPosition()
124 AGS3::GUIControl_SetClickable(guio, enabled); in SetClickable()
134 AGS3::GUIControl_SetEnabled(guio, enabled); in SetEnabled()
144 AGS3::GUIControl_SetHeight(guio, newhit); in SetHeight()
166 AGS3::GUIControl_SetVisible(guio, visible); in SetVisible()
176 AGS3::GUIControl_SetWidth(guio, newwid); in SetWidth()
186 AGS3::GUIControl_SetX(guio, xx); in SetX()
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H A Dmouse.cpp27 namespace AGS3 { namespace
73 AGS3::disable_cursor_mode(modd); in disable_cursor_mode()
78 AGS3::enable_cursor_mode(modd); in enable_cursor_mode()
101 AGS3::SetNextCursor(); in SetNextCursor()
105 AGS3::SetPreviousCursor(); in SetPreviousCursor()
115 AGS3::SetMousePosition(newx, newy); in SetMousePosition()
119 AGS3::RefreshMouse(); in RefreshMouse()
123 AGS3::set_default_cursor(); in set_default_cursor()
128 AGS3::set_mouse_cursor(newcurs); in set_mouse_cursor()
137 AGS3::set_cursor_mode(newmode); in set_cursor_mode()
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H A Dlistbox.cpp26 namespace AGS3 { namespace
68 AGS3::ListBox_Clear(listbox); in Clear()
73 AGS3::ListBox_FillDirList(listbox, filemask); in FillDirList()
98 AGS3::ListBox_RemoveItem(listbox, itemIndex); in RemoveItem()
103 AGS3::ListBox_ScrollDown(listbox); in ScrollDown()
108 AGS3::ListBox_ScrollUp(listbox); in ScrollUp()
118 params._result = AGS3::ListBox_GetFont(listbox); in GetFont()
123 AGS3::ListBox_SetFont(listbox, newfont); in SetFont()
133 AGS3::ListBox_SetHideBorder(listbox, newValue); in SetHideBorder()
173 AGS3::ListBox_SetSelectedIndex(guisl, newsel); in SetSelectedIndex()
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H A Dgui.cpp26 namespace AGS3 { namespace
62 AGS3::GUI_Centre(sgui); in Centre()
72 AGS3::GUI_SetPosition(tehgui, xx, yy); in SetPosition()
77 AGS3::GUI_SetSize(sgui, widd, hitt); in SetSize()
118 AGS3::GUI_SetHeight(sgui, newhit); in SetHeight()
154 AGS3::GUI_SetWidth(sgui, newwid); in SetWidth()
159 params._result = AGS3::GUI_GetX(sgui); in GetX()
164 AGS3::GUI_SetX(tehgui, xx); in SetX()
169 params._result = AGS3::GUI_GetY(sgui); in GetY()
175 AGS3::GUI_SetY(tehgui, yy); in SetY()
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H A Dmaths.cpp26 namespace AGS3 { namespace
75 params._result = AGS3::Math_Cos(value); in Cos()
80 params._result = AGS3::Math_Cosh(value); in Cosh()
90 params._result = AGS3::Math_Exp(value); in Exp()
95 params._result = AGS3::Math_Log(value); in Log()
115 params._result = AGS3::Math_Sin(value); in Sin()
120 params._result = AGS3::Math_Sinh(value); in Sinh()
125 params._result = AGS3::Math_Sqrt(value); in Sqrt()
130 params._result = AGS3::Math_Tan(value); in Tan()
135 params._result = AGS3::Math_Tanh(value); in Tanh()
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H A Ddynamic_sprite.cpp26 namespace AGS3 { namespace
69 AGS3::DynamicSprite_Crop(sds, x1, y1, width, height); in Crop()
74 AGS3::DynamicSprite_Delete(sds); in Delete()
79 AGS3::DynamicSprite_Flip(sds, direction); in Flip()
89 AGS3::DynamicSprite_Resize(sds, width, height); in Resize()
94 AGS3::DynamicSprite_Rotate(sds, angle, width, height); in Rotate()
99 params._result = AGS3::DynamicSprite_SaveToFile(sds, namm); in SaveToFile()
109 params._result = AGS3::DynamicSprite_GetColorDepth(sds); in GetColorDepth()
114 params._result = AGS3::DynamicSprite_GetGraphic(sds); in GetGraphic()
119 params._result = AGS3::DynamicSprite_GetHeight(sds); in GetHeight()
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H A Dbutton.cpp26 namespace AGS3 { namespace
60 AGS3::Button_GetText(butt, buffer); in GetText()
65 AGS3::Button_SetText(butt, newtx); in SetText()
75 AGS3::Button_SetClipImage(butt, newval); in SetClipImage()
80 params._result = AGS3::Button_GetFont(butt); in GetFont()
85 AGS3::Button_SetFont(butt, newFont); in SetFont()
90 params._result = AGS3::Button_GetGraphic(butt); in GetGraphic()
100 AGS3::Button_SetMouseOverGraphic(guil, slotn); in SetMouseOverGraphic()
110 AGS3::Button_SetNormalGraphic(guil, slotn); in SetNormalGraphic()
120 AGS3::Button_SetPushedGraphic(guil, slotn); in SetPushedGraphic()
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H A Dfile.cpp26 namespace AGS3 { namespace
54 params._result = AGS3::File_Delete(fnmm); in Delete()
59 params._result = AGS3::File_Exists(fnmm); in Exists()
69 AGS3::File_Close(fil); in Close()
74 params._result = AGS3::File_ReadInt(fil); in ReadInt()
89 AGS3::File_ReadRawLine(fil, buffer); in ReadRawLine()
109 AGS3::File_WriteInt(fil, towrite); in WriteInt()
114 AGS3::File_WriteRawChar(fil, towrite); in WriteRawChar()
119 AGS3::File_WriteRawLine(fil, toWrite); in WriteRawLine()
124 AGS3::File_WriteString(fil, toWrite); in WriteString()
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H A Ddialog_options_rendering_info.cpp26 namespace AGS3 { namespace
70 params._result = AGS3::DialogOptionsRendering_GetHeight(dlgOptRender); in GetHeight()
75 AGS3::DialogOptionsRendering_SetHeight(dlgOptRender, newHeight); in SetHeight()
85 AGS3::DialogOptionsRendering_SetParserTextboxX(dlgOptRender, newX); in SetParserTextboxX()
95 AGS3::DialogOptionsRendering_SetParserTextboxY(dlgOptRender, newY); in SetParserTextboxY()
115 params._result = AGS3::DialogOptionsRendering_GetWidth(dlgOptRender); in GetWidth()
120 AGS3::DialogOptionsRendering_SetWidth(dlgOptRender, newWidth); in SetWidth()
125 params._result = AGS3::DialogOptionsRendering_GetX(dlgOptRender); in GetX()
130 AGS3::DialogOptionsRendering_SetX(dlgOptRender, newX); in SetX()
135 params._result = AGS3::DialogOptionsRendering_GetY(dlgOptRender); in GetY()
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H A Droom.cpp26 namespace AGS3 { namespace
64 params._result = AGS3::Room_GetBottomEdge(); in GetBottomEdge()
68 params._result = AGS3::Room_GetColorDepth(); in GetColorDepth()
72 params._result = AGS3::Room_GetHeight(); in GetHeight()
76 params._result = AGS3::Room_GetLeftEdge(); in GetLeftEdge()
85 params._result = AGS3::Room_GetMusicOnLoad(); in GetMusicOnLoad()
89 params._result = AGS3::Room_GetObjectCount(); in GetObjectCount()
93 params._result = AGS3::Room_GetRightEdge(); in GetRightEdge()
97 params._result = AGS3::Room_GetTopEdge(); in GetTopEdge()
101 params._result = AGS3::Room_GetWidth(); in GetWidth()
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H A Dstring.cpp27 namespace AGS3 { namespace
58 params._result = AGS3::String_IsNullOrEmpty(str); in IsNullOrEmpty()
63 params._result = AGS3::String_Append(str, extrabit); in Append()
68 params._result = AGS3::String_AppendChar(str, extraOne); in AppendChar()
78 params._result = AGS3::StrContains(s1, s2); in StrContains()
83 params._result = AGS3::String_Copy(str); in Copy()
98 params._result = AGS3::String_LowerCase(str); in LowerCase()
128 params._result = AGS3::String_UpperCase(str); in UpperCase()
133 params._result = AGS3::StringToFloat(value); in StringToFloat()
138 params._result = AGS3::StringToInt(value); in StringToInt()
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H A Ddrawing_surface.cpp27 namespace AGS3 { namespace
63 AGS3::DrawingSurface_Clear(sds, colour); in Clear()
68 params._result = AGS3::DrawingSurface_CreateCopy(sds); in CreateCopy()
73 AGS3::DrawingSurface_DrawCircle(sds, x, y, radius); in DrawCircle()
93 AGS3::DrawingSurface_DrawPixel(sds, x, y); in DrawPixel()
98 AGS3::DrawingSurface_DrawRectangle(sds, x1, y1, x2, y2); in DrawRectangle()
130 params._result = AGS3::DrawingSurface_GetPixel(sds, x, y); in GetPixel()
135 AGS3::DrawingSurface_Release(sds); in Release()
145 AGS3::DrawingSurface_SetDrawingColor(sds, newColour); in SetDrawingColor()
150 params._result = AGS3::DrawingSurface_GetHeight(sds); in GetHeight()
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H A Dinv_window.cpp26 namespace AGS3 { namespace
51 AGS3::InvWindow_ScrollDown(guii); in ScrollDown()
56 AGS3::InvWindow_ScrollUp(guii); in ScrollUp()
66 AGS3::InvWindow_SetCharacterToUse(guii, chaa); in SetCharacterToUse()
76 params._result = AGS3::InvWindow_GetItemCount(guii); in GetItemCount()
86 AGS3::InvWindow_SetItemHeight(guii, newhit); in SetItemHeight()
91 params._result = AGS3::InvWindow_GetItemWidth(guii); in GetItemWidth()
96 AGS3::InvWindow_SetItemWidth(guii, newwidth); in SetItemWidth()
106 params._result = AGS3::InvWindow_GetRowCount(guii); in GetRowCount()
111 params._result = AGS3::InvWindow_GetTopItem(guii); in GetTopItem()
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H A Dregion.cpp26 namespace AGS3 { namespace
51 params._result = AGS3::GetRegionAtRoom(xx, yy); in GetRegionAtRoom()
56 params._result = AGS3::GetRegionAtScreen(x, y); in GetRegionAtScreen()
66 AGS3::Region_RunInteraction(ssr, mood); in RunInteraction()
71 params._result = AGS3::Region_GetEnabled(ssr); in GetEnabled()
76 AGS3::Region_SetEnabled(ssr, enable); in SetEnabled()
81 params._result = AGS3::Region_GetID(ssr); in GetID()
91 AGS3::Region_SetLightLevel(ssr, brightness); in SetLightLevel()
101 params._result = AGS3::Region_GetTintBlue(ssr); in GetTintBlue()
106 params._result = AGS3::Region_GetTintGreen(ssr); in GetTintGreen()
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H A Dinventory_item.cpp26 namespace AGS3 { namespace
52 params._result = AGS3::GetInvAtLocation(xx, yy); in GetInvAtLocation()
62 AGS3::InventoryItem_GetName(iitem, buff); in GetName()
72 AGS3::InventoryItem_GetPropertyText(scii, property, bufer); in GetPropertyText()
82 AGS3::InventoryItem_RunInteraction(iitem, mood); in RunInteraction()
87 AGS3::InventoryItem_SetName(scii, newname); in SetName()
97 AGS3::InventoryItem_SetCursorGraphic(iitem, newSprite); in SetCursorGraphic()
102 params._result = AGS3::InventoryItem_GetGraphic(iitem); in GetGraphic()
107 AGS3::InventoryItem_SetGraphic(iitem, piccy); in SetGraphic()
112 params._result = AGS3::InventoryItem_GetID(iitem); in GetID()
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H A Daudio_channel.cpp26 namespace AGS3 { namespace
50 AGS3::AudioChannel_Seek(channel, newPosition); in Seek()
55 AGS3::AudioChannel_SetRoomLocation(channel, xPos, yPos); in SetRoomLocation()
60 AGS3::AudioChannel_Stop(channel); in Stop()
65 params._result = AGS3::AudioChannel_GetID(channel); in GetID()
70 params._result = AGS3::AudioChannel_GetIsPlaying(channel); in GetIsPlaying()
75 params._result = AGS3::AudioChannel_GetLengthMs(channel); in GetLengthMs()
80 params._result = AGS3::AudioChannel_GetPanning(channel); in GetPanning()
85 AGS3::AudioChannel_SetPanning(channel, newPanning); in SetPanning()
95 params._result = AGS3::AudioChannel_GetPosition(channel); in GetPosition()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/util/
H A Dstring_types.h31 namespace AGS3 {
54 namespace AGS3 {
57 bool operator()(const ::AGS3::AGS::Shared::String &x, const ::AGS3::AGS::Shared::String &y) const { in operator()
63 uint operator()(const ::AGS3::AGS::Shared::String &x) const { in operator()
69 bool operator()(const ::AGS3::AGS::Shared::String &x, const ::AGS3::AGS::Shared::String &y) const { in operator()
75 uint operator()(const ::AGS3::AGS::Shared::String &x) const { in operator()
81 bool operator()(const ::AGS3::AGS::Shared::String &x, const ::AGS3::AGS::Shared::String &y) const { in operator()
97 struct Hash<AGS3::AGS::Shared::String> {
98 uint operator()(const AGS3::AGS::Shared::String &s) const {
105 namespace AGS3 {

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