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Searched refs:AGS_EditorLoadGame (Results 1 – 10 of 10) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agstouch/
H A Dagstouch.cpp157 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/ags_parallax/
H A Dags_parallax.cpp313 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/AGSSpriteFont/AGSSpriteFont/
H A DAGSSpriteFont.cpp190 void AGS_EditorLoadGame(char *buffer, int bufsize) //*** optional *** in AGS_EditorLoadGame() function
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/
H A Dplugin_base.h183 virtual void AGS_EditorLoadGame(char *, int) {} in AGS_EditorLoadGame() function
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/
H A Dagsplugin.h551 DLLEXPORT void AGS_EditorLoadGame (char *, int);
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/
H A Dagsplugin.h551 DLLEXPORT void AGS_EditorLoadGame (char *, int);
H A Dags_palrender.cpp463 void AGS_EditorLoadGame (char *buffer, int bufsize) { in AGS_EditorLoadGame() function
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/AGSflashlight/
H A Dagsflashlight.cpp914 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/ags_snowrain/
H A Dags_snowrain.cpp913 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agsblend/
H A DAGSBlend.cpp952 void AGS_EditorLoadGame(char *buffer, int bufsize) //*** optional *** in AGS_EditorLoadGame() function