Searched refs:AGS_EditorLoadGame (Results 1 – 10 of 10) sorted by relevance
/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agstouch/ |
H A D | agstouch.cpp | 157 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/ags_parallax/ |
H A D | ags_parallax.cpp | 313 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/AGSSpriteFont/AGSSpriteFont/ |
H A D | AGSSpriteFont.cpp | 190 void AGS_EditorLoadGame(char *buffer, int bufsize) //*** optional *** in AGS_EditorLoadGame() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ |
H A D | plugin_base.h | 183 virtual void AGS_EditorLoadGame(char *, int) {} in AGS_EditorLoadGame() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/ |
H A D | agsplugin.h | 551 DLLEXPORT void AGS_EditorLoadGame (char *, int);
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agspalrender/ |
H A D | agsplugin.h | 551 DLLEXPORT void AGS_EditorLoadGame (char *, int);
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H A D | ags_palrender.cpp | 463 void AGS_EditorLoadGame (char *buffer, int bufsize) { in AGS_EditorLoadGame() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/AGSflashlight/ |
H A D | agsflashlight.cpp | 914 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/ags_snowrain/ |
H A D | ags_snowrain.cpp | 913 void AGS_EditorLoadGame(char* buffer, int bufsize) in AGS_EditorLoadGame() function
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/dports/games/ags/ags_linux_v.3.4.4.1/Plugins/agsblend/ |
H A D | AGSBlend.cpp | 952 void AGS_EditorLoadGame(char *buffer, int bufsize) //*** optional *** in AGS_EditorLoadGame() function
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