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Searched refs:AIF_COWARD (Results 1 – 4 of 4) sorted by relevance

/dports/games/avanor/avanor-0.5.8/creature/
H A Dstd_ai.h42AIF_COWARD = 0x00000040, //creature coward strenghter creatures, Also run away when wounded to … enumerator
53 AIF_LO_ANIMAL = AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_COWARD,
54 AIF_HI_ANIMAL = AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,
55 …F_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,
56 …_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_FREE_MOVE | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,
57 AIF_GHOST = AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,
H A Dcreatures.cpp44 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()
55 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()
66 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()
78 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()
95 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()
105 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()
216 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()
226 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()
936 XA(AIF_RANDOM_MOVE | AIF_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_COWARD); in FILL_OUT_CR_DB()
1059 XA(AIF_RANDOM_MOVE | AIF_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_COWARD); in FILL_OUT_CR_DB()
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H A Dskeep_ai.cpp42 SetAIFlag(AIF_COWARD); in XShopKeeperAI()
H A DStd_ai.cpp759 if (ai_flag & AIF_COWARD && enemy && in AttackEnemy()