Searched refs:AIF_COWARD (Results 1 – 4 of 4) sorted by relevance
42 …AIF_COWARD = 0x00000040, //creature coward strenghter creatures, Also run away when wounded to … enumerator53 AIF_LO_ANIMAL = AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_COWARD,54 AIF_HI_ANIMAL = AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,55 …F_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,56 …_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_FREE_MOVE | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,57 AIF_GHOST = AIF_FREE_WAY | AIF_RANDOM_MOVE | AIF_FIND_WAY | AIF_COWARD,
44 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()55 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()66 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()78 XA(AIF_COWARD | AIF_RANDOM_MOVE | AIF_ALLOW_PACK); in FILL_OUT_CR_DB()95 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()105 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()216 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()226 XA(AIF_COWARD | AIF_RANDOM_MOVE); in FILL_OUT_CR_DB()936 XA(AIF_RANDOM_MOVE | AIF_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_COWARD); in FILL_OUT_CR_DB()1059 XA(AIF_RANDOM_MOVE | AIF_ALLOW_PICK_UP | AIF_ALLOW_WEAR_ITEM | AIF_COWARD); in FILL_OUT_CR_DB()[all …]
42 SetAIFlag(AIF_COWARD); in XShopKeeperAI()
759 if (ai_flag & AIF_COWARD && enemy && in AttackEnemy()