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Searched refs:AIM_MIN (Results 1 – 5 of 5) sorted by relevance

/dports/games/kuklomenos/kuklomenos-0.4.5/
H A Dplayer.cc36 return 0.2*(AIM_MIN*AIM_MIN)/(aim.dist * aim.dist); in aimAccuracy()
H A Dgeom.h29 extern float AIM_MIN;
H A Dgeom.cc52 float AIM_MIN = 20.0; variable
H A Dstate.cc516 you.aim.dist = std::max(AIM_MIN, (float)(you.aim.dist-time*.04)); in handleGameInput()
519 you.aim.dist = std::max(AIM_MIN, (float)(you.aim.dist-time*.1)); in handleGameInput()
522 you.aim.dist = std::max(AIM_MIN, (float)(you.aim.dist-time*.04)); in handleGameInput()
611 you.aim.dist = std::max(AIM_MIN, in handleGameInput()
H A Dai.cc230 const float aimAtTarget = std::max(AIM_MIN, (float)(aim.dist-turnTime*.04)); in update()