Searched refs:AIM_MIN (Results 1 – 5 of 5) sorted by relevance
36 return 0.2*(AIM_MIN*AIM_MIN)/(aim.dist * aim.dist); in aimAccuracy()
29 extern float AIM_MIN;
52 float AIM_MIN = 20.0; variable
516 you.aim.dist = std::max(AIM_MIN, (float)(you.aim.dist-time*.04)); in handleGameInput()519 you.aim.dist = std::max(AIM_MIN, (float)(you.aim.dist-time*.1)); in handleGameInput()522 you.aim.dist = std::max(AIM_MIN, (float)(you.aim.dist-time*.04)); in handleGameInput()611 you.aim.dist = std::max(AIM_MIN, in handleGameInput()
230 const float aimAtTarget = std::max(AIM_MIN, (float)(aim.dist-turnTime*.04)); in update()