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Searched refs:AIS_REST (Results 1 – 5 of 5) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dai.c460 { AIS_ERR_, AIS_REST, AIS_LOCK, AIS_LOCK, AIS_LOCK, AIS_FIRE, AIS_RECO},
826 aip->GOAL_STATE = AIS_REST; //new: 12/13/94 in do_ai_frame()
1130 if ((aip->CURRENT_STATE == AIS_REST) && (aip->GOAL_STATE == AIS_REST)) { in do_ai_frame()
1158 } else if ((aip->CURRENT_STATE != AIS_REST) && (aip->GOAL_STATE != AIS_REST)) { in do_ai_frame()
1498 new_goal_state = AIS_REST; in do_ai_frame()
1501 aip->CURRENT_STATE = AIS_REST; in do_ai_frame()
1528 if (aip->GOAL_STATE == AIS_REST) in do_ai_frame()
1531 case AIS_REST: in do_ai_frame()
1532 if (aip->GOAL_STATE == AIS_REST) { in do_ai_frame()
1598 aip->GOAL_STATE = AIS_REST; in do_ai_frame()
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H A Daistruct.h80 #define AIS_REST 1 macro
H A Dai2.c192 aip->CURRENT_STATE = AIS_REST; in init_ai_object()
1432 case AIS_REST: mprintf((0, "REST ")); break; in mprintf_animation_info()
1446 case AIS_REST: mprintf((0, "REST ")); break; in mprintf_animation_info()
1483 case AIS_REST: in do_firing_stuff()
1497 case AIS_REST: in do_firing_stuff()
1598 if ((aip->GOAL_STATE == AIS_REST) || (aip->CURRENT_STATE == AIS_REST)) { in compute_vis_and_vec()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dai.cpp554 aip->CURRENT_STATE = AIS_REST; in init_ai_object()
1580 case AIS_REST: in do_firing_stuff()
1594 case AIS_REST: in do_firing_stuff()
1702 if ((aip->GOAL_STATE == AIS_REST) || (aip->CURRENT_STATE == AIS_REST)) { in compute_vis_and_vec()
3805 if ((aip->CURRENT_STATE == AIS_REST) && (aip->GOAL_STATE == AIS_REST)) { in do_ai_frame()
3840 } else if ((aip->CURRENT_STATE != AIS_REST) && (aip->GOAL_STATE != AIS_REST)) { in do_ai_frame()
4240 new_goal_state = AIS_REST; in do_ai_frame()
4243 aip->CURRENT_STATE = AIS_REST; in do_ai_frame()
4275 case AIS_REST: in do_ai_frame()
4394 aip->GOAL_STATE = AIS_REST; in do_ai_frame()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Daistruct.h141 #define AIS_REST 1 macro