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Searched refs:AIScripts (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dai_script.cpp30 AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { in AIScripts() function in BladeRunner::AIScripts
116 AIScripts::~AIScripts() { in ~AIScripts()
125 void AIScripts::initialize(int actor) { in initialize()
135 void AIScripts::update(int actor) { in update()
151 void AIScripts::timerExpired(int actor, int timer) { in timerExpired()
163 void AIScripts::completedMovementTrack(int actor) { in completedMovementTrack()
189 void AIScripts::clickedByPlayer(int actor) { in clickedByPlayer()
206 void AIScripts::enteredScene(int actor, int setId) { in enteredScene()
251 void AIScripts::shotAtAndMissed(int actorId) { in shotAtAndMissed()
260 bool AIScripts::shotAtAndHit(int actorId) { in shotAtAndHit()
[all …]
H A Dai_script.h534 class AIScripts {
542 AIScripts(BladeRunnerEngine *vm, int actorCount);
543 ~AIScripts();
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dai_script.cpp30 AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { in AIScripts() function in BladeRunner::AIScripts
116 AIScripts::~AIScripts() { in ~AIScripts()
125 void AIScripts::initialize(int actor) { in initialize()
135 void AIScripts::update(int actor) { in update()
151 void AIScripts::timerExpired(int actor, int timer) { in timerExpired()
163 void AIScripts::completedMovementTrack(int actor) { in completedMovementTrack()
189 void AIScripts::clickedByPlayer(int actor) { in clickedByPlayer()
206 void AIScripts::enteredSet(int actor, int setId) { in enteredSet()
251 void AIScripts::shotAtAndMissed(int actorId) { in shotAtAndMissed()
260 bool AIScripts::shotAtAndHit(int actorId) { in shotAtAndHit()
[all …]
H A Dai_script.h534 class AIScripts {
542 AIScripts(BladeRunnerEngine *vm, int actorCount);
543 ~AIScripts();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.h62 class AIScripts; variable
132 AIScripts *_aiScripts;
H A Dbladerunner.cpp695 _aiScripts = new AIScripts(this, actorCount); in startup()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.h63 class AIScripts; variable
135 AIScripts *_aiScripts;
H A Dbladerunner.cpp733 _aiScripts = new AIScripts(this, actorCount); in startup()