Searched refs:AIScripts (Results 1 – 8 of 8) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | ai_script.cpp | 30 AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { in AIScripts() function in BladeRunner::AIScripts 116 AIScripts::~AIScripts() { in ~AIScripts() 125 void AIScripts::initialize(int actor) { in initialize() 135 void AIScripts::update(int actor) { in update() 151 void AIScripts::timerExpired(int actor, int timer) { in timerExpired() 163 void AIScripts::completedMovementTrack(int actor) { in completedMovementTrack() 189 void AIScripts::clickedByPlayer(int actor) { in clickedByPlayer() 206 void AIScripts::enteredScene(int actor, int setId) { in enteredScene() 251 void AIScripts::shotAtAndMissed(int actorId) { in shotAtAndMissed() 260 bool AIScripts::shotAtAndHit(int actorId) { in shotAtAndHit() [all …]
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H A D | ai_script.h | 534 class AIScripts { 542 AIScripts(BladeRunnerEngine *vm, int actorCount); 543 ~AIScripts();
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | ai_script.cpp | 30 AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { in AIScripts() function in BladeRunner::AIScripts 116 AIScripts::~AIScripts() { in ~AIScripts() 125 void AIScripts::initialize(int actor) { in initialize() 135 void AIScripts::update(int actor) { in update() 151 void AIScripts::timerExpired(int actor, int timer) { in timerExpired() 163 void AIScripts::completedMovementTrack(int actor) { in completedMovementTrack() 189 void AIScripts::clickedByPlayer(int actor) { in clickedByPlayer() 206 void AIScripts::enteredSet(int actor, int setId) { in enteredSet() 251 void AIScripts::shotAtAndMissed(int actorId) { in shotAtAndMissed() 260 bool AIScripts::shotAtAndHit(int actorId) { in shotAtAndHit() [all …]
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H A D | ai_script.h | 534 class AIScripts { 542 AIScripts(BladeRunnerEngine *vm, int actorCount); 543 ~AIScripts();
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | bladerunner.h | 62 class AIScripts; variable 132 AIScripts *_aiScripts;
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H A D | bladerunner.cpp | 695 _aiScripts = new AIScripts(this, actorCount); in startup()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | bladerunner.h | 63 class AIScripts; variable 135 AIScripts *_aiScripts;
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H A D | bladerunner.cpp | 733 _aiScripts = new AIScripts(this, actorCount); in startup()
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