Searched refs:AITime (Results 1 – 6 of 6) sorted by relevance
1249 int AITime = 0; variable1260 AITime = 0; in G_RunFrame()1445 AITime -= navTime; in G_RunFrame()1446 if ( AITime > 20 ) in G_RunFrame()1448 gi.Printf( S_COLOR_RED"ERROR: total AI time: %d\n", AITime ); in G_RunFrame()1450 else if ( AITime > 10 ) in G_RunFrame()1452 gi.Printf( S_COLOR_YELLOW"WARNING: total AI time: %d\n", AITime ); in G_RunFrame()1454 else if ( AITime > 2 ) in G_RunFrame()1456 gi.Printf( S_COLOR_GREEN"total AI time: %d\n", AITime ); in G_RunFrame()
1991 extern int AITime;2102 AITime += addTime; in NPC_Think()
1895 int AITime = 0; variable1905 AITime = 0; in G_RunFrame()2077 AITime -= navTime; in G_RunFrame()2078 if ( AITime > 20 ) in G_RunFrame()2080 gi.Printf( S_COLOR_RED"ERROR: total AI time: %d\n", AITime ); in G_RunFrame()2082 else if ( AITime > 10 ) in G_RunFrame()2084 gi.Printf( S_COLOR_YELLOW"WARNING: total AI time: %d\n", AITime ); in G_RunFrame()2086 else if ( AITime > 2 ) in G_RunFrame()2088 gi.Printf( S_COLOR_GREEN"total AI time: %d\n", AITime ); in G_RunFrame()
2366 extern int AITime;2502 AITime += addTime; in NPC_Think()
79 const sf::Time AITime = sf::seconds(0.1f); in main() local150 if (AITimer.getElapsedTime() > AITime) in main()
1764 extern int AITime;1895 AITime += addTime; in NPC_Think()