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Searched refs:AITime (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_main.cpp1249 int AITime = 0; variable
1260 AITime = 0; in G_RunFrame()
1445 AITime -= navTime; in G_RunFrame()
1446 if ( AITime > 20 ) in G_RunFrame()
1448 gi.Printf( S_COLOR_RED"ERROR: total AI time: %d\n", AITime ); in G_RunFrame()
1450 else if ( AITime > 10 ) in G_RunFrame()
1452 gi.Printf( S_COLOR_YELLOW"WARNING: total AI time: %d\n", AITime ); in G_RunFrame()
1454 else if ( AITime > 2 ) in G_RunFrame()
1456 gi.Printf( S_COLOR_GREEN"total AI time: %d\n", AITime ); in G_RunFrame()
H A DNPC.cpp1991 extern int AITime;
2102 AITime += addTime; in NPC_Think()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_main.cpp1895 int AITime = 0; variable
1905 AITime = 0; in G_RunFrame()
2077 AITime -= navTime; in G_RunFrame()
2078 if ( AITime > 20 ) in G_RunFrame()
2080 gi.Printf( S_COLOR_RED"ERROR: total AI time: %d\n", AITime ); in G_RunFrame()
2082 else if ( AITime > 10 ) in G_RunFrame()
2084 gi.Printf( S_COLOR_YELLOW"WARNING: total AI time: %d\n", AITime ); in G_RunFrame()
2086 else if ( AITime > 2 ) in G_RunFrame()
2088 gi.Printf( S_COLOR_GREEN"total AI time: %d\n", AITime ); in G_RunFrame()
H A DNPC.cpp2366 extern int AITime;
2502 AITime += addTime; in NPC_Think()
/dports/devel/sfml/SFML-2.5.1/examples/pong/
H A DPong.cpp79 const sf::Time AITime = sf::seconds(0.1f); in main() local
150 if (AITimer.getElapsedTime() > AITime) in main()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC.c1764 extern int AITime;
1895 AITime += addTime; in NPC_Think()