Searched refs:AITimer (Results 1 – 9 of 9) sorted by relevance
/dports/devel/sfml/SFML-2.5.1/examples/pong/ |
H A D | Pong.cpp | 78 sf::Clock AITimer; in main() local 150 if (AITimer.getElapsedTime() > AITime) in main() 152 AITimer.restart(); in main()
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/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/freeorion_tools/ |
H A D | __init__.py | 4 from .timers import AITimer
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H A D | timers.py | 113 AITimer = AILogTimer if USE_TIMERS else DummyTimer variable
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/dports/games/freeorion/freeorion-0.4.10.2/default/python/AI/ |
H A D | FreeOrionAI.py | 38 from freeorion_tools import handle_debug_chat, AITimer 44 main_timer = AITimer('timer', write_log=True) 45 turn_timer = AITimer('bucket', write_log=True)
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H A D | PriorityAI.py | 20 from freeorion_tools import AITimer, tech_is_complete 23 prioritiees_timer = AITimer('calculate_priorities()')
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H A D | InvasionAI.py | 19 from freeorion_tools import tech_is_complete, AITimer, get_partial_visibility_turn, get_species_tag… 28 invasion_timer = AITimer('get_invasion_fleets()', write_log=False)
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H A D | ResourcesAI.py | 23 from freeorion_tools import tech_is_complete, AITimer 25 resource_timer = AITimer('timer_bucket')
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H A D | ColonisationAI.py | 21 … AITimer, get_partial_visibility_turn, cache_for_current_turn, cache_for_session) 27 colonization_timer = AITimer('getColonyFleets()')
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H A D | ProductionAI.py | 23 from freeorion_tools import AITimer, chat_human, ppstring, tech_is_complete 36 design_timer = AITimer('ShipDesigner')
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