Searched refs:AI_ACTION_APPROACH_MERC (Results 1 – 5 of 5) sorted by relevance
47 AI_ACTION_APPROACH_MERC, // move up to a merc in order to talk with them; RT enumerator
602 return( AI_ACTION_APPROACH_MERC ); in DecideActionNamedNPC()626 …ier->usActionData = GoAsFarAsPossibleTowards( pSoldier, sDesiredMercLoc, AI_ACTION_APPROACH_MERC ); in DecideActionNamedNPC()629 return( AI_ACTION_APPROACH_MERC ); in DecideActionNamedNPC()
742 return( AI_ACTION_APPROACH_MERC ); in CreatureDecideActionRed()
1420 case AI_ACTION_APPROACH_MERC: // walk up to someone to talk in ExecuteAction()
460 case AI_ACTION_APPROACH_MERC: in IsActionAffordable()