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Searched refs:AI_ACTION_CHANGE_FACING (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DCreatureDecideAction.cc362 …if (pSoldier->bLastAction != AI_ACTION_CHANGE_FACING && (GetAPsToLook( pSoldier ) <= pSoldier->bAc… in CreatureDecideActionGreen()
406 return(AI_ACTION_CHANGE_FACING); in CreatureDecideActionGreen()
475 return(AI_ACTION_CHANGE_FACING); in CreatureDecideActionYellow()
790 return(AI_ACTION_CHANGE_FACING); in CreatureDecideActionRed()
1281 return(AI_ACTION_CHANGE_FACING); in CreatureDecideActionBlack()
1529 return(AI_ACTION_CHANGE_FACING); in CrowDecideActionGreen()
H A DDecideAction.cc538 return( AI_ACTION_CHANGE_FACING ); in DecideActionBoxerEnteringRing()
586 return( AI_ACTION_CHANGE_FACING ); in DecideActionNamedNPC()
719 return( AI_ACTION_CHANGE_FACING ); in DecideActionGreen()
1058 return(AI_ACTION_CHANGE_FACING); in DecideActionGreen()
1157 return(AI_ACTION_CHANGE_FACING); in DecideActionYellow()
2060 return(AI_ACTION_CHANGE_FACING); in DecideActionRed()
2266 return(AI_ACTION_CHANGE_FACING); in DecideActionRed()
2312 return(AI_ACTION_CHANGE_FACING); in DecideActionRed()
2415 return( AI_ACTION_CHANGE_FACING ); in DecideActionRed()
3198 return(AI_ACTION_CHANGE_FACING); in DecideActionBlack()
[all …]
H A DAI.h57 AI_ACTION_CHANGE_FACING, // turn to face a different direction enumerator
H A DAIMain.cc755 if ((pSoldier->bAction == AI_ACTION_CHANGE_FACING) && pSoldier->bActionInProgress) in FreeUpNPCFromTurning()
962 …if ((pSoldier->bAction == AI_ACTION_CHANGE_FACING) && (pSoldier->bDesiredDirection != pSoldier->us… in ActionInProgress()
1360 case AI_ACTION_CHANGE_FACING: // turn this way & that to look in ExecuteAction()
H A DAIUtils.cc446 case AI_ACTION_CHANGE_FACING: // turn to face another direction in IsActionAffordable()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DHandle_Items.cc3291 pSoldier->bNextAction = AI_ACTION_CHANGE_FACING; in MakeNPCGrumpyForMinorOffense()