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Searched refs:AI_ACTION_GET_CLOSER (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DPanicButtons.cc342 return(AI_ACTION_GET_CLOSER); in PanicAI()
498 return( AI_ACTION_GET_CLOSER ); in HeadForTheStairCase()
H A DKnowledge.cc107 if (pSoldier->bAction != AI_ACTION_GET_CLOSER || !CheckFact(FACT_MUSEUM_ALARM_WENT_OFF, 0)) in CallEldinTo()
110 pSoldier->bNextAction = AI_ACTION_GET_CLOSER; in CallEldinTo()
H A DAI.h38 AI_ACTION_GET_CLOSER, // move closer to a strategic location enumerator
H A DDecideAction.cc547 return( AI_ACTION_GET_CLOSER ); in DecideActionBoxerEnteringRing()
680 return( AI_ACTION_GET_CLOSER ); in DecideActionGreen()
684 return( AI_ACTION_GET_CLOSER ); in DecideActionGreen()
1735 return( AI_ACTION_GET_CLOSER ); in DecideActionRed()
2871 return( AI_ACTION_GET_CLOSER ); in DecideActionBlack()
3366 …ldier->usActionData = GoAsFarAsPossibleTowards( pSoldier, sClosestOpponent, AI_ACTION_GET_CLOSER ); in DecideActionBlack()
3374 return( AI_ACTION_GET_CLOSER ); in DecideActionBlack()
H A DMedical.cc362 return( AI_ACTION_GET_CLOSER ); in FindBestPatient()
H A DCreatureDecideAction.cc1547 return( AI_ACTION_GET_CLOSER ); in CrowDecideActionGreen()
H A DAIMain.cc1413 case AI_ACTION_GET_CLOSER: // move closer to a strategic location in ExecuteAction()
H A DAIUtils.cc454 case AI_ACTION_GET_CLOSER: // move closer to a strategic location in IsActionAffordable()