Searched refs:AI_ACTION_GET_CLOSER (Results 1 – 8 of 8) sorted by relevance
342 return(AI_ACTION_GET_CLOSER); in PanicAI()498 return( AI_ACTION_GET_CLOSER ); in HeadForTheStairCase()
107 if (pSoldier->bAction != AI_ACTION_GET_CLOSER || !CheckFact(FACT_MUSEUM_ALARM_WENT_OFF, 0)) in CallEldinTo()110 pSoldier->bNextAction = AI_ACTION_GET_CLOSER; in CallEldinTo()
38 AI_ACTION_GET_CLOSER, // move closer to a strategic location enumerator
547 return( AI_ACTION_GET_CLOSER ); in DecideActionBoxerEnteringRing()680 return( AI_ACTION_GET_CLOSER ); in DecideActionGreen()684 return( AI_ACTION_GET_CLOSER ); in DecideActionGreen()1735 return( AI_ACTION_GET_CLOSER ); in DecideActionRed()2871 return( AI_ACTION_GET_CLOSER ); in DecideActionBlack()3366 …ldier->usActionData = GoAsFarAsPossibleTowards( pSoldier, sClosestOpponent, AI_ACTION_GET_CLOSER ); in DecideActionBlack()3374 return( AI_ACTION_GET_CLOSER ); in DecideActionBlack()
362 return( AI_ACTION_GET_CLOSER ); in FindBestPatient()
1547 return( AI_ACTION_GET_CLOSER ); in CrowDecideActionGreen()
1413 case AI_ACTION_GET_CLOSER: // move closer to a strategic location in ExecuteAction()
454 case AI_ACTION_GET_CLOSER: // move closer to a strategic location in IsActionAffordable()