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Searched refs:AI_ACTION_PENDING_ACTION (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAI.h74 AI_ACTION_PENDING_ACTION, // RT: wait for pending action (pickup, door open, etc) to finish enumerator
H A DAIMain.cc663 if ( pSoldier->bAction == AI_ACTION_PENDING_ACTION in FreeUpNPCFromPendingAction()
1390 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in ExecuteAction()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Dialogue.cc855 if ( gpDestSoldier->bAction != AI_ACTION_PENDING_ACTION ) in TalkPanelClickCallback()
1487 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCGotoGridNo()
2209 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in HandleNPCDoAction()
2968 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in HandleNPCDoAction()
3048 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCDoAction()
3091 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCDoAction()
3145 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCDoAction()
4674 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in NPCOpenThing()
H A DSoldier_Ani.cc1749 else if (pSoldier->bAction == AI_ACTION_PENDING_ACTION || in AdjustToNextAnimationFrame()
H A DSoldier_Control.cc8243 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in PickPickupAnimation()
8319 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in PickPickupAnimation()