Searched refs:AI_ACTION_PENDING_ACTION (Results 1 – 5 of 5) sorted by relevance
74 AI_ACTION_PENDING_ACTION, // RT: wait for pending action (pickup, door open, etc) to finish enumerator
663 if ( pSoldier->bAction == AI_ACTION_PENDING_ACTION in FreeUpNPCFromPendingAction()1390 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in ExecuteAction()
855 if ( gpDestSoldier->bAction != AI_ACTION_PENDING_ACTION ) in TalkPanelClickCallback()1487 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCGotoGridNo()2209 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in HandleNPCDoAction()2968 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in HandleNPCDoAction()3048 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCDoAction()3091 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCDoAction()3145 if ( pSoldier->bAction != AI_ACTION_PENDING_ACTION ) in HandleNPCDoAction()4674 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in NPCOpenThing()
1749 else if (pSoldier->bAction == AI_ACTION_PENDING_ACTION || in AdjustToNextAnimationFrame()
8243 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in PickPickupAnimation()8319 pSoldier->bAction = AI_ACTION_PENDING_ACTION; in PickPickupAnimation()