Searched refs:AI_ACTION_WAIT (Results 1 – 8 of 8) sorted by relevance
62 return( AI_ACTION_WAIT ); in RTDecideAction()218 pSoldier->bAction = AI_ACTION_WAIT; in RTHandleAI()
191 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()206 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()290 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()402 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()1501 return( AI_ACTION_WAIT ); in CrowDecideActionRed()1534 return( AI_ACTION_WAIT ); in CrowDecideActionGreen()
622 return( AI_ACTION_WAIT ); in DecideActionNamedNPC()808 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()827 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()940 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()997 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()1054 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()1614 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionRed()1694 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionRed()2307 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionRed()
73 AI_ACTION_WAIT, // RT: don't do anything for a certain length of time enumerator
448 pSoldier->bNextAction = AI_ACTION_WAIT; in HandleSoldierAI()1342 case AI_ACTION_WAIT: // hold AI_ACTION_NONE for a specified time in ExecuteAction()1518 pSoldier->bNextAction = AI_ACTION_WAIT; in ExecuteAction()
1731 if (pSoldier->bNextAction == AI_ACTION_WAIT) in ConverseFull()1894 if (pSoldier->bNextAction == AI_ACTION_WAIT) in ConverseFull()1905 if (pSoldier->bNextAction == AI_ACTION_WAIT) in ConverseFull()
604 pSoldier->bNextAction = AI_ACTION_WAIT; in HandleNextTileWaiting()
850 gpDestSoldier->bNextAction = AI_ACTION_WAIT; in TalkPanelClickCallback()1467 if (pSoldier->bNextAction == AI_ACTION_WAIT) in HandleNPCGotoGridNo()