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Searched refs:AI_ACTION_WAIT (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DRealtime.cc62 return( AI_ACTION_WAIT ); in RTDecideAction()
218 pSoldier->bAction = AI_ACTION_WAIT; in RTHandleAI()
H A DCreatureDecideAction.cc191 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()
206 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()
290 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()
402 pSoldier->bNextAction = AI_ACTION_WAIT; in CreatureDecideActionGreen()
1501 return( AI_ACTION_WAIT ); in CrowDecideActionRed()
1534 return( AI_ACTION_WAIT ); in CrowDecideActionGreen()
H A DDecideAction.cc622 return( AI_ACTION_WAIT ); in DecideActionNamedNPC()
808 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()
827 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()
940 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()
997 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()
1054 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionGreen()
1614 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionRed()
1694 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionRed()
2307 pSoldier->bNextAction = AI_ACTION_WAIT; in DecideActionRed()
H A DAI.h73 AI_ACTION_WAIT, // RT: don't do anything for a certain length of time enumerator
H A DAIMain.cc448 pSoldier->bNextAction = AI_ACTION_WAIT; in HandleSoldierAI()
1342 case AI_ACTION_WAIT: // hold AI_ACTION_NONE for a specified time in ExecuteAction()
1518 pSoldier->bNextAction = AI_ACTION_WAIT; in ExecuteAction()
H A DNPC.cc1731 if (pSoldier->bNextAction == AI_ACTION_WAIT) in ConverseFull()
1894 if (pSoldier->bNextAction == AI_ACTION_WAIT) in ConverseFull()
1905 if (pSoldier->bNextAction == AI_ACTION_WAIT) in ConverseFull()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Tile.cc604 pSoldier->bNextAction = AI_ACTION_WAIT; in HandleNextTileWaiting()
H A DInterface_Dialogue.cc850 gpDestSoldier->bNextAction = AI_ACTION_WAIT; in TalkPanelClickCallback()
1467 if (pSoldier->bNextAction == AI_ACTION_WAIT) in HandleNPCGotoGridNo()