Searched refs:AI_DIFFICULTY_EASY (Results 1 – 1 of 1) sorted by relevance
32 static const string AI_DIFFICULTY_EASY = "Easy"; variable393 if (AI_DIFFICULTY_EASY == difficulty) { in handleEvent()414 if (AI_DIFFICULTY_EASY == difficulty) { in handleEvent()734 m_whitebrutalplychoices->addChoice(AI_DIFFICULTY_EASY, Menu::eWBRUTALPLYCHANGED); in buildMenu()744 m_blackbrutalplychoices->addChoice(AI_DIFFICULTY_EASY, Menu::eBBRUTALPLYCHANGED); in buildMenu()