Home
last modified time | relevance | path

Searched refs:AI_MD3_MAX_SHADERS (Results 1 – 12 of 12) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMD3FileData.h74 #define AI_MD3_MAX_SHADERS 256 macro
H A DMD3Loader.cpp443 if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) { in ValidateSurfaceHeaderOffsets()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD3/
H A DMD3FileData.h76 #define AI_MD3_MAX_SHADERS 256 macro
H A DMD3Loader.cpp418 if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) { in ValidateSurfaceHeaderOffsets()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMD3FileData.h73 #define AI_MD3_MAX_SHADERS 256 macro
H A DMD3Loader.cpp409 if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) { in ValidateSurfaceHeaderOffsets()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD3/
H A DMD3FileData.h76 #define AI_MD3_MAX_SHADERS 256 macro
H A DMD3Loader.cpp443 if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) { in ValidateSurfaceHeaderOffsets()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMD3FileData.h79 #define AI_MD3_MAX_SHADERS 256 macro
H A DMD3Loader.cpp435 if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) { in ValidateSurfaceHeaderOffsets()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMD3FileData.h75 #define AI_MD3_MAX_SHADERS 256 macro
H A DMD3Loader.cpp443 if (pcSurf->NUM_SHADER > AI_MD3_MAX_SHADERS) { in ValidateSurfaceHeaderOffsets()