Searched refs:AI_NAMES (Results 1 – 4 of 4) sorted by relevance
/dports/games/powder/powder118_src/ |
H A D | creature.h | 387 AI_NAMES getAI() const in getAI() 388 { return (AI_NAMES) glb_mobdefs[myDefinition].ai; } in getAI()
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | PuyoStarter.cpp | 691 extern char *AI_NAMES[]; in run() 692 sprintf(level, "Stage %d... Vs %s", score2+1, AI_NAMES[score2]); in run()
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H A D | PuyoCommander.cpp | 104 char *AI_NAMES[] = { "Fanzy", "Garou", "Big Rabbit", "Gizmo", variable 589 initHiScores(AI_NAMES); in PuyoCommander() 1311 p2name = AI_NAMES[score2]; in startSingleGameLoop()
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H A D | PuyoCommander.cpp.actual | 104 char *AI_NAMES[] = { "Fanzy", "Garou", "Big Rabbit", "Gizmo", 585 initHiScores(AI_NAMES); 1330 p2name = AI_NAMES[score2];
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