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Searched refs:AI_NAMES (Results 1 – 4 of 4) sorted by relevance

/dports/games/powder/powder118_src/
H A Dcreature.h387 AI_NAMES getAI() const in getAI()
388 { return (AI_NAMES) glb_mobdefs[myDefinition].ai; } in getAI()
/dports/games/flobopuyo/flobopuyo-0.20/
H A DPuyoStarter.cpp691 extern char *AI_NAMES[]; in run()
692 sprintf(level, "Stage %d... Vs %s", score2+1, AI_NAMES[score2]); in run()
H A DPuyoCommander.cpp104 char *AI_NAMES[] = { "Fanzy", "Garou", "Big Rabbit", "Gizmo", variable
589 initHiScores(AI_NAMES); in PuyoCommander()
1311 p2name = AI_NAMES[score2]; in startSingleGameLoop()
H A DPuyoCommander.cpp.actual104 char *AI_NAMES[] = { "Fanzy", "Garou", "Big Rabbit", "Gizmo",
585 initHiScores(AI_NAMES);
1330 p2name = AI_NAMES[score2];