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Searched refs:AI_SFX_PRIORITY_2 (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dai.cpp1245 aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1253 aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1262 aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1266 aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1271 aiPlay3DSound(pSprite, 1402, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1286 aiPlay3DSound(pSprite, 1302, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1297 aiPlay3DSound(pSprite, 1902, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1301 aiPlay3DSound(pSprite, 2102, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1305 aiPlay3DSound(pSprite, 2002, AI_SFX_PRIORITY_2, -1); in RecoilDude()
1309 aiPlay3DSound(pSprite, 1502, AI_SFX_PRIORITY_2, -1); in RecoilDude()
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H A Dai.h47 AI_SFX_PRIORITY_2, enumerator
H A Daiunicult.cpp1173 else if (sndInfo->aiPlaySound) aiPlay3DSound(pSprite, sndId, AI_SFX_PRIORITY_2, -1); in playGenDudeSound()