Searched refs:AI_SFX_PRIORITY_2 (Results 1 – 3 of 3) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | ai.cpp | 1245 aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1253 aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1262 aiPlay3DSound(pSprite, 1106, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1266 aiPlay3DSound(pSprite, 1202, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1271 aiPlay3DSound(pSprite, 1402, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1286 aiPlay3DSound(pSprite, 1302, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1297 aiPlay3DSound(pSprite, 1902, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1301 aiPlay3DSound(pSprite, 2102, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1305 aiPlay3DSound(pSprite, 2002, AI_SFX_PRIORITY_2, -1); in RecoilDude() 1309 aiPlay3DSound(pSprite, 1502, AI_SFX_PRIORITY_2, -1); in RecoilDude() [all …]
|
H A D | ai.h | 47 AI_SFX_PRIORITY_2, enumerator
|
H A D | aiunicult.cpp | 1173 else if (sndInfo->aiPlaySound) aiPlay3DSound(pSprite, sndId, AI_SFX_PRIORITY_2, -1); in playGenDudeSound()
|