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Searched refs:AK_8 (Results 1 – 19 of 19) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/libretro/
H A Dlibretro-keymap.h41 AK_8, /* SDLK_8 = 56 */
H A Dvkbd_def.h36 { "8" ,"*" ,AK_8 },
/dports/emulators/uae/uae-0.8.29/src/include/
H A Dkeyboard.h50 #define AK_8 0x08 macro
H A Dinputevents.def216 DEFEVENT(KEY_8,"8",AM_K,0,0,AK_8)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dkeyboard.h50 #define AK_8 0x08 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dkeyboard.h53 #define AK_8 0x08 macro
/dports/emulators/uae/uae-0.8.29/src/od-dos/misc/
H A Dhandlers.c70 …AK_7, AK_8, AK_9, AK_0, AK_MINUS, AK_EQUAL, AK_BS, …
/dports/emulators/uae/uae-0.8.29/src/
H A Dsdlkeys.c61 case SDLK_8: return AK_8; in kc_decode()
H A Dx11keys.c60 case XK_8: return AK_8; in kc_decode()
H A Drpc.c112 AK_Q, AK_3, AK_4, AK_5, AK_F4, AK_8, AK_F7, AK_MINUS, //16
H A Dsvga.c333 case SCODE_8: return AK_8; in scancode2amiga()
H A DNeXTwin.m540 case '8':case '*': return AK_8;
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys.c62 case SDLK_8: return AK_8; in kc_decode()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-x11/
H A Dx11keys.c135 case XK_8: return AK_8; in kc_decode()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-svga/
H A Dsvga.c318 case SCODE_8: return AK_8; in scancode2amiga()
/dports/emulators/uae/uae-0.8.29/src/od-beos/
H A Dbeos.cpp80 AK_7, AK_8, AK_9, AK_0, AK_MINUS, AK_EQUAL, AK_BS, AK_HELP,
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dinputevents.def257 DEFEVENT(KEY_8,_T("8"),AM_K,0,0,AK_8)
/dports/emulators/uae/uae-0.8.29/src/od-macos/
H A Dmac.c519 case k8KeyMap: return AK_8; in kc_decode()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dinputevents.def257 DEFEVENT(KEY_8,_T("8"),AM_K,0,0,AK_8)