/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys.c | 141 case SDLK_q: return AK_A; in decode_fr() 168 case SDLK_a: return AK_A; in decode_us() 195 case SDLK_a: return AK_A; in decode_de() 233 case SDLK_a: return AK_A; in decode_dk() 264 case SDLK_a: return AK_A; in decode_se() 295 case SDLK_a: return AK_A; in decode_it() 325 case SDLK_a: return AK_A; in decode_es() 353 case SDLK_a: return AK_A; in decode_fi() 392 case SDLK_a: return AK_A; in decode_tr()
|
H A D | sdlkeys_dik.c | 359 case SDLK_a: return AK_A; in decode_dik_fi()
|
/dports/emulators/uae/uae-0.8.29/src/ |
H A D | sdlkeys.c | 140 case SDLK_q: return AK_A; in decode_fr() 167 case SDLK_a: return AK_A; in decode_us() 194 case SDLK_a: return AK_A; in decode_de() 232 case SDLK_a: return AK_A; in decode_dk() 263 case SDLK_a: return AK_A; in decode_se() 294 case SDLK_a: return AK_A; in decode_it() 324 case SDLK_a: return AK_A; in decode_es()
|
H A D | x11keys.c | 151 case XK_Q: case XK_q: return AK_A; in decode_fr() 200 case XK_A: case XK_a: return AK_A; in decode_us() 227 case XK_A: case XK_a: return AK_A; in decode_de() 254 case XK_A: case XK_a: return AK_A; in decode_dk() 283 case XK_A: case XK_a: return AK_A; in decode_se() 311 case XK_A: case XK_a: return AK_A; in decode_it() 338 case XK_A: case XK_a: return AK_A; in decode_es()
|
H A D | keybuf.c | 127 case AK_A: fs = 1; fs_xa2[4] = b; break; in record_key()
|
H A D | rpc.c | 118 AK_CAPSLOCK, AK_A, AK_X, AK_F, AK_Y, AK_J, AK_K, 255, //64
|
H A D | svga.c | 298 case SCODE_A: return AK_A; in scancode2amiga()
|
H A D | NeXTwin.m | 505 case 'a': case 'A': return AK_A;
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-x11/ |
H A D | x11keys.c | 226 case XK_Q: case XK_q: return AK_A; in decode_fr() 275 case XK_A: case XK_a: return AK_A; in decode_us() 302 case XK_A: case XK_a: return AK_A; in decode_de() 329 case XK_A: case XK_a: return AK_A; in decode_dk() 358 case XK_A: case XK_a: return AK_A; in decode_se() 386 case XK_A: case XK_a: return AK_A; in decode_it() 413 case XK_A: case XK_a: return AK_A; in decode_es() 444 case XK_a: return AK_A; in decode_tr()
|
/dports/games/libretro-uae/libretro-uae-8333daa/libretro/ |
H A D | vkbd_def.h | 55 { "a" ,"A" ,AK_A }, 148 { "a" ,"A" ,AK_A },
|
H A D | libretro-keymap.h | 60 /*A*/AK_A,
|
/dports/emulators/uae/uae-0.8.29/src/include/ |
H A D | keyboard.h | 15 #define AK_A 0x20 macro
|
H A D | inputevents.def | 160 DEFEVENT(KEY_A,"A",AM_K,0,0,AK_A)
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | keyboard.h | 15 #define AK_A 0x20 macro
|
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | keyboard.h | 18 #define AK_A 0x20 macro
|
/dports/emulators/uae/uae-0.8.29/src/od-dos/misc/ |
H A D | handlers.c | 72 …AK_O, AK_P, AK_LBRACKET, AK_RBRACKET, AK_RET, AK_CTRL, AK_A, …
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-svga/ |
H A D | svga.c | 283 case SCODE_A: return AK_A; in scancode2amiga()
|
/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | beos.cpp | 86 AK_NP8, AK_NP9, AK_NPADD, AK_CAPSLOCK, AK_A, AK_S, AK_D, AK_F,
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | inputevents.def | 199 DEFEVENT(KEY_A,_T("A"),AM_K,0,0,AK_A)
|
/dports/emulators/uae/uae-0.8.29/src/od-macos/ |
H A D | mac.c | 486 case kAKeyMap: return AK_A; in kc_decode()
|
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-amigaos/ |
H A D | ami-win.c | 211 { MAKE_HOTKEYSEQ (AK_CTRL, AK_LALT, AK_A, -1, INPUTEVENT_SPC_SWITCHINTERPOL) },
|
/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | inputevents.def | 199 DEFEVENT(KEY_A,_T("A"),AM_K,0,0,AK_A)
|