/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys.c | 139 case SDLK_a: return AK_Q; in decode_fr() 170 case SDLK_q: return AK_Q; in decode_us() 197 case SDLK_q: return AK_Q; in decode_de() 235 case SDLK_q: return AK_Q; in decode_dk() 266 case SDLK_q: return AK_Q; in decode_se() 297 case SDLK_q: return AK_Q; in decode_it() 327 case SDLK_q: return AK_Q; in decode_es() 355 case SDLK_q: return AK_Q; in decode_fi() 394 case SDLK_q: return AK_Q; in decode_tr()
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H A D | sdlkeys_dik.c | 361 case SDLK_q: return AK_Q; in decode_dik_fi()
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | sdlkeys.c | 138 case SDLK_a: return AK_Q; in decode_fr() 169 case SDLK_q: return AK_Q; in decode_us() 196 case SDLK_q: return AK_Q; in decode_de() 234 case SDLK_q: return AK_Q; in decode_dk() 265 case SDLK_q: return AK_Q; in decode_se() 296 case SDLK_q: return AK_Q; in decode_it() 326 case SDLK_q: return AK_Q; in decode_es()
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H A D | x11keys.c | 149 case XK_A: case XK_a: return AK_Q; in decode_fr() 202 case XK_Q: case XK_q: return AK_Q; in decode_us() 229 case XK_Q: case XK_q: return AK_Q; in decode_de() 256 case XK_Q: case XK_q: return AK_Q; in decode_dk() 285 case XK_Q: case XK_q: return AK_Q; in decode_se() 313 case XK_Q: case XK_q: return AK_Q; in decode_it() 340 case XK_Q: case XK_q: return AK_Q; in decode_es()
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H A D | keybuf.c | 129 case AK_Q: fs = 1; fs_xa2[6] = b; break; in record_key()
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H A D | rpc.c | 112 AK_Q, AK_3, AK_4, AK_5, AK_F4, AK_8, AK_F7, AK_MINUS, //16
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H A D | svga.c | 314 case SCODE_Q: return AK_Q; in scancode2amiga()
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H A D | NeXTwin.m | 521 case 'Q': case 'q': return AK_Q;
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-x11/ |
H A D | x11keys.c | 224 case XK_A: case XK_a: return AK_Q; in decode_fr() 277 case XK_Q: case XK_q: return AK_Q; in decode_us() 304 case XK_Q: case XK_q: return AK_Q; in decode_de() 331 case XK_Q: case XK_q: return AK_Q; in decode_dk() 360 case XK_Q: case XK_q: return AK_Q; in decode_se() 388 case XK_Q: case XK_q: return AK_Q; in decode_it() 415 case XK_Q: case XK_q: return AK_Q; in decode_es() 446 case XK_q: return AK_Q; in decode_tr()
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/dports/games/libretro-uae/libretro-uae-8333daa/libretro/ |
H A D | vkbd_def.h | 42 { "q" ,"Q" ,AK_Q }, 135 { "q" ,"Q" ,AK_Q },
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H A D | libretro-keymap.h | 76 /*Q*/AK_Q,
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/dports/emulators/uae/uae-0.8.29/src/include/ |
H A D | keyboard.h | 31 #define AK_Q 0x10 macro
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H A D | inputevents.def | 176 DEFEVENT(KEY_Q,"Q",AM_K,0,0,AK_Q)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | keyboard.h | 31 #define AK_Q 0x10 macro
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | keyboard.h | 34 #define AK_Q 0x10 macro
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/dports/emulators/uae/uae-0.8.29/src/od-dos/misc/ |
H A D | handlers.c | 71 …AK_Q, AK_W, AK_E, AK_R, AK_T, AK_Y, AK_U, …
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-svga/ |
H A D | svga.c | 299 case SCODE_Q: return AK_Q; in scancode2amiga()
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/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | beos.cpp | 82 AK_NPLPAREN, AK_NPRPAREN, -1, AK_NPDIV, AK_NPMUL, AK_NPSUB, AK_TAB, AK_Q,
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | inputevents.def | 215 DEFEVENT(KEY_Q,_T("Q"),AM_K,0,0,AK_Q)
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/dports/emulators/uae/uae-0.8.29/src/od-macos/ |
H A D | mac.c | 502 case kQKeyMap: return AK_Q; in kc_decode()
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-amigaos/ |
H A D | ami-win.c | 203 { MAKE_HOTKEYSEQ (AK_CTRL, AK_LALT, AK_Q, -1, INPUTEVENT_SPC_QUIT) },
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | inputevents.def | 215 DEFEVENT(KEY_Q,_T("Q"),AM_K,0,0,AK_Q)
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