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Searched refs:AK_RCTRL (Results 1 – 21 of 21) sorted by relevance

/dports/emulators/uae/uae-0.8.29/src/od-win32/
H A Dkeyboard.c35 static int keystate[AK_RCTRL+1];
198 return scancode & KF_EXTENDED ? AK_RCTRL : AK_CTRL; in scancode2amiga()
479 if( akey > AK_RCTRL ) in my_kbd_handler()
491 …if( (keystate[AK_CTRL] || keystate[AK_RCTRL] ) && keystate[AK_LAMI] && keystate[AK_RAMI])uae_rese… in my_kbd_handler()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dkeybuf.cpp69 if ((kc >> 1) == AK_RCTRL) { in record_key_direct()
70 kc ^= AK_RCTRL << 1; in record_key_direct()
H A Dinputdevice.cpp3692 } else if ((keybuf[AK_CTRL] || keybuf[AK_RCTRL]) && keybuf[AK_LAMI] && keybuf[AK_RAMI]) { in inputdevice_do_keyboard()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dkeybuf.c72 if ((kc >> 1) == AK_RCTRL) { in record_key_direct()
73 kc ^= AK_RCTRL << 1; in record_key_direct()
H A Dinputdevice.c2691 } else if ((keybuf[AK_CTRL] || keybuf[AK_RCTRL]) && keybuf[AK_LAMI] && keybuf[AK_RAMI]) { in inputdevice_do_keyboard()
H A DChangeLog931 New extra keycode AK_RCTRL. Handle multiple joysticks & different key
/dports/emulators/uae/uae-0.8.29/src/
H A Dkeybuf.c96 case AK_RCTRL: case AK_RALT: fs = 1; fs_ck[4] = b; break; in record_key()
140 if ((kc >> 1) == AK_RCTRL) { in record_key()
141 kc ^= AK_RCTRL << 1; in record_key()
H A Dsvga.c367 case SCODE_RCONTROL: return AK_RCTRL; in scancode2amiga()
440 if ((keystate[AK_CTRL] || keystate[AK_RCTRL]) && keystate[AK_LAMI] && keystate[AK_RAMI]) in my_kbd_handler()
H A Dsdlkeys.c95 case SDLK_RCTRL: return AK_RCTRL; in kc_decode()
H A Dx11keys.c109 case XK_Control_R: return AK_RCTRL; in kc_decode()
H A Dinputdevice.c1045 …if (((keybuf[AK_CTRL] || keybuf[AK_RCTRL]) && keybuf[AK_LAMI] && keybuf[AK_RAMI]) || key == AK_RES… in inputdevice_do_keyboard()
H A DChangeLog1126 New extra keycode AK_RCTRL. Handle multiple joysticks & different key
/dports/games/libretro-uae/libretro-uae-8333daa/libretro/
H A Dlibretro-keymap.h148 AK_RCTRL, /* SDLK_RCTRL = 305 */
/dports/emulators/uae/uae-0.8.29/src/include/
H A Dkeyboard.h13 #define AK_RCTRL 0x7f macro
H A Dinputevents.def140 DEFEVENT(KEY_CTRL_RIGHT,"Right CTRL",AM_K,0,0,AK_RCTRL)
/dports/emulators/uae/uae-0.8.29/src/od-dos/misc/
H A Dhandlers.c81 …-1, AK_RCTRL, AK_SaveScreen1, AK_SaveScreen2, AK_RALT, -1, AK_Options, A…
239 (KeyState[AK_RCTRL] && KeyState[AK_LAMI] && KeyState[AK_RAMI])) in KeyboardHandler()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dkeyboard.h13 #define AK_RCTRL 0x7f macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dkeyboard.h16 #define AK_RCTRL 0x7f macro
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-svga/
H A Dsvga.c352 case SCODE_RCONTROL: return AK_RCTRL; in scancode2amiga()
425 if ((keystate[AK_CTRL] || keystate[AK_RCTRL]) && keystate[AK_LAMI] && keystate[AK_RAMI]) in my_kbd_handlerx()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys.c96 case SDLK_RCTRL: return AK_RCTRL; in kc_decode()
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-x11/
H A Dx11keys.c184 case XK_Control_R: return AK_RCTRL; in kc_decode()