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Searched refs:AK_Y (Results 1 – 20 of 20) sorted by relevance

/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/
H A Dsdlkeys.c142 case SDLK_y: return AK_Y; in decode_fr()
171 case SDLK_y: return AK_Y; in decode_us()
200 case SDLK_z: return AK_Y; in decode_de()
237 case SDLK_y: return AK_Y; in decode_dk()
268 case SDLK_y: return AK_Y; in decode_se()
299 case SDLK_y: return AK_Y; in decode_it()
329 case SDLK_y: return AK_Y; in decode_es()
357 case SDLK_y: return AK_Y; in decode_fi()
395 case SDLK_y: return AK_Y; in decode_tr()
H A Dsdlkeys_dik.c363 case SDLK_y: return AK_Y; in decode_dik_fi()
/dports/emulators/uae/uae-0.8.29/src/
H A Dsdlkeys.c141 case SDLK_y: return AK_Y; in decode_fr()
170 case SDLK_y: return AK_Y; in decode_us()
199 case SDLK_z: return AK_Y; in decode_de()
236 case SDLK_y: return AK_Y; in decode_dk()
267 case SDLK_y: return AK_Y; in decode_se()
298 case SDLK_y: return AK_Y; in decode_it()
328 case SDLK_y: return AK_Y; in decode_es()
H A Dx11keys.c152 case XK_Y: case XK_y: return AK_Y; in decode_fr()
203 case XK_Y: case XK_y: return AK_Y; in decode_us()
232 case XK_Z: case XK_z: return AK_Y; in decode_de()
258 case XK_Y: case XK_y: return AK_Y; in decode_dk()
287 case XK_Y: case XK_y: return AK_Y; in decode_se()
315 case XK_Y: case XK_y: return AK_Y; in decode_it()
342 case XK_Y: case XK_y: return AK_Y; in decode_es()
H A Drpc.c118 AK_CAPSLOCK, AK_A, AK_X, AK_F, AK_Y, AK_J, AK_K, 255, //64
H A Dsvga.c322 case SCODE_Y: return AK_Y; in scancode2amiga()
H A DNeXTwin.m529 case 'Y': case 'y': return AK_Y;
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-x11/
H A Dx11keys.c227 case XK_Y: case XK_y: return AK_Y; in decode_fr()
278 case XK_Y: case XK_y: return AK_Y; in decode_us()
307 case XK_Z: case XK_z: return AK_Y; in decode_de()
333 case XK_Y: case XK_y: return AK_Y; in decode_dk()
362 case XK_Y: case XK_y: return AK_Y; in decode_se()
390 case XK_Y: case XK_y: return AK_Y; in decode_it()
417 case XK_Y: case XK_y: return AK_Y; in decode_es()
447 case XK_y: return AK_Y; in decode_tr()
/dports/games/libretro-uae/libretro-uae-8333daa/libretro/
H A Dvkbd_def.h47 { "y" ,"Y" ,AK_Y },
140 { "y" ,"Y" ,AK_Y },
H A Dlibretro-keymap.h84 /*Y*/AK_Y,
/dports/emulators/uae/uae-0.8.29/src/include/
H A Dkeyboard.h39 #define AK_Y 0x15 macro
H A Dinputevents.def184 DEFEVENT(KEY_Y,"Y",AM_K,0,0,AK_Y)
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/
H A Dkeyboard.h39 #define AK_Y 0x15 macro
/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/
H A Dkeyboard.h42 #define AK_Y 0x15 macro
/dports/emulators/uae/uae-0.8.29/src/od-dos/misc/
H A Dhandlers.c71 …AK_Q, AK_W, AK_E, AK_R, AK_T, AK_Y, AK_U, …
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-svga/
H A Dsvga.c307 case SCODE_Y: return AK_Y; in scancode2amiga()
/dports/emulators/uae/uae-0.8.29/src/od-beos/
H A Dbeos.cpp83 AK_W, AK_E, AK_R, AK_T, AK_Y, AK_U, AK_I, AK_O,
/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/
H A Dinputevents.def223 DEFEVENT(KEY_Y,_T("Y"),AM_K,0,0,AK_Y)
/dports/emulators/uae/uae-0.8.29/src/od-macos/
H A Dmac.c572 case kYKeyMap: return AK_Y; in decode_us()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/
H A Dinputevents.def223 DEFEVENT(KEY_Y,_T("Y"),AM_K,0,0,AK_Y)