/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys.c | 142 case SDLK_y: return AK_Y; in decode_fr() 171 case SDLK_y: return AK_Y; in decode_us() 200 case SDLK_z: return AK_Y; in decode_de() 237 case SDLK_y: return AK_Y; in decode_dk() 268 case SDLK_y: return AK_Y; in decode_se() 299 case SDLK_y: return AK_Y; in decode_it() 329 case SDLK_y: return AK_Y; in decode_es() 357 case SDLK_y: return AK_Y; in decode_fi() 395 case SDLK_y: return AK_Y; in decode_tr()
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H A D | sdlkeys_dik.c | 363 case SDLK_y: return AK_Y; in decode_dik_fi()
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | sdlkeys.c | 141 case SDLK_y: return AK_Y; in decode_fr() 170 case SDLK_y: return AK_Y; in decode_us() 199 case SDLK_z: return AK_Y; in decode_de() 236 case SDLK_y: return AK_Y; in decode_dk() 267 case SDLK_y: return AK_Y; in decode_se() 298 case SDLK_y: return AK_Y; in decode_it() 328 case SDLK_y: return AK_Y; in decode_es()
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H A D | x11keys.c | 152 case XK_Y: case XK_y: return AK_Y; in decode_fr() 203 case XK_Y: case XK_y: return AK_Y; in decode_us() 232 case XK_Z: case XK_z: return AK_Y; in decode_de() 258 case XK_Y: case XK_y: return AK_Y; in decode_dk() 287 case XK_Y: case XK_y: return AK_Y; in decode_se() 315 case XK_Y: case XK_y: return AK_Y; in decode_it() 342 case XK_Y: case XK_y: return AK_Y; in decode_es()
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H A D | rpc.c | 118 AK_CAPSLOCK, AK_A, AK_X, AK_F, AK_Y, AK_J, AK_K, 255, //64
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H A D | svga.c | 322 case SCODE_Y: return AK_Y; in scancode2amiga()
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H A D | NeXTwin.m | 529 case 'Y': case 'y': return AK_Y;
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-x11/ |
H A D | x11keys.c | 227 case XK_Y: case XK_y: return AK_Y; in decode_fr() 278 case XK_Y: case XK_y: return AK_Y; in decode_us() 307 case XK_Z: case XK_z: return AK_Y; in decode_de() 333 case XK_Y: case XK_y: return AK_Y; in decode_dk() 362 case XK_Y: case XK_y: return AK_Y; in decode_se() 390 case XK_Y: case XK_y: return AK_Y; in decode_it() 417 case XK_Y: case XK_y: return AK_Y; in decode_es() 447 case XK_y: return AK_Y; in decode_tr()
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/dports/games/libretro-uae/libretro-uae-8333daa/libretro/ |
H A D | vkbd_def.h | 47 { "y" ,"Y" ,AK_Y }, 140 { "y" ,"Y" ,AK_Y },
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H A D | libretro-keymap.h | 84 /*Y*/AK_Y,
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/dports/emulators/uae/uae-0.8.29/src/include/ |
H A D | keyboard.h | 39 #define AK_Y 0x15 macro
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H A D | inputevents.def | 184 DEFEVENT(KEY_Y,"Y",AM_K,0,0,AK_Y)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | keyboard.h | 39 #define AK_Y 0x15 macro
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | keyboard.h | 42 #define AK_Y 0x15 macro
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/dports/emulators/uae/uae-0.8.29/src/od-dos/misc/ |
H A D | handlers.c | 71 …AK_Q, AK_W, AK_E, AK_R, AK_T, AK_Y, AK_U, …
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-svga/ |
H A D | svga.c | 307 case SCODE_Y: return AK_Y; in scancode2amiga()
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/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | beos.cpp | 83 AK_W, AK_E, AK_R, AK_T, AK_Y, AK_U, AK_I, AK_O,
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | inputevents.def | 223 DEFEVENT(KEY_Y,_T("Y"),AM_K,0,0,AK_Y)
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/dports/emulators/uae/uae-0.8.29/src/od-macos/ |
H A D | mac.c | 572 case kYKeyMap: return AK_Y; in decode_us()
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | inputevents.def | 223 DEFEVENT(KEY_Y,_T("Y"),AM_K,0,0,AK_Y)
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