/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-sdl/ |
H A D | sdlkeys.c | 143 case SDLK_w: return AK_Z; in decode_fr() 173 case SDLK_z: return AK_Z; in decode_us() 199 case SDLK_y: return AK_Z; in decode_de() 238 case SDLK_z: return AK_Z; in decode_dk() 269 case SDLK_z: return AK_Z; in decode_se() 300 case SDLK_z: return AK_Z; in decode_it() 330 case SDLK_z: return AK_Z; in decode_es() 358 case SDLK_z: return AK_Z; in decode_fi() 397 case SDLK_z: return AK_Z; in decode_tr()
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H A D | sdlkeys_dik.c | 364 case SDLK_z: return AK_Z; in decode_dik_fi()
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | sdlkeys.c | 142 case SDLK_w: return AK_Z; in decode_fr() 172 case SDLK_z: return AK_Z; in decode_us() 198 case SDLK_y: return AK_Z; in decode_de() 237 case SDLK_z: return AK_Z; in decode_dk() 268 case SDLK_z: return AK_Z; in decode_se() 299 case SDLK_z: return AK_Z; in decode_it() 329 case SDLK_z: return AK_Z; in decode_es()
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H A D | x11keys.c | 153 case XK_W: case XK_w: return AK_Z; in decode_fr() 205 case XK_Z: case XK_z: return AK_Z; in decode_us() 231 case XK_Y: case XK_y: return AK_Z; in decode_de() 259 case XK_Z: case XK_z: return AK_Z; in decode_dk() 288 case XK_Z: case XK_z: return AK_Z; in decode_se() 316 case XK_Z: case XK_z: return AK_Z; in decode_it() 343 case XK_Z: case XK_z: return AK_Z; in decode_es()
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H A D | keybuf.c | 164 if (k == AK_Z) in record_key()
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H A D | rpc.c | 122 AK_TAB, AK_Z, AK_SPC, AK_V, AK_B, AK_M,AK_COMMA, AK_PERIOD, //96
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H A D | svga.c | 323 case SCODE_Z: return AK_Z; in scancode2amiga()
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H A D | NeXTwin.m | 530 case 'Z': case 'z': return AK_Z;
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-x11/ |
H A D | x11keys.c | 228 case XK_W: case XK_w: return AK_Z; in decode_fr() 280 case XK_Z: case XK_z: return AK_Z; in decode_us() 306 case XK_Y: case XK_y: return AK_Z; in decode_de() 334 case XK_Z: case XK_z: return AK_Z; in decode_dk() 363 case XK_Z: case XK_z: return AK_Z; in decode_se() 391 case XK_Z: case XK_z: return AK_Z; in decode_it() 418 case XK_Z: case XK_z: return AK_Z; in decode_es() 449 case XK_z: return AK_Z; in decode_tr()
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/dports/games/libretro-uae/libretro-uae-8333daa/libretro/ |
H A D | vkbd_def.h | 68 { "z" ,"Z" ,AK_Z }, 161 { "z" ,"Z" ,AK_Z },
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H A D | libretro-keymap.h | 85 /*Z*/AK_Z,
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/dports/emulators/uae/uae-0.8.29/src/include/ |
H A D | keyboard.h | 40 #define AK_Z 0x31 macro
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H A D | inputevents.def | 185 DEFEVENT(KEY_Z,"Z",AM_K,0,0,AK_Z)
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/include/ |
H A D | keyboard.h | 40 #define AK_Z 0x31 macro
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/include/ |
H A D | keyboard.h | 43 #define AK_Z 0x31 macro
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/dports/emulators/uae/uae-0.8.29/src/od-dos/misc/ |
H A D | handlers.c | 74 …AK_QUOTE, AK_NUMBERSIGN, AK_LSH, AK_LTGT, AK_Z, AK_X, AK_C, …
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/gfx-svga/ |
H A D | svga.c | 308 case SCODE_Z: return AK_Z; in scancode2amiga()
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/dports/emulators/uae/uae-0.8.29/src/od-beos/ |
H A D | beos.cpp | 89 AK_NP4, AK_NP5, AK_NP6, AK_LSH, AK_Z, AK_X, AK_C, AK_V,
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/dports/games/libretro-uae/libretro-uae-8333daa/sources/src/ |
H A D | inputevents.def | 224 DEFEVENT(KEY_Z,_T("Z"),AM_K,0,0,AK_Z)
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/dports/emulators/uae/uae-0.8.29/src/od-macos/ |
H A D | mac.c | 573 case kZKeyMap: return AK_Z; in decode_us()
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/dports/emulators/fs-uae/fs-uae-3.1.35/src/ |
H A D | inputevents.def | 224 DEFEVENT(KEY_Z,_T("Z"),AM_K,0,0,AK_Z)
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