Searched refs:ALIEN_WARP_ACCEL (Results 1 – 2 of 2) sorted by relevance
91 #define ALIEN_WARP_ACCEL (game.difficulty == DIFFICULTY_ORIGINAL ? -15: -0.5) macro
1129 LIMIT_ADD(aliens[i].dx, ALIEN_WARP_ACCEL, ALIEN_WARP_SPEED, 0); in game_doAliens()