Searched refs:AL_4_yPos (Results 1 – 2 of 2) sorted by relevance
2952 #define AL_4_yPos L0127_i_Multiple in drawObjectsCreaturesProjectilesExplosions() macro3572 AL_4_yPos = coordinateSet[1]; in drawObjectsCreaturesProjectilesExplosions()3573 AL_4_yPos += shiftSets[AL_8_shiftSetIndex][getVerticalOffsetM23(creatureAspectInt)]; in drawObjectsCreaturesProjectilesExplosions()3574 boxByteGreen._rect.bottom = MIN(AL_4_yPos, (int16)135); in drawObjectsCreaturesProjectilesExplosions()3575 boxByteGreen._rect.top = MAX(0, AL_4_yPos - (heightRedEagle - 1)); in drawObjectsCreaturesProjectilesExplosions()3840 … AL_4_yPos = MAX(0, explosionCoordinates[1] - (heightRedEagle >> 1) + !(heightRedEagle & 0x0001)); in drawObjectsCreaturesProjectilesExplosions()3841 if (AL_4_yPos >= 136) in drawObjectsCreaturesProjectilesExplosions()3843 boxByteGreen._rect.top = AL_4_yPos; in drawObjectsCreaturesProjectilesExplosions()