Home
last modified time | relevance | path

Searched refs:AL_LINEAR_DISTANCE_CLAMPED (Results 1 – 25 of 40) sorted by relevance

12

/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/ioquake3/ioquake3-1.36/code/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/evq3/evq3/code/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/AL/
H A Daltypes.h348 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/openal/
H A DAL11.java78 public static final int AL_LINEAR_DISTANCE_CLAMPED = 0xD004; field
/dports/devel/love08/love-0.8.0/src/modules/audio/openal/
H A DAudio.cpp299 alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); in setDistanceModel()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/audio/
H A Daudioworker.cpp46 alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); in init()
/dports/devel/love10/love-0.10.2/src/modules/audio/openal/
H A DAudio.cpp340 alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); in setDistanceModel()
/dports/audio/openal-soft/openal-soft-1.21.1/al/
H A Dstate.cpp106 case AL_LINEAR_DISTANCE_CLAMPED: return al::make_optional(DistanceModel::LinearClamped); in DistanceModelFromALenum()
120 case DistanceModel::LinearClamped: return AL_LINEAR_DISTANCE_CLAMPED; in ALenumFromDistanceModel()
/dports/games/supertux2/SuperTux-v0.6.3-Source/mk/emscripten/AL/
H A Dal.h42 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/AL/
H A Dal.h42 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/audio/py-al/PyAL-0.1.0/openal/
H A Dal.py131 AL_LINEAR_DISTANCE_CLAMPED = 0xD004
/dports/audio/lewton/lewton-0.10.2/cargo-crates/alto-3.0.4/src/al/
H A Dmod.rs400 sys::AL_LINEAR_DISTANCE_CLAMPED => DistanceModel::LinearClamped, in distance_model()
415 DistanceModel::LinearClamped => sys::AL_LINEAR_DISTANCE_CLAMPED, in set_distance_model()
1163 sys::AL_LINEAR_DISTANCE_CLAMPED => DistanceModel::LinearClamped, in distance_model()
1179 DistanceModel::LinearClamped => sys::AL_LINEAR_DISTANCE_CLAMPED, in set_distance_model()
/dports/graphics/blender/blender-2.91.0/extern/audaspace/plugins/openal/
H A DOpenALDevice.cpp1491 case AL_LINEAR_DISTANCE_CLAMPED: in getDistanceModel()
1518 alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); in setDistanceModel()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/sound/oalsound/
H A Dalsound.cpp80 alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); in Create()
/dports/devel/love/love-11.3/src/modules/audio/openal/
H A DAudio.cpp393 alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); in setDistanceModel()
/dports/audio/lewton/lewton-0.10.2/cargo-crates/al-sys-0.6.1/src/
H A Dal.rs70 pub const AL_LINEAR_DISTANCE_CLAMPED: ::std::os::raw::c_int = 53252; const
/dports/games/py-fife/fifengine-0.4.2/engine/core/audio/
H A Dsoundmanager.cpp227 alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); in setDistanceModel()
/dports/games/iortcw/iortcw-1.51c/SP/code/AL/
H A Dal.h448 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/AL/
H A Dal.h363 #define AL_LINEAR_DISTANCE_CLAMPED 0xD004 macro

12