/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | GameInitDispose.cpp | 197 alSourcei(gSourceID[visionsound], AL_LOOPING, 1); in LoadSounds() 201 alSourcei(gSourceID[soulinsound], AL_LOOPING, 0); in LoadSounds() 223 alSourcei(gSourceID[riflesound], AL_LOOPING, 0); in LoadSounds() 252 alSourcei(gSourceID[reloadsound], AL_LOOPING, 0); in LoadSounds() 256 alSourcei(gSourceID[clicksound], AL_LOOPING, 0); in LoadSounds() 280 alSourcei(gSourceID[bouncesound], AL_LOOPING, 0); in LoadSounds() 296 alSourcei(gSourceID[rainsound], AL_LOOPING, 1); in LoadSounds() 300 alSourcei(gSourceID[losesound], AL_LOOPING, 0); in LoadSounds() 316 alSourcei(gSourceID[knifesong], AL_LOOPING, 1); in LoadSounds() 324 alSourcei(gSourceID[zombiesong], AL_LOOPING, 1); in LoadSounds() [all …]
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/ |
H A D | soundobj.cpp | 61 {alSourcei(m_Source, AL_LOOPING, AL_TRUE);} in CSoundObj() 63 {alSourcei(m_Source, AL_LOOPING, AL_FALSE);} in CSoundObj() 225 alSourcei(m_Source, AL_LOOPING, AL_FALSE); in playOnce()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/audio/ |
H A D | openalsource.cpp | 39 alSourcei(m_handle, AL_LOOPING, AL_FALSE); in OpenALSource() 66 alSourcei(m_handle, AL_LOOPING, loop); in play()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Audio/ |
H A D | Sound.cpp | 111 alCheck(alSourcei(m_source, AL_LOOPING, loop)); in setLoop() 133 alCheck(alGetSourcei(m_source, AL_LOOPING, &loop)); in getLoop()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/soundmanager/items/ |
H A D | CSoundBase.cpp | 107 alSourcei(m_ALSource,AL_LOOPING,AL_FALSE); in InitOpenAL() 270 alSourcei(m_ALSource, AL_LOOPING, loops ? AL_TRUE : AL_FALSE); in SetLooping() 355 alSourcei(m_ALSource, AL_LOOPING, AL_FALSE); in Stop()
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/dports/games/excido/excido-0.1.5c/src/ |
H A D | SoundCore.cpp | 205 alSourcei(neweffect.alid,AL_LOOPING,AL_TRUE); in Play() 208 alSourcei(neweffect.alid,AL_LOOPING,AL_FALSE); in Play() 254 alSourcei(neweffect.alid,AL_LOOPING,AL_TRUE); in Play() 256 alSourcei(neweffect.alid,AL_LOOPING,AL_FALSE); in Play()
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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | AudioOpenAL.cpp | 313 alSourcei ( source[i], AL_LOOPING, AL_FALSE); in initSound() 326 alSourcei ( sourceExplosion[i], AL_LOOPING, AL_FALSE); in initSound() 339 alSourcei ( sourceExploPop[i], AL_LOOPING, AL_FALSE); in initSound() 445 alSourcei (source[MusicGame], AL_LOOPING, AL_TRUE); in setMusicMode() 457 alSourcei (source[MusicMenu], AL_LOOPING, AL_TRUE); in setMusicMode() 860 alSourcei ( source[MusicGame], AL_LOOPING, AL_TRUE); in setMusicIndex()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/audio/ |
H A D | sfx_openal.cpp | 115 alSourcei(m_sound_source, AL_LOOPING, m_loop ? AL_TRUE : AL_FALSE); in init() 259 alSourcei(m_sound_source, AL_LOOPING, status ? AL_TRUE : AL_FALSE); in reallySetLoop() 281 alSourcei(m_sound_source, AL_LOOPING, AL_FALSE); in reallyStopNow()
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/dports/audio/py-al/PyAL-0.1.0/doc/ |
H A D | openal.rst | 42 alSourcei(source, AL_LOOPING, 1); 73 al.alSourcei(source, al.AL_LOOPING, 1)
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/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | sampleio.cpp | 221 alSourcei(sources[i], AL_LOOPING, AL_TRUE); in psource() 223 alSourcei(sources[i], AL_LOOPING, AL_FALSE); in psource()
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/dports/games/scorched3d/scorched/src/client/sound/ |
H A D | SoundBufferStaticSourceInstance.cpp | 46 alSourcei(source_, AL_LOOPING, (repeat?AL_TRUE:AL_FALSE)); in play()
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/dports/games/atr3d/atr3d/ |
H A D | sound.cpp | 190 alSourcei(sounddesc[i], AL_LOOPING, AL_FALSE); in playwave() 234 alSourcei(loopsounddesc[i], AL_LOOPING, AL_TRUE); in playwaveinloop()
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/dports/net-im/qTox/qTox-1.17.4/src/audio/backend/ |
H A D | openal.cpp | 496 alSourcei(sourceId, AL_LOOPING, AL_FALSE); in playMono16Sound() 548 alSourcei(sourceId, AL_LOOPING, AL_FALSE); in playAudioBuffer() 777 alSourcei(sourceId, AL_LOOPING, AL_TRUE); in startLoop() 783 alSourcei(sourceId, AL_LOOPING, AL_FALSE); in stopLoop()
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/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/imports/audioengine/ |
H A D | qsoundsource_openal_p.cpp | 129 alGetSourcei(m_alSource, AL_LOOPING, &looping); in isLooping() 184 alSourcei(m_alSource, AL_LOOPING, looping ? AL_TRUE : AL_FALSE); in setLooping()
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/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/ |
H A D | audio_descriptor.cpp | 84 alSourcei(source, AL_LOOPING, AL_FALSE); in Reset() 450 alSourcei(_source->source, AL_LOOPING, AL_TRUE); in SetLooping() 452 alSourcei(_source->source, AL_LOOPING, AL_FALSE); in SetLooping() 753 alSourcei(_source->source, AL_LOOPING, AL_TRUE); in _SetSourceProperties()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/openal/ |
H A D | PositionTest.java | 205 alSourcei(soundSources.get(LEFT), AL_LOOPING, AL_TRUE); in setup() local 215 alSourcei(soundSources.get(CENTER), AL_LOOPING, AL_TRUE); in setup() local 225 alSourcei(soundSources.get(RIGHT), AL_LOOPING, AL_TRUE); in setup() local
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/dports/games/openjk/OpenJK-07675e2/codemp/client/OpenAL/ |
H A D | altypes.h | 135 #define AL_LOOPING 0x1007 macro
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/dports/games/openjk/OpenJK-07675e2/code/client/OpenAL/ |
H A D | altypes.h | 135 #define AL_LOOPING 0x1007 macro
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/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/ |
H A D | altypes.h | 129 #define AL_LOOPING 0x1007 macro
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/dports/games/ioquake3/ioquake3-1.36/code/AL/ |
H A D | altypes.h | 129 #define AL_LOOPING 0x1007 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/AL/ |
H A D | altypes.h | 129 #define AL_LOOPING 0x1007 macro
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/dports/games/evq3/evq3/code/AL/ |
H A D | altypes.h | 129 #define AL_LOOPING 0x1007 macro
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/dports/games/torcs/torcs-1.3.7/src/windows/include/AL/ |
H A D | altypes.h | 129 #define AL_LOOPING 0x1007 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/AL/ |
H A D | altypes.h | 129 #define AL_LOOPING 0x1007 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/AL/ |
H A D | altypes.h | 129 #define AL_LOOPING 0x1007 macro
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