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Searched refs:AL_LOOPING (Results 1 – 25 of 153) sorted by relevance

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/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameInitDispose.cpp197 alSourcei(gSourceID[visionsound], AL_LOOPING, 1); in LoadSounds()
201 alSourcei(gSourceID[soulinsound], AL_LOOPING, 0); in LoadSounds()
223 alSourcei(gSourceID[riflesound], AL_LOOPING, 0); in LoadSounds()
252 alSourcei(gSourceID[reloadsound], AL_LOOPING, 0); in LoadSounds()
256 alSourcei(gSourceID[clicksound], AL_LOOPING, 0); in LoadSounds()
280 alSourcei(gSourceID[bouncesound], AL_LOOPING, 0); in LoadSounds()
296 alSourcei(gSourceID[rainsound], AL_LOOPING, 1); in LoadSounds()
300 alSourcei(gSourceID[losesound], AL_LOOPING, 0); in LoadSounds()
316 alSourcei(gSourceID[knifesong], AL_LOOPING, 1); in LoadSounds()
324 alSourcei(gSourceID[zombiesong], AL_LOOPING, 1); in LoadSounds()
[all …]
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/
H A Dsoundobj.cpp61 {alSourcei(m_Source, AL_LOOPING, AL_TRUE);} in CSoundObj()
63 {alSourcei(m_Source, AL_LOOPING, AL_FALSE);} in CSoundObj()
225 alSourcei(m_Source, AL_LOOPING, AL_FALSE); in playOnce()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/audio/
H A Dopenalsource.cpp39 alSourcei(m_handle, AL_LOOPING, AL_FALSE); in OpenALSource()
66 alSourcei(m_handle, AL_LOOPING, loop); in play()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Audio/
H A DSound.cpp111 alCheck(alSourcei(m_source, AL_LOOPING, loop)); in setLoop()
133 alCheck(alGetSourcei(m_source, AL_LOOPING, &loop)); in getLoop()
/dports/games/0ad/0ad-0.0.23b-alpha/source/soundmanager/items/
H A DCSoundBase.cpp107 alSourcei(m_ALSource,AL_LOOPING,AL_FALSE); in InitOpenAL()
270 alSourcei(m_ALSource, AL_LOOPING, loops ? AL_TRUE : AL_FALSE); in SetLooping()
355 alSourcei(m_ALSource, AL_LOOPING, AL_FALSE); in Stop()
/dports/games/excido/excido-0.1.5c/src/
H A DSoundCore.cpp205 alSourcei(neweffect.alid,AL_LOOPING,AL_TRUE); in Play()
208 alSourcei(neweffect.alid,AL_LOOPING,AL_FALSE); in Play()
254 alSourcei(neweffect.alid,AL_LOOPING,AL_TRUE); in Play()
256 alSourcei(neweffect.alid,AL_LOOPING,AL_FALSE); in Play()
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DAudioOpenAL.cpp313 alSourcei ( source[i], AL_LOOPING, AL_FALSE); in initSound()
326 alSourcei ( sourceExplosion[i], AL_LOOPING, AL_FALSE); in initSound()
339 alSourcei ( sourceExploPop[i], AL_LOOPING, AL_FALSE); in initSound()
445 alSourcei (source[MusicGame], AL_LOOPING, AL_TRUE); in setMusicMode()
457 alSourcei (source[MusicMenu], AL_LOOPING, AL_TRUE); in setMusicMode()
860 alSourcei ( source[MusicGame], AL_LOOPING, AL_TRUE); in setMusicIndex()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/audio/
H A Dsfx_openal.cpp115 alSourcei(m_sound_source, AL_LOOPING, m_loop ? AL_TRUE : AL_FALSE); in init()
259 alSourcei(m_sound_source, AL_LOOPING, status ? AL_TRUE : AL_FALSE); in reallySetLoop()
281 alSourcei(m_sound_source, AL_LOOPING, AL_FALSE); in reallyStopNow()
/dports/audio/py-al/PyAL-0.1.0/doc/
H A Dopenal.rst42 alSourcei(source, AL_LOOPING, 1);
73 al.alSourcei(source, al.AL_LOOPING, 1)
/dports/games/apricots/apricots-0.2.6/apricots/
H A Dsampleio.cpp221 alSourcei(sources[i], AL_LOOPING, AL_TRUE); in psource()
223 alSourcei(sources[i], AL_LOOPING, AL_FALSE); in psource()
/dports/games/scorched3d/scorched/src/client/sound/
H A DSoundBufferStaticSourceInstance.cpp46 alSourcei(source_, AL_LOOPING, (repeat?AL_TRUE:AL_FALSE)); in play()
/dports/games/atr3d/atr3d/
H A Dsound.cpp190 alSourcei(sounddesc[i], AL_LOOPING, AL_FALSE); in playwave()
234 alSourcei(loopsounddesc[i], AL_LOOPING, AL_TRUE); in playwaveinloop()
/dports/net-im/qTox/qTox-1.17.4/src/audio/backend/
H A Dopenal.cpp496 alSourcei(sourceId, AL_LOOPING, AL_FALSE); in playMono16Sound()
548 alSourcei(sourceId, AL_LOOPING, AL_FALSE); in playAudioBuffer()
777 alSourcei(sourceId, AL_LOOPING, AL_TRUE); in startLoop()
783 alSourcei(sourceId, AL_LOOPING, AL_FALSE); in stopLoop()
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/imports/audioengine/
H A Dqsoundsource_openal_p.cpp129 alGetSourcei(m_alSource, AL_LOOPING, &looping); in isLooping()
184 alSourcei(m_alSource, AL_LOOPING, looping ? AL_TRUE : AL_FALSE); in setLooping()
/dports/games/allacrost/allacrost-1.0.2/src/engine/audio/
H A Daudio_descriptor.cpp84 alSourcei(source, AL_LOOPING, AL_FALSE); in Reset()
450 alSourcei(_source->source, AL_LOOPING, AL_TRUE); in SetLooping()
452 alSourcei(_source->source, AL_LOOPING, AL_FALSE); in SetLooping()
753 alSourcei(_source->source, AL_LOOPING, AL_TRUE); in _SetSourceProperties()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/openal/
H A DPositionTest.java205 alSourcei(soundSources.get(LEFT), AL_LOOPING, AL_TRUE); in setup() local
215 alSourcei(soundSources.get(CENTER), AL_LOOPING, AL_TRUE); in setup() local
225 alSourcei(soundSources.get(RIGHT), AL_LOOPING, AL_TRUE); in setup() local
/dports/games/openjk/OpenJK-07675e2/codemp/client/OpenAL/
H A Daltypes.h135 #define AL_LOOPING 0x1007 macro
/dports/games/openjk/OpenJK-07675e2/code/client/OpenAL/
H A Daltypes.h135 #define AL_LOOPING 0x1007 macro
/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/
H A Daltypes.h129 #define AL_LOOPING 0x1007 macro
/dports/games/ioquake3/ioquake3-1.36/code/AL/
H A Daltypes.h129 #define AL_LOOPING 0x1007 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/AL/
H A Daltypes.h129 #define AL_LOOPING 0x1007 macro
/dports/games/evq3/evq3/code/AL/
H A Daltypes.h129 #define AL_LOOPING 0x1007 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/AL/
H A Daltypes.h129 #define AL_LOOPING 0x1007 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/AL/
H A Daltypes.h129 #define AL_LOOPING 0x1007 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/AL/
H A Daltypes.h129 #define AL_LOOPING 0x1007 macro

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