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Searched refs:AL_PROCESSED (Results 1 – 25 of 33) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/client/OpenAL/
H A Daltypes.h277 #define AL_PROCESSED 0x2012 macro
/dports/games/openjk/OpenJK-07675e2/code/client/OpenAL/
H A Daltypes.h277 #define AL_PROCESSED 0x2012 macro
/dports/games/openspades/openspades-0.1.3/Sources/Audio/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/ioquake3/ioquake3-1.36/code/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/evq3/evq3/code/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/torcs/torcs-1.3.7/src/windows/include/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/AL/
H A Daltypes.h279 #define AL_PROCESSED 0x2012 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Daltypes.h301 #define AL_PROCESSED 0x2012 macro
/dports/games/scorched3d/scorched-dep-win32/include/al/al/
H A Daltypes.h301 #define AL_PROCESSED 0x2012 macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/openal/
H A DAL10.java297 int AL_PROCESSED = 0x2012; field
/dports/games/supertux2/SuperTux-v0.6.3-Source/mk/emscripten/AL/
H A Dal.h56 #define AL_PROCESSED 0x2012 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/AL/
H A Dal.h56 #define AL_PROCESSED 0x2012 macro
/dports/audio/py-al/PyAL-0.1.0/openal/
H A Dal.py107 AL_PROCESSED = 0x2012
/dports/audio/lewton/lewton-0.10.2/cargo-crates/al-sys-0.6.1/src/
H A Dal.rs52 pub const AL_PROCESSED: ::std::os::raw::c_int = 8210; const
/dports/games/iortcw/iortcw-1.51c/SP/code/AL/
H A Dal.h360 #define AL_PROCESSED 0x2012 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/AL/
H A Dal.h294 #define AL_PROCESSED 0x2012 macro
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/OpenAL/include/
H A Dal.h360 #define AL_PROCESSED 0x2012 macro
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/AL/
H A Dal.h294 #define AL_PROCESSED 0x2012 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/openal/include/
H A Dal.h312 #define AL_PROCESSED 0x2012 macro
/dports/games/egl/egl-0.3.1_9/include/openal/
H A Dal.h312 #define AL_PROCESSED 0x2012 macro
/dports/audio/openal-soft/openal-soft-1.21.1/include/AL/
H A Dal.h359 #define AL_PROCESSED 0x2012 macro

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