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Searched refs:AMMO_PULSE_GRENADE (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dequipmnt.c210 AMMO_PULSE_GRENADE,
1966 AMMO_PULSE_GRENADE,
4978 AMMO_PULSE_GRENADE,
4989 AMMO_PULSE_GRENADE,
5000 AMMO_PULSE_GRENADE,
5011 AMMO_PULSE_GRENADE,
H A Dequipmnt.h127 AMMO_PULSE_GRENADE, enumerator
H A Dinventry.c642 ammoID!=AMMO_PULSE_GRENADE in AbleToPickupAmmo()
733 if (ammoID!=AMMO_PULSE_GRENADE) { in AbleToPickupAmmo()
794 case AMMO_PULSE_GRENADE: in AbleToPickupAmmo()
H A Dbh_weap.c163 case AMMO_PULSE_GRENADE: in FireProjectileAmmo()
1783 TemplateAmmo[AMMO_PULSE_GRENADE].MaxRange,
1784 &TemplateAmmo[AMMO_PULSE_GRENADE].MaxDamage[AvP.Difficulty],
1785 TemplateAmmo[AMMO_PULSE_GRENADE].ExplosionIsFlat
H A Dweapons.c2193 TemplateAmmo[AMMO_PULSE_GRENADE].MaxRange, in HandleWeaponImpact()
2194 &TemplateAmmo[AMMO_PULSE_GRENADE].MaxDamage[AvP.Difficulty], in HandleWeaponImpact()
2195 TemplateAmmo[AMMO_PULSE_GRENADE].ExplosionIsFlat in HandleWeaponImpact()
11213 case AMMO_PULSE_GRENADE:
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dobjsetup.cpp2177 tdio->subType=AMMO_PULSE_GRENADE; in add_newsimpleobject()
H A Dpldnet.c2808 case AMMO_PULSE_GRENADE : in GetWeaponIconFromDamage()