Searched refs:AMMO_PULSE_GRENADE (Results 1 – 7 of 7) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | equipmnt.c | 210 AMMO_PULSE_GRENADE, 1966 AMMO_PULSE_GRENADE, 4978 AMMO_PULSE_GRENADE, 4989 AMMO_PULSE_GRENADE, 5000 AMMO_PULSE_GRENADE, 5011 AMMO_PULSE_GRENADE,
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H A D | equipmnt.h | 127 AMMO_PULSE_GRENADE, enumerator
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H A D | inventry.c | 642 ammoID!=AMMO_PULSE_GRENADE in AbleToPickupAmmo() 733 if (ammoID!=AMMO_PULSE_GRENADE) { in AbleToPickupAmmo() 794 case AMMO_PULSE_GRENADE: in AbleToPickupAmmo()
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H A D | bh_weap.c | 163 case AMMO_PULSE_GRENADE: in FireProjectileAmmo() 1783 TemplateAmmo[AMMO_PULSE_GRENADE].MaxRange, 1784 &TemplateAmmo[AMMO_PULSE_GRENADE].MaxDamage[AvP.Difficulty], 1785 TemplateAmmo[AMMO_PULSE_GRENADE].ExplosionIsFlat
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H A D | weapons.c | 2193 TemplateAmmo[AMMO_PULSE_GRENADE].MaxRange, in HandleWeaponImpact() 2194 &TemplateAmmo[AMMO_PULSE_GRENADE].MaxDamage[AvP.Difficulty], in HandleWeaponImpact() 2195 TemplateAmmo[AMMO_PULSE_GRENADE].ExplosionIsFlat in HandleWeaponImpact() 11213 case AMMO_PULSE_GRENADE:
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | objsetup.cpp | 2177 tdio->subType=AMMO_PULSE_GRENADE; in add_newsimpleobject()
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H A D | pldnet.c | 2808 case AMMO_PULSE_GRENADE : in GetWeaponIconFromDamage()
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